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	<title>Guile - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|It weakens the willpower of the wielder and anyone they hex, the latter of which is increased by Evocations skill.}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Guile&amp;#039;&amp;#039;&amp;#039; [[ego]], exclusive to [[orb]]s, gives you -80 [[willpower]] (Will--). In exchange, monsters you target with [[Hexes]] or other willpower checks have their effective willpower reduced by:&lt;br /&gt;
* &amp;lt;code&amp;gt;20 + 7*Evocations/2&amp;lt;/code&amp;gt; until 15.5 Evocations (-75 will).&lt;br /&gt;
* &amp;lt;code&amp;gt;75 * log2[1 + (20 + 7*Evocations/2)/75]&amp;lt;/code&amp;gt; thereafter (max. -100 will)&lt;br /&gt;
==Strategy==&lt;br /&gt;
Losing willpower is &amp;#039;&amp;#039;incredibly&amp;#039;&amp;#039; risky. [[Paralysis]], [[Petrify]], and [[Vex]] can instantly kill you if you&amp;#039;re unlucky. Other hexes - such as [[sleep]], [[banishment]], and [[confusion]] - range from annoying to directly lethal. Also, as an orb, it prevents you from wearing a [[shield]].&lt;br /&gt;
&lt;br /&gt;
At the same time, subtracting willpower is an incredibly strong effect, due to how the willpower formula works. If you had 8 Evocations (a reasonable investment), you&amp;#039;d reduce enemy willpower by 48, resulting in the following success changes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster&lt;br /&gt;
!Base Will&lt;br /&gt;
!(Will - 48)&lt;br /&gt;
!Success change of 50% power [[Ensorcelled Hibernation]]&lt;br /&gt;
!Success change of 50% power [[Confusing Touch]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hydra]]&lt;br /&gt;
|60&lt;br /&gt;
|12&lt;br /&gt;
|23% -&amp;gt; 68%&lt;br /&gt;
|36% -&amp;gt; 80%&lt;br /&gt;
|-&lt;br /&gt;
|[[Torpor snail]]&lt;br /&gt;
|80&lt;br /&gt;
|32&lt;br /&gt;
|11% -&amp;gt; 50%&lt;br /&gt;
|21% -&amp;gt; 66%&lt;br /&gt;
|-&lt;br /&gt;
|[[Death yak]]&lt;br /&gt;
|100&lt;br /&gt;
|52&lt;br /&gt;
|4% -&amp;gt; 33%&lt;br /&gt;
|10% -&amp;gt; 49%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The success rate boost is significant. For reference, most non-[[unique]] enemies before [[Zot]] have less than 100 will, so the boost at 8 Evocations remains impactful for a long time. With more Evocations investment, the boost becomes even higher. [[Hexes]] specialists clearly have the most to gain, but status [[wand]]s, [[scrolls of fear]], and certain other spells like [[Petrify]] also benefit.&lt;br /&gt;
&lt;br /&gt;
Overall, guile offers a great power boost for Hexes-reliant characters. If the character relies on willpower spells and is &amp;quot;below the curve&amp;quot; (insufficiently strong to handle standard encounters), guile is worth using. However, if the character is &amp;quot;above the curve&amp;quot;, it should be avoided even if relying on Hexes.&lt;br /&gt;
&lt;br /&gt;
===Mitigating Will penalty===&lt;br /&gt;
The risk of Will-- can be mitigated in a few ways:&lt;br /&gt;
*Using guile in places with few or no willpower threats. &lt;br /&gt;
**The early [[Dungeon]], the [[Lair]], and some of its branches ([[Spider]], [[Snake]]) don&amp;#039;t have many willpower checks; you aren&amp;#039;t expected to have good will yet. However, there are still some dangers. Spells like Petrify ([[basilisk]]s) and [[Dimension Anchor]] ([[nagaraja]]) can still harm you. Also, [[unique]]s like [[Rupert]] and [[Louise]] can appear around these areas, armed with deadly hexes. And if the wand of paralysis spawns in your game, &amp;#039;&amp;#039;any&amp;#039;&amp;#039; humanoid monster has the potential to paralyse you. &lt;br /&gt;
**In places with no hexes, such as in a [[portal]] level with no will threats, using guile is safe. Using it on a mostly cleared level, e.g., if you cleared an entire level except for an [[unique]], can also be relatively safe; standing on the stairs can make it safer if a will enemy does show up. &lt;br /&gt;
*Using hexes/statuses of your own. Your own paralysis, confusion, etc. will prevent monsters from using their Paralyse. [[Cause Fear]] is brutally effective with guile, giving you a renewable supply of [[scroll of fear|fear scrolls]] at &amp;gt;50% success. (This isn&amp;#039;t 100% guaranteed; not only does it have a chance to fail, but a monster can paralyse you the turn you step into its [[LOS]].)&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Note that monsters won&amp;#039;t go below 0 willpower, so guile&amp;#039;s effect is most pronounced on enemies with intermediate will (Will++ to Will+++)&lt;br /&gt;
*Sadly, it does not affect hexes from your allies (such as [[Hepliaklqana]]&amp;#039;s ancestor or [[Sphinx Sisters]]).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], the enemy willpower reduction was -80 and did not depend on Evocations.&lt;br /&gt;
*The guile ego was introduced, along with orbs, in [[0.28]].&lt;br /&gt;
&lt;br /&gt;
{{orb}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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