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	<title>Guaranteed damage reduction - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Guaranteed damage reduction (GDR)&amp;#039;&amp;#039;&amp;#039; gives players a layer of protection in melee and ranged combat. Normally, each attack that hits you is reduced by a random amount up to your AC. Against regular melee and weapon attacks, your minimum AC reduction is equal to GDR% of the attack&amp;#039;s damage, unless this would be higher than &amp;lt;code&amp;gt;1/2 * AC&amp;lt;/code&amp;gt;. In essence, GDR is a form of insurance against poor AC rolls.&lt;br /&gt;
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==What GDR Affects==&lt;br /&gt;
GDR only works against physical damage, either in melee, with [[reaching]], or with a ranged/throwing weapon.&lt;br /&gt;
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It does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; apply against any sort of spell or ability, unless that ability specifically uses the weapon/melee damage formula (e.g., [[Manifold Assault]]). Therefore, GDR does not apply to a [[Conjurations]] spell that does physical damage. Neither does it apply against &amp;quot;physical&amp;quot; abilities like [[Slug Dart]] or [[Harpoon Shot]]. It also doesn&amp;#039;t work against elemental melee damage, such as an [[ice beast]]&amp;#039;s additional cold damage.&lt;br /&gt;
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==Calculating GDR==&lt;br /&gt;
Your GDR is calculated by the following formula: &amp;lt;code&amp;gt;GDR% = AC^(1/4) * 16&amp;lt;/code&amp;gt;. Any means of obtaining AC counts towards your GDR.&lt;br /&gt;
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===GDR of Various AC Values===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Base AC || GDR&lt;br /&gt;
|-&lt;br /&gt;
| 2 ([[Robe]]) || 19.0%&lt;br /&gt;
|-&lt;br /&gt;
| 6 ([[Scale mail]]) || 25.0%&lt;br /&gt;
|-&lt;br /&gt;
| 10 ([[Plate armour]]) || 28.5%&lt;br /&gt;
|-&lt;br /&gt;
| 16 (+2 [[Robe]], aux) || 32%&lt;br /&gt;
|-&lt;br /&gt;
| 32 (+10 [[Plate armour]], aux) || 38.1%&lt;br /&gt;
|-&lt;br /&gt;
| 40 (+14 [[Crystal plate armour|Crystal plate]], aux) ||40.2%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 42.5%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 50.6%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Auxiliary slots include a +2 [[Helmet]], +2 [[Cloak]], +2 [[Gloves]], and +2 [[Boots]]. Percents on this table are rounded to the nearest tenth.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
GDR is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; a form of damage reduction independent from AC. If you could have excellent GDR and terrible AC, it would do you little good. It is effectively a minimum AC roll, or a &amp;#039;&amp;#039;guaranteed&amp;#039;&amp;#039; AC roll. It is capped at &amp;lt;code&amp;gt;GDR% * damage taken&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;1/2 * AC&amp;lt;/code&amp;gt;, whichever is lower.&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s say you take a 50 damage attack, but have 48% GDR. First, [[AC]] rolls. If AC roll is a 1, then GDR will raise the reduction to (50 * .48) = 24, meaning you actually lose 26 HP. But if your AC roll is 36, then GDR will not do anything, as you are above the guaranteed reduction of 24. &lt;br /&gt;
&lt;br /&gt;
If you took said 50 damage attack with 16 AC and 32% GDR, then the AC/2 limit applies instead: you&amp;#039;ll always reduce damage by at least (16 / 2) = 8 over the expected (50 * .32) = 16.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
GDR is tied to your [[AC]]; any form of extra AC will also increase GDR. This comes with the same costs and benefits; are you willing to sacrifice [[EV]] and spellcasting potential in order to become more bulky? Characters who want to avoid melee will still want to avoid melee as much as possible. However, GDR is a large reason why AC is more consistent in stopping damage.&lt;br /&gt;
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For most characters, GDR will slightly reduce the maximum physical damage enemies can deal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], GDR was more complex. Each set of body [[armour]] had a defined GDR, calculated by &amp;lt;code&amp;gt;(14 * (Body Armour Base AC - 2)^(1/2))%&amp;lt;/code&amp;gt;, no matter what your actual AC was. Certain [[transmutation]]s also had a set GDR. [[Gargoyle]]s increased base GDR, while [[Draconian]]s (being unable to wear body armour) didn&amp;#039;t have any. For more information, see [http://crawl.chaosforge.org/index.php?title=Guaranteed_damage_reduction&amp;amp;oldid=52698 this past revision].&lt;br /&gt;
*Prior to [[0.8]], GDR was equal to &amp;lt;code&amp;gt;(Body Armour Base AC) * (13 + Armour) / 17&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.5]], GDR was higher.&lt;br /&gt;
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[[Category:Defence]][[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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