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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Haste</id>
	<title>Haste - Revision history</title>
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	<updated>2026-08-03T08:35:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Haste&amp;diff=185&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:07:38Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039; is a [[status effect]] and a monster-only spell that increases the speed of all actions. &lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
[[Status effect#Haste|Hasted]] entities have their actions take 2/3rds as long. This makes players and monsters alike significantly more dangerous, as acting more often makes them more effective at virtually everything they do.&lt;br /&gt;
&lt;br /&gt;
Note: Time taken per action, measured in [[decaAut]], is rounded to the tenths place in a weighted manner. For example, an action that would normally take 1.0 decaAut would take an average of ~0.67 decaAut if hasted; this would be rounded, with a 33% chance to take 0.6 decaAut and a 67% chance to take 0.7 decaAut while hasted.&lt;br /&gt;
&lt;br /&gt;
[[Cheibriados]] blocks the haste effect. Haste does not stack with [[berserk]] or [[Okawaru]]&amp;#039;s Finesse.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Other than the spell, players and monsters can get this status via a [[potion of haste]], through [[chaos]] effects, or as a result of going [[berserk]].&lt;br /&gt;
&lt;br /&gt;
==Monster Spell==&lt;br /&gt;
The Haste spell gives the hasted status to its user.&lt;br /&gt;
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{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
A separate spell ([[Haste Other]]) allows monsters to give the haste status to other creatures. However, fairly few monsters possess it, and no monsters have both spells at once. The separation between the two monster spells and the resultant inability of [[dread lich]]es and [[deep elf sorcerer]]s to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Haste&lt;br /&gt;
|level=6&lt;br /&gt;
|school1={{Charms}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=5&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
|sources=[[Book of Enchantments]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.33]], Cheibriados did not block all sources of the haste effect, instead only hating intentional hasting.&lt;br /&gt;
*Prior to [[0.20]], haste would cause [[magic contamination]] and [[hunger]] over time. The [[wand of hasting]] existed as another plentiful means of haste.&lt;br /&gt;
*Prior to [[0.19]], Haste was a level 6 [[Charms]] spell available to players; the player version allowed you to target either yourself or another creature, though players had to watch out for [[magic contamination]].&lt;br /&gt;
*Prior to [[0.8]], Haste made all actions twice as fast.&lt;br /&gt;
*In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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