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	<title>Haunt - Revision history</title>
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	<updated>2026-08-03T19:10:18Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version028}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Haunt&amp;#039;&amp;#039;&amp;#039; is a level 7 [[Necromancy]]/[[Summonings|Summoning]] spell, which uses [[smite-targeting]] to summon high level phantasms near an enemy.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Between 2 to 6 wraith-type monsters are summoned around the target. Unlike other summoning spells, Haunt cannot be cast without a valid hostile target. Possible summons include:&amp;lt;ref&amp;gt;{{source ref|0.28.0|spl-summoning.cc|1841}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
:{{monsterlink|Wraith}} (50% chance)&lt;br /&gt;
:{{monsterlink|Freezing wraith}} (20% chance)&lt;br /&gt;
:{{monsterlink|Phantasmal warrior}} (20% chance)&lt;br /&gt;
:{{monsterlink|Shadow wraith}} (10% chance)&lt;br /&gt;
&lt;br /&gt;
The summons will only attack the target selected by the caster, ignoring player commands. When the haunt target dies, the remaining monsters will expire within a few turns, regardless of how much duration was otherwise remaining (though they will be free to attack other targets during this short window).&lt;br /&gt;
&lt;br /&gt;
Higher [[spell power]] may increase the number of summons.&lt;br /&gt;
&lt;br /&gt;
Unless the target dies, the summons have duration of around 27 turns. This does not depend on the spell power.&lt;br /&gt;
&lt;br /&gt;
There is a summon limit of 8; additional summons will cause the oldest to very quickly time out.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For a character relying on Necromancy, Haunt is a great way to handle any type of enemy, whether it be [[nonliving]], [[undead]], or [[demonic]]. Even [[orbs of fire]] can be killed by this spell, although it&amp;#039;ll take multiple casts. With Necromancy, killing just a few monsters can lead to an army, due to the snowball effect from spells like [[Death Channel]] and [[Infestation]]. This spell can also be useful to non-Necromancers, as its summons can be quite useful.&lt;br /&gt;
&lt;br /&gt;
The monsters summoned by Haunt tend to lack high damage output, though Haunt often creates a lot of monsters. In addition, these monsters can [[slow]] enemies. More importantly, &amp;#039;&amp;#039;nothing in the game can resist this slow&amp;#039;&amp;#039;. This makes Haunt a good way to weaken (and ultimately deal with) nasty enemies.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*Since the monsters spawn around a target, this spell is a good way to block their line of fire.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Monster version of the spell is almost identical to the player version. Number of summons is 2 to 3, and does not depend on the spell power.&amp;lt;ref&amp;gt;{{source ref|0.28.0|mon-cast.cc|4300}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], this spell did not have a summon cap.&lt;br /&gt;
*Prior to [[0.26]], this spell could summon [[hungry ghost]]s and [[phantom]]s.&lt;br /&gt;
*Prior to [[0.17]] this spell inflicted [[sickness]] upon the caster.&lt;br /&gt;
*Prior to [[0.13]] this spell could summon [[flayed ghost]]s, the ghosts summoned by haunt could attack other targets, and it could be cast on friendly targets.&lt;br /&gt;
*Prior to [[0.8]] the duration of summons created was longer.&lt;br /&gt;
*Prior to [[0.7]] the spell level was 6.&lt;br /&gt;
*Haunt was added in [[0.6]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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