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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Healing</id>
	<title>Healing - Revision history</title>
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	<updated>2026-08-03T22:50:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Healing&amp;diff=2128&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version|018}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Healing&amp;#039;&amp;#039;&amp;#039; is the act of restoring lost [[HP]]. All characters need to heal when combat wears them out, preferably in a hurry, but not all methods of healings are suitable for all characters. The following is a list of all means of HP recovery:&lt;br /&gt;
&lt;br /&gt;
==Healing Naturally==&lt;br /&gt;
*Injured characters recover HP over time, allowing you to recover after combat by simply standing around. You can pass a single turn by pressing &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; or up to 100 turns by pressing &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;. The amount you recover is based upon your character&amp;#039;s [[regeneration rate]].&lt;br /&gt;
**Be aware that [[troll]]s, well-fed [[vampire]]s, and [[vine stalker]]s recover HP faster than normal this way, while [[deep dwarves]] and bloodless vampires won&amp;#039;t recover HP from resting at all.&lt;br /&gt;
**Wearing an [[amulet of regeneration]], [[troll leather armour]], [[artefact]] with the Regeneration intrinsic, or having the [[Good mutations#Regeneration|Regeneration]] [[mutation]] increase your regeneration rate.&lt;br /&gt;
**By contrast, having the [[Slow Healing]] mutation decrease your regeneration rate whenever monsters are around.&lt;br /&gt;
&lt;br /&gt;
==Healing Through Spells==&lt;br /&gt;
*The [[Regeneration]] spell gives you a temporary but massive boost to your regeneration rate, allowing you to recover quickly.&lt;br /&gt;
*The [[Vampiric Draining]] spell allows you to steal HP from adjacent living enemies.&lt;br /&gt;
*The [[Borgnjor&amp;#039;s Revivification]] spell immediately recovers all your HP, but casting it permanently reduces your max HP by a small amount.&lt;br /&gt;
&lt;br /&gt;
==Divine Healing==&lt;br /&gt;
*[[Elyvilon]]&amp;#039;s abilities allow you to directly heal yourself or others.&lt;br /&gt;
*[[Gozag]]&amp;#039;s Potion Petition ability may give you the chance to buy a healing potion.&lt;br /&gt;
*[[Makhleb]]&amp;#039;s followers may recover HP each time they kill a monster.&lt;br /&gt;
*[[Ru]]&amp;#039;s Draw Out Power ability restores some HP at the cost of [[drain]]ing you.&lt;br /&gt;
*[[The Shining One]]&amp;#039;s Followers may regain HP and MP each time they kill a demonic or undead monster.&lt;br /&gt;
*[[Trog]]&amp;#039;s Trog&amp;#039;s Hand ability temporarily increases your regeneration rate, along with its other benefits.&lt;br /&gt;
*[[Xom]] occasionally decides to heal you when [[tension]] is high.&lt;br /&gt;
*[[Yredelemnul]]&amp;#039;s Drain Life ability injures all living monsters around you, granting half of the damage dealt as healing to you.&lt;br /&gt;
&lt;br /&gt;
==Healing Through Items==&lt;br /&gt;
*Some attacks against appropriate enemies made with a [[vampiric]] weapon heal the wielder for half the damage dealt.&lt;br /&gt;
*[[Potions]]&lt;br /&gt;
**[[Quaff]]ing a [[potion of curing]] restores 1d7+4 HP, along with its other benefits.&lt;br /&gt;
**Quaffing a [[potion of heal wounds]] restores 3d28/3+9 HP.&lt;br /&gt;
**Quaffing a [[potion of ambrosia]] gives you several turns of increased HP and MP regeneration, but also [[confusion|confuses]] you while you&amp;#039;re regenerating.&lt;br /&gt;
***Bloodless [[vampire]]s and [[ghoul]]s cannot regenerate while monsters are visible. [[Mummies]] are unable to quaff potions. [[Vine Stalker]]s cannot regain HP from potions.&lt;br /&gt;
*[[Decks]]&lt;br /&gt;
**Drawing the [[Potion card]] from a [[deck of changes]], [[deck of war|war]], or [[deck of defence|defence]] has a chance to restore you as though you&amp;#039;d drank a potion of curing or heal wounds.&lt;br /&gt;
**Drawing the [[Elixir card]] from a deck of changes, war, defence, or [[deck of escape|escape]] greatly increases your regeneration for several turns.&lt;br /&gt;
**Drawing the [[Alchemist card]] from a deck of changes, defence, escape, or [[deck of wonders|wonders]] restores HP in exchange for some [[gold]].&lt;br /&gt;
*[[Wands]]&lt;br /&gt;
**Zapping yourself with a [[wand of heal wounds]] restores 3d28/3+9 HP.&lt;br /&gt;
***[[Vine Stalker]]s and characters wearing the [[Robe of Vines]] cannot heal from wands.&lt;br /&gt;
&lt;br /&gt;
==Species-specific Healing==&lt;br /&gt;
*[[Demonspawn]] with the [[Demonspawn mutations#Powered by Death|Powered by Death]] [[mutation]] have a higher regeneration rate when near fresh corpses.&lt;br /&gt;
*[[Ghoul]]s can recover current and max HP by eating [[chunk]]s.&lt;br /&gt;
*Hungry vampires recover some HP and [[satiation]] each time they successfully [[Stabbing|stab]] a living enemy.&lt;br /&gt;
&lt;br /&gt;
==Amulet of Guardian Spirit==&lt;br /&gt;
*[[Guardian spirit]] causes all damage taken by your character to be split between HP and [[MP]] until your MP reaches 0. Characters that don&amp;#039;t use MP normally can treat this as additional HP, and enjoy a bonus to regeneration rate because both HP and MP regenerate separately.&lt;br /&gt;
**Quaffing [[potions of magic]] or using [[channeling]] (excellent for mummy or [[lichform]] characters) are effective means of &amp;quot;healing&amp;quot; characters with this amulet.&lt;br /&gt;
**Deep dwarves have difficulty taking advantage of this amulet, as their MP regeneration rate is set to 0 when they equip it. However, any of the above methods of restoring MP still function.&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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