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	<title>Hall of the Hellbinder - Revision history</title>
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	<updated>2026-08-04T17:33:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Hall_of_the_Hellbinder&amp;diff=28&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:06:53Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version018}}&lt;br /&gt;
{{flavour|This floor is hot to the touch. Deep below it burns a fire hotter than any other.}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Hall of the Hellbinder&amp;#039;&amp;#039;&amp;#039; is a [[Wizard Laboratory]] made of unnatural black walls and yellow floor sigils dedicated to control over all manner of [[demon]]s. Its map is a convoluted series of demonic summoning and containment chambers, with two small treasure rooms southeast of the entrance area, a portal out opposite of the entrance, and a wide open boss chamber at the very bottom. Expect to face almost any tier [[2]] or [[3]] demon along the way, as well as various demon summoners and gouts of flaming [[cloud]]s that fill the bottom-center of the halls.&lt;br /&gt;
&lt;br /&gt;
The treasure in the top two chambers consists of 18 squares of the following:&lt;br /&gt;
*83.33% chance: [[gold]]&lt;br /&gt;
*8.33% chance: [[scroll of torment]], [[scroll of summoning]]&lt;br /&gt;
&lt;br /&gt;
The boss chamber contains a wide spread of vaguely thematic items across 12 squares:&lt;br /&gt;
*20.27% chance: random [[spell book]]&lt;br /&gt;
*6.76% chance: [[rod of shadows]], [[ring of fire]], [[ring of protection from fire]], [[wand of fire]], [[wand of draining]], [[scroll of torment]], [[scroll of summoning]], [[staff of summoning]], [[gold]]&lt;br /&gt;
*0.68% chance: [[demon whip]], [[demon blade]], [[demon trident]]&lt;br /&gt;
*10.14% chance: a random moderate-quality item&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
The sheer variety of demons you can face here make proper preparations difficult, especially since red devils and reapers will have random weapon brands. [[Fire]], [[cold]], and [[poison]] resistance will definitely help minimize the amount of damage, [[negative energy]] resistance will help with the common soul eaters and [[mutation]] resistance will help with spare cacodemons. [[Willpower]] is of immense use for said cacodemons and [[banishment]] from deep elf demonologists. [[Hellfire]] is, as always, irresistible for players.&lt;br /&gt;
&lt;br /&gt;
The placement of demons in this Wizlab is fairly consistent, though the exact demons placed can vary significantly. The following section helps explain demon placement on the map found below.&lt;br /&gt;
&lt;br /&gt;
There are two groups of &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;s guarding the safe path midway through the Wizlab. Each &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; represents one of the following:&lt;br /&gt;
*32.79% chance&lt;br /&gt;
**{{monsterlink|Soul eater}}&lt;br /&gt;
*24.59% chance&lt;br /&gt;
**{{monsterlink|Hell beast}}&lt;br /&gt;
*16.39% chance&lt;br /&gt;
**{{monsterlink|Green death}}&lt;br /&gt;
**{{monsterlink|Reaper}}&lt;br /&gt;
*8.19% chance&lt;br /&gt;
**{{monsterlink|Tormentor}}&lt;br /&gt;
*1.64% chance&lt;br /&gt;
**{{monsterlink|Lorocyproca}}&lt;br /&gt;
&lt;br /&gt;
A single &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; accompanies each of the groups of &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;s. Two groups of &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;s can also be found shortly after entering the Halls. Each &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; represents one of the following:&lt;br /&gt;
*15.38% chance&lt;br /&gt;
**{{monsterlink|Ice devil}}&lt;br /&gt;
**{{monsterlink|Orange demon}}&lt;br /&gt;
**{{monsterlink|Red devil}}&lt;br /&gt;
**{{monsterlink|Sun demon}}&lt;br /&gt;
**{{monsterlink|Ynoxinul}}&lt;br /&gt;
*7.69% chance&lt;br /&gt;
**{{monsterlink|Rust devil}}&lt;br /&gt;
&lt;br /&gt;
There is a single &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039; and a single &amp;#039;&amp;#039;&amp;#039;f&amp;#039;&amp;#039;&amp;#039; found shortly before reaching the Hellbinder&amp;#039;s chambers. There are equal odds of these being either:&lt;br /&gt;
