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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Hell</id>
	<title>Hell - Revision history</title>
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	<updated>2026-08-04T12:55:33Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{flavour|This gateway leads to the Vestibule of Hell. Few would go there voluntarily.&lt;br /&gt;
&lt;br /&gt;
The Vestibule of Hell is guarded by Geryon, along with various denizens of each of the hells themselves.&lt;br /&gt;
&lt;br /&gt;
Portals to the Vestibule of Hell are found abundantly in the Depths.}}&lt;br /&gt;
{{flavour|Welcome to Hell! Please enjoy your stay.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hell&amp;#039;&amp;#039;&amp;#039; is a forbidding domain, crawling with demonic entities of all shapes and sizes. It is actually comprised of five separate branches: the [[Vestibule of Hell]] and its four sub-branches. &lt;br /&gt;
&lt;br /&gt;
==The Vestibule of Hell==&lt;br /&gt;
[[File:Hell entry.png]] You&amp;#039;re guaranteed to find multiple portals to the Vestibule throughout the [[Depths]], though there is a [[Lair]]:5 vault that has a portal to Hell.&lt;br /&gt;
&lt;br /&gt;
[[Geryon]], the three-headed gatekeeper of the Hells, always appears. He is accompanied by all sorts of demons. The unique [[curse skull]] [[Murray]] will also be there 25% of the time.&lt;br /&gt;
&lt;br /&gt;
==Hell&amp;#039;s Branches==&lt;br /&gt;
There are four branches accessible from the Vestibule of Hell:&lt;br /&gt;
*[[File:Gehenna entry.png]] [[Gehenna]], the [[fire]] branch, contains the obsidian rune of Zot.&lt;br /&gt;
*[[File:Cocytus entry.png]] [[Cocytus]], the [[cold]] branch, contains the icy rune of Zot.&lt;br /&gt;
*[[File:Tartarus entry.png]] [[Tartarus]], the [[undead]] branch containing [[negative energy]] damage, contains the bone rune of Zot.&lt;br /&gt;
*[[File:Dis entry.png]] [[The Iron City of Dis]], the iron branch containing physical damage, contains the iron rune of Zot.&lt;br /&gt;
&lt;br /&gt;
Each branch of Hell is 7 levels deep. Floors 1-6 are all about a quarter the size of a regular floor, containing only one gateway out and downstair. Notice how there isn&amp;#039;t an &amp;#039;&amp;#039;upstair&amp;#039;&amp;#039; - instead, there are portals leading directly to the Vestibule.&lt;br /&gt;
&lt;br /&gt;
The final level of each houses a [[unique]], named [[demon]] lord protecting several treasure vaults, a [[rune of Zot]], and in some cases an [[unrandart]] weapon. These floors are often very large in comparison, even to regular dungeon floors.&lt;br /&gt;
&lt;br /&gt;
The [[Zot clock]] is shared between the Vestibule and the four branches.&lt;br /&gt;
&lt;br /&gt;
===Hell Effects===&lt;br /&gt;
Each Hell, excluding the Vestibule, will inflict a persistent effect on any who dare venture into them. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Gehenna&amp;#039;&amp;#039;&amp;#039; prevents [[scroll]] use (-Scroll)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cocytus&amp;#039;&amp;#039;&amp;#039; prevents [[potion]] use (-Potion)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tartarus&amp;#039;&amp;#039;&amp;#039; halves [[willpower]] (Will/2)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Dis&amp;#039;&amp;#039;&amp;#039; inflicts irresistible [[corrosion]] (Corr-8).&lt;br /&gt;
&lt;br /&gt;
These effects last for as long as you remain in their respective Hell.&lt;br /&gt;
&lt;br /&gt;
===Hell&amp;#039;s Mystical Force===&lt;br /&gt;
In Hell&amp;#039;s branches, every time you go down a staircase, Hell&amp;#039;s &amp;quot;mystical force&amp;quot; may lash out at you:&amp;lt;ref&amp;gt;{{source ref|0.30.1|stairs.cc|484}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*25% - A transient bad [[mutation]]&lt;br /&gt;
*25% - Temporary [[stat drain]] (1-5 points of a random [[stat]])&lt;br /&gt;
*25% - Temporary [[Drain|HP drain]] (~13.3% max HP)&lt;br /&gt;
*25% - No effect&lt;br /&gt;
&lt;br /&gt;
In addition to this, there is a 16.67% chance of making [[Noise | noise]] (loudness 15), unless you are [[silence]]d.&lt;br /&gt;
&lt;br /&gt;
[[Zin]] will sometimes protect you from the forces of Hell. The chance to prevent an effect scales linearly, up to a 50% chance at maximum (200) piety. In addition, Zin&amp;#039;s mutation protection will work as normal, even if the initial prevention fails; this leads to a true rate of 62.5% to prevent an effect at max piety.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Hell is generally considered part of the [[extended game]]. You shouldn&amp;#039;t intend to clear the four branches unless you want all 15 runes, or otherwise want a challenge.&lt;br /&gt;
&lt;br /&gt;
That being said, most characters ready for [[Depths]] can complete the Vestibule in reasonable safety. This is often done for the [[Horn of Geryon]], obtained when you kill Geryon. For more details on completing the Vestibule, see [[Vestibule of Hell#Strategy|Vestibule of Hell]].&lt;br /&gt;
&lt;br /&gt;
It technically isn&amp;#039;t required to defeat Geryon to enter the four sub-branches, but it is recommended. A character who can&amp;#039;t defeat Geryon probably isn&amp;#039;t ready for the other Hell branches.&lt;br /&gt;
&lt;br /&gt;
===Clearing Hell Branches===&lt;br /&gt;
You may be tempted to &amp;#039;dive&amp;#039; each of the hell branches, rushing straight to the downstairs. However, XP is used to cure the effects of Hell&amp;#039;s mystical force. Thus, clearing the floors is recommended if possible. &lt;br /&gt;
&lt;br /&gt;
Ideally, you have high resistances to counteract each branch&amp;#039;s element: rF+++ for Gehenna, rC+++ for Cocytus, rN+++ for Tartarus, and a little bit of everything for Dis. Weapons with the [[holy wrath]] brand are effective against all manners of demons and undead.&lt;br /&gt;
&lt;br /&gt;
The portals out make [[stair dancing]] harder, but make escape easier. Should you take a nasty beating or realize you&amp;#039;re under-prepared, simply take a portal back to the Vestibule, keeping whatever map knowledge you&amp;#039;ve had. Going back will make you experience more Hell effects, though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], Hell&amp;#039;s Mystical Force happened over time, rather than when descending stairs.&lt;br /&gt;
*The Hells received a rework in [[0.28]]; introducing many new monsters and the unique branch-wide forces of each Hell. Prior to this version, Hell&amp;#039;s Mystical Force was slower, but more varied, with miscasts and monster spawns. In addition, Hell&amp;#039;s floors were normal sized, with 3 stairs in each direction.&lt;br /&gt;
*Prior to [[0.14]], players needed to evoke Geryon&amp;#039;s horn to access the branches of Hell.&lt;br /&gt;
*Prior to [[0.9]], a frequent Hell effect was banishment. This was replaced with Malign Gateway, mostly to reduce annoyance to the player.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{branches}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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