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	<title>Gloom - Revision history</title>
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	<updated>2026-08-03T14:56:56Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gloom&amp;#039;&amp;#039;&amp;#039; is a Level 3 [[Hexes]]/[[Necromancy]] spell that attempts to [[blind]] all monsters within range.&lt;br /&gt;
&lt;br /&gt;
[[Enchanter]]s start with this spell available.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
When Gloom is cast, all vulnerable creatures within range and [[LOS]] may be blinded for 4 to 8 turns, with the chance of success increasing with [[spell power]] and decreasing with monster [[hit dice]]. At full power, the odds are &amp;lt;code&amp;gt;95% - (4 * [[HD]])&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It has no effect on the [[undead]], [[nonliving]], or [[plants]]. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as [[wolf|wolves]] and [[jelly|jellies]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For the purposes of [[stab]]bing, Gloom fills a small but unique niche. [[Confusing Touch]] and [[Mephitic Cloud]] are better as &amp;quot;general purpose&amp;quot; stabbing spells, as they get multiple chances to confuse per cast, making them more MP-efficient and time-efficient. However, Gloom has a few traits that set itself apart:&lt;br /&gt;
*Compared to Confusing Touch, Gloom does not check [[willpower]], does not requiring entering melee, and can affect multiple monsters at once.&lt;br /&gt;
*Compared to Mephitic Cloud, Gloom makes zero [[noise]] (Mephitic Cloud is very loud) and does not check rPois. In addition, Gloom is a Hexes spell and Enchanters start with it.&lt;br /&gt;
&lt;br /&gt;
Gloom can also be used by any type of character (stabber or not) as a defensive spell, allowing you to (unreliably) escape or to debuff a crowd of monsters. Necromancers can use this spell behind their minions, as it does not affect [[undead]] creatures at all.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], this spell was named &amp;#039;&amp;#039;&amp;#039;Dazzling Flash&amp;#039;&amp;#039;&amp;#039;, was a level 3 [[Hexes]]/[[Fire]] spell, and was not [[noise|quiet]].&lt;br /&gt;
*Prior to [[0.32]], Dazzling Flash was a [[Conjuration]]/[[Hexes]] spell.&lt;br /&gt;
*Prior to [[0.31]], [[Conjurer]]s also started with Dazzling Flash.&lt;br /&gt;
*Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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