*Another &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{monsterlink|Deep elf demonologist}}&lt;br /&gt;
 &lt;br /&gt;
The two &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039;s found midway through the map, one to a side, are some of the most dangerous creatures found here:&lt;br /&gt;
*25% chance&lt;br /&gt;
**{{monsterlink|Balrug}}&lt;br /&gt;
**{{monsterlink|Blizzard demon}}&lt;br /&gt;
**{{monsterlink|Cacodemon}}&lt;br /&gt;
**{{monsterlink|Hellion}}&lt;br /&gt;
&lt;br /&gt;
There is a single &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; and a single &amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; found after passing through the first area of the map. There are equal odds of these being either:&lt;br /&gt;
*Another &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*{{monsterlink|Kobold demonologist}}&lt;br /&gt;
&lt;br /&gt;
===Boss: Hellbinder===&lt;br /&gt;
In the center of the altar room at the bottom of the map (located at the &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;), you&amp;#039;ll find a randomly named &amp;#039;&amp;#039;&amp;#039;hellbinder&amp;#039;&amp;#039;&amp;#039; worshiping at an [[altar]] to [[Makhleb]]. Although he&amp;#039;s armed with a [[demon blade]], his melee attacks are still much less devastating than his [[hellfire]] and demon summons. Any decent combat spell specialist or ranged attacker should be able to obliterate him before he can put up much of a fight. If he manages to summon something actually threatening, don&amp;#039;t be afraid to teleport and come back once his allies time out.&lt;br /&gt;
&lt;br /&gt;
{{flavour|A mighty spellcaster, wreathed in arcane energies, and muttering the most profane incantations you might have ever heard.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Red|@}} [[Image:Hellbinder.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[HP]]&amp;#039;&amp;#039;&amp;#039;: 150&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[HD]]&amp;#039;&amp;#039;&amp;#039;: 20&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells&amp;#039;&amp;#039;&amp;#039;: [[Summon Minor Demon]], [[Summon Demon]], [[Haste]], [[Hellfire]], [[Blink Away]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equipment&amp;#039;&amp;#039;&amp;#039;: [[Demon blade]], [[robe]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommendations&amp;#039;&amp;#039;&amp;#039;: Fortunately, his demon summons are mostly weak for their relative depth, lacking [[Summon Greater Demon]]. Unfortunately, he can still blast you with 3d20 hellfire, or get a lucky nasty brand on his demon blade. Take him out fast to keep things simple.&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
Nearly all of the unusual glyphs here are for specific decorative floor tiles, which are simply differently-coloured floor in console. The rest are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; Hellbinder&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; Random tier-5 demon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 3 6&amp;#039;&amp;#039;&amp;#039; Various demons (see above for details)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4 d 7 f&amp;#039;&amp;#039;&amp;#039; Demons or summoners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;h&amp;#039;&amp;#039;&amp;#039; Fire cloud generator&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;$ i&amp;#039;&amp;#039;&amp;#039; Treasure&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; Entrance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; Exit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; Rock wall&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039; Stone wall&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;&amp;#039; Door&lt;br /&gt;
&lt;br /&gt;
Entrance on A, exit on &amp;lt;, stone on c, doors on +, rock on x, a fire [[cloud]] generator on h, and loot on $ and i. The 4d pair and 7f pair are both randomly a kobold demonologist and the 6 above or a deep elf demonologist and the 3 above. The 0 is a random [[Demon#Tier-5_Demons|5]] or other-such demonic weakling, a minor speed-bump before the hellbinder himself. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAP&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ccccccc.cccccc...................cccccc.cccccc&lt;br /&gt;
