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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Habitat</id>
	<title>Habitat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Habitat"/>
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	<updated>2026-08-07T20:53:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Habitat&amp;diff=1971&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Habitat&amp;diff=1971&amp;oldid=prev"/>
		<updated>2026-06-16T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
A creature&amp;#039;s &amp;#039;&amp;#039;&amp;#039;habitat&amp;#039;&amp;#039;&amp;#039; determines what tiles it can traverse through without [[flight]].&lt;br /&gt;
*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless flying or [[large]]-/[[giant]]- sized.&lt;br /&gt;
**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but without immunity to drowning.&lt;br /&gt;
*Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]].&lt;br /&gt;
*Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]].&lt;br /&gt;
*Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless flying or large-/giant- sized.&lt;br /&gt;
*Lava: Can only travel in lava.&lt;br /&gt;
*Wall: Can go through walls and land.&lt;br /&gt;
*Walls only: Can only exist on top of walls.&lt;br /&gt;
&lt;br /&gt;
Almost everything in the game has either a land or amphibious habitat.&lt;br /&gt;
&lt;br /&gt;
If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die when entering a lava tile. If a player enters an unsuitable tile without flight, they are [[drain]]ed for every turn until they escape.&lt;br /&gt;
&lt;br /&gt;
If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around. When a monster is flopping, it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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