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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Hit_dice</id>
	<title>Hit dice - Revision history</title>
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	<updated>2026-08-02T22:08:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Hit_dice&amp;diff=2270&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:13:02Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;HD&amp;quot; redirects here. For the obsolete player race, see [[Hill Dwarf]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit dice&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;HD&amp;#039;&amp;#039;&amp;#039;) is roughly equivalent to a monster&amp;#039;s [[experience level]]; it is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; the same as [[hit points]]. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Each monster has a set HD value. It has an effect on the following:&lt;br /&gt;
&lt;br /&gt;
*Monster accuracy. Melee [[to-hit]] equals &amp;lt;code&amp;gt;18 + HD * 1.5&amp;lt;/code&amp;gt;, or &amp;lt;code&amp;gt;18 + HD * 2.5&amp;lt;/code&amp;gt; with the [[Fighter flag]]. Beam to-hit is &amp;lt;code&amp;gt;12 * HD&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Monster [[spell power]]. The more HD, the stronger the spell. The exact effect depends on the spell in question.&lt;br /&gt;
**The effectiveness of certain items, like [[wand]]s and the [[pain brand]], are also affected by HD.&lt;br /&gt;
*Some [[attack flavour]]s are modified by HD. For example, the &amp;quot;cold&amp;quot; attack flavour deals more damage if the attacker has more HD.&lt;br /&gt;
*Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check the target&amp;#039;s HD directly. The way HD is checked depends on the effect itself.&lt;br /&gt;
&lt;br /&gt;
Maximum HP and [[willpower]] are also determined by HD in an indirect way. Monsters have a predefined HP/will value based on their type, independent from their HD (e.g. [[hydra]]s and [[cacodemon]]s both have 13 HD, but different HP and will values). However, lowering HD lowers a monster&amp;#039;s HP/will, while increasing HD has the opposite effect.&lt;br /&gt;
&lt;br /&gt;
Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells.&lt;br /&gt;
&lt;br /&gt;
===Modifying===&lt;br /&gt;
The player can temporarily reduce monsters&amp;#039; HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]). &lt;br /&gt;
&lt;br /&gt;
For [[Summonings]] spells, you can increase HD of your [[summon]]s by increasing [[spell power]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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