ccccc.....cccc.cc+ccccc+ccccc+cc.cccc.....cccc&lt;br /&gt;
cccc..G-H..ccc.c...cccc.cccc...c.ccc...o...ccc&lt;br /&gt;
ccc../...\..cc.+.A.ccc...ccc.&amp;lt;.+.cc..|...../cc&lt;br /&gt;
ccc.I...3.J.cc.c...cc.....cc...c.cc.-O-.3./.cc&lt;br /&gt;
cc..|..u..|....ccccc..c.c..ccccc.....|.3./...c&lt;br /&gt;
cc..|.3Y..|....cccc..cc.cc..cccc......3./....c&lt;br /&gt;
ccc.L.....M.cc.ccc.....4.....ccc.cc....K----cc&lt;br /&gt;
ccc..\.../..cc.cc..cccc.cccc..cc.cc.../.....cc&lt;br /&gt;
cccc..N-P..ccc.+.......d.......+.ccc./.....ccc&lt;br /&gt;
ccccc.....cccc.ccccccccccccccccc.cccc.....cccc&lt;br /&gt;
ccccccc.cccccc...................cccccc.cccccc&lt;br /&gt;
ccccccc.cccccc.cccccccx.xccccccc.cccccc.cccccc&lt;br /&gt;
ccccccc.ccccccx.cccccc.c.cccccc.xcccccc.cccccc&lt;br /&gt;
ccccccc.cccccccx.cccc.ccc.cccc.xccccccc.cccccc&lt;br /&gt;
ccccccc.ccccccccx.cc.ccccc.cc.xcccccccc.cccccc&lt;br /&gt;
ccccccc.cccccccccc..ccccccc..cccccccccc.cccccc&lt;br /&gt;
ccccccc.cccc.6...................6.cccc.cccccc&lt;br /&gt;
ccccccc.cccc..ccccccccc.ccccccccc..cccc.cccccc&lt;br /&gt;
ccccccc.ccccc..cccc$$$c.c$$$cccc..ccccc.cccccc&lt;br /&gt;
ccccccc.cccccc..ccc$$$+.+$$$ccc..cccccc.cccccc&lt;br /&gt;
ccccccc.cc.cccc..cc$$$c.c$$$cc..cccc.cc.cccccc&lt;br /&gt;
ccccccc......c.x..ccccc.ccccc..x.c..Z...cccccc&lt;br /&gt;
ccccccc...o...x.c..cccc.cccc..c.x../..O.cccccc&lt;br /&gt;
cccccc..\.../..ccc..ccc.ccc..ccc../..OTO.ccccc&lt;br /&gt;
cccccc...\3/...cccc..cc.cc..cccc./2.2.U..ccccc&lt;br /&gt;
ccccc..\2CXD2/..cccc.......cccc./..2.3....cccc&lt;br /&gt;
cccccc..\|2|/...ccccc.\7/.cccccS--------Zccccc&lt;br /&gt;
cccccc...Q.R....ccccc..Y..ccccc......../.ccccc&lt;br /&gt;
ccccccc..ETF....ccccc..|..ccccc......./.cccccc&lt;br /&gt;
cccccccc........ccccc..f..ccccc......S.ccccccc&lt;br /&gt;
cccccccccc......cccc..ccc..cccc......ccccccccc&lt;br /&gt;
ccccccccccc.....ccc..ccccc..ccc.....cccccccccc&lt;br /&gt;
cccccccccccc.....c...ccccc...c.....ccccccccccc&lt;br /&gt;
cccccccccccc..\./..cc.ccc.cc..\./..ccccccccccc&lt;br /&gt;
ccccccccccccc..V..cccc.c.cccc..W..cccccccccccc&lt;br /&gt;
ccccccccccccc./...ccccchccccc...\.cccccccccccc&lt;br /&gt;
cccccccccccccc.....ccc.c.ccc.....ccccccccccccc&lt;br /&gt;
ccccccccccccccc.....c.ccc.c.....cccccccccccccc&lt;br /&gt;
ccccccccccccccccc.....ccc.....cccccccccccccccc&lt;br /&gt;
ccccccccccccccccccc....0....cccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccc.....cccccccccccccccccccc&lt;br /&gt;
cccccccccccccccccccccxc+cxcccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccccc.....cccccccccccccccccccc&lt;br /&gt;
ccccccccccccccccccc...G&amp;quot;H...cccccccccccccccccc&lt;br /&gt;
ccccccccccccccccc...GP...NH...cccccccccccccccc&lt;br /&gt;
cccccccccccccccc..G[.......]H..ccccccccccccccc&lt;br /&gt;
ccccccccccccccc../..N.....P..\..cccccccccccccc&lt;br /&gt;
ccccccccccccccc.I.............J.cccccccccccccc&lt;br /&gt;
cccccccccccccc..U.....G.H.....U..ccccccccccccc&lt;br /&gt;
cccccccccccccc.I.J.../...\...I.J.ccccccccccccc&lt;br /&gt;
ccccccccccccc..|..../..1..\....|..cccccccccccc&lt;br /&gt;
ccccccccccccc..|.../\.&amp;#039;&amp;#039;&amp;#039;./\...|..cccccccccccc&lt;br /&gt;
ccccccccccccc..|../xx\&amp;#039;_&amp;#039;/xx\..|..cccccccccccc&lt;br /&gt;
cccccccccccc...L./..xxN&amp;#039;Pxx..\.M...ccccccccccc&lt;br /&gt;
cccccccccccci...W..G.xxxxx.H..V...iccccccccccc&lt;br /&gt;
ccccccccccccii...NP.........NP...iiccccccccccc&lt;br /&gt;
cccccccccccciii.................iiiccccccccccc&lt;br /&gt;
cccccccccccccccccccccccccccccccccccccccccccccc&lt;br /&gt;
ENDMAP&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.22]], this WizLab had more higher-tier demons.&lt;br /&gt;
*Prior to [[0.14|0.14-9ae1ffb6]], the vault contained a significantly different demon set. Hellions, sun demons, tormentors, and blizzard demons were more common; soul eaters and hell beasts were less common; the vault had a random chance for the kobold and deep elf demonologists; and neqoxecs were present while red and blue devils were absent. The vault&amp;#039;s danger was thus more random than now. ([[http://s-z.org/neil/git/?p=crawl.git;f=crawl-ref/source/dat/des/portals/wizlab.des;hb=7225c62f196562aaa461aaba55639fb25dfc82fc#l1883|A 0.14.1 source link.]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Branches]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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