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	<title>Good gods - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
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There are three [[good gods]] in &amp;#039;&amp;#039;Dungeon Crawl&amp;#039;&amp;#039;&amp;#039;s pantheon who are allied together in the fight against (so-called) [[evil]]: [[Zin]] the Law-Giver, [[the Shining One]], and [[Elyvilon]] the Healer.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
The good gods, being allies, have several features in common:&lt;br /&gt;
*Codes of conduct to which followers must abide, including hatred for [[evil]].&lt;br /&gt;
**[[Demonspawn]] and the [[undead]] ([[Mummies]], [[Ghoul]]s, [[Vampire]]s, players in [[Death Form]]) are not allowed to worship good gods.&lt;br /&gt;
*No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Penance]] is still incurred, but the god simply does not act upon it.&lt;br /&gt;
**When switching between good gods, you will still receive &amp;quot;penance&amp;quot;, but half of your original [[piety]] is retained.&lt;br /&gt;
*Several defensive and protective powers granted to their followers, able to be trained with [[Invocations]].&lt;br /&gt;
*Good gods may intervene to save your life on an otherwise fatal blow, even while under penance.&lt;br /&gt;
&lt;br /&gt;
==Code of Conduct==&lt;br /&gt;
The good gods share a code of conduct. Common elements across all three are:&lt;br /&gt;
*No [[Necromancy]] or [[evil]] spells. &lt;br /&gt;
**Entering [[Death Form]] causes instant excommunication.&lt;br /&gt;
*No [[unholy]] items.&lt;br /&gt;
**Wielding unholy weapons is fine, but actually attacking with one is not allowed. This allows you to take advantage of non-combat benefits provided by unholy [[artefact]] weapons safely. Wearing unholy armour, however, is immediately frowned upon.&lt;br /&gt;
**Accidental use of unidentified forbidden items will be forgiven. This includes [[scrolls of torment]] for all three and [[potions of mutation]] (while under 6*) or [[lignification]] for Zin.&lt;br /&gt;
*No harming non-hostile [[neutral]] or allied beings.&lt;br /&gt;
**[[Inner Flame]] explosions created by the player will anger the good gods if it hits an ally.&lt;br /&gt;
**Confused allies hitting each other will incur penance to the player if one is killed. One should be cautious if enemies with [[Mass Confusion]] are present.&lt;br /&gt;
&lt;br /&gt;
==Additional requirements==&lt;br /&gt;
Each god has additional requirements based on their likes and dislikes:&lt;br /&gt;
&lt;br /&gt;
*[[Zin]] hates [[chaotic|chaos]] and thus [[mutation]]s and [[talisman|forms]], but rewards selfless donations of [[gold]] and the slaying of chaotic creatures. It also takes a [[tithe]] automatically whenever followers pick up gold.&lt;br /&gt;
*[[The Shining One]] demands honourable combat, so prevents [[stab]]bing. You&amp;#039;ll also gain a [[halo]], preventing you from going [[invisible]].&lt;br /&gt;
*[[Elyvilon]] preaches a creed of pacifism and allows you to [[pacify]] monsters instead of killing them. Slaying enemy creatures instead of sparing them will not cause penance, but also not grant piety (even for evil ones).&lt;br /&gt;
&lt;br /&gt;
See each god&amp;#039;s page for more details.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], all three gods hated [[cannibalism]].&lt;br /&gt;
*Prior to [[0.15]], [[:Category:Holy holiness|holy monsters]] would often become friendly and allow the player to pass in peace if you worshiped a good god. This chance was based on your piety.&lt;br /&gt;
*Prior to [[0.9]], switching between good gods would not incur penance. Therefore, players would switch to Elyvilon, who had the weakest wrath, if they wanted to worship an evil/chaotic god.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Good Gods]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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