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	<title>Freezing Cloud - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Freezing Cloud&lt;br /&gt;
|formula = 0&lt;br /&gt;
|maxdmg = 0&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = 5&lt;br /&gt;
|target = Smite&lt;br /&gt;
|special = &amp;#039;&amp;#039;&amp;#039;Cloud damage&amp;#039;&amp;#039;&amp;#039;: (2d16)/2 + 5 ([[cold]]) &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Cloud duration&amp;#039;&amp;#039;&amp;#039;: 3d(Power/4)}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Freezing Cloud&amp;#039;&amp;#039;&amp;#039; is a level 5 [[Conjurations]]/[[Air Magic]]/[[Ice Magic]] spell which creates a mass of damaging [[freezing vapour]]s.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Creates 8 to 10 clouds of [[freezing vapour]] around a [[smite-targeted]] tile (range 5). This spell uses &amp;quot;flood fill&amp;quot;: casting it on an open space will create a perfect 3x3 square (if you get 9 clouds), but using it in a corridor will spread the same 9 clouds throughout the corridor. For the purposes of flood fill, existing clouds are considered as solid objects. Clouds can spill out of [[line of sight]], though they will dissipate instantly.&lt;br /&gt;
&lt;br /&gt;
Freezing vapours deal &amp;lt;code&amp;gt;(2d16)/2 + 5&amp;lt;/code&amp;gt; (6-21) [[cold]] damage per turn, ignoring [[EV]] but not [[AC]]. Spellpower does not increase damage of clouds, it only increases the duration.&lt;br /&gt;
&lt;br /&gt;
Clouds cannot replace other clouds. You are unable to target or affect a tile that already has another cloud on it. Creatures inside another cloud will be safe from Freezing Cloud (unless they willingly step into it).&lt;br /&gt;
&lt;br /&gt;
Any player-created cloud will vanish immediately when outside their line of sight.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A powerful and MP-efficient spell if you can get it in a timely manner. The clouds&amp;#039; damage never changes, so it&amp;#039;s best if you can get this spell castable earlier. It can tear up the [[Lair]] and the early rune branches (many enemies in [[Lair]], [[Snake]], and [[Swamp]] are cold blooded; clouds ignore the high [[EV]] of many enemies in [[Spider]]), do well against evasive enemies in [[Elven Halls|Elf]], and help against crowds in [[Vaults]]. However, it still has utility past that, e.g., slowing [[list of draconians|draconians]] in [[Zot]].&lt;br /&gt;
&lt;br /&gt;
It is a smite-targeted spell that ignores [[EV]] and is decent at crowd control, so it&amp;#039;s good at sniping pesky enemies like [[boggart]]s.&lt;br /&gt;
&lt;br /&gt;
Knowledge of enemy AI can be useful with this spell. Mindless enemies, and healthy enemies with high HD/HP, will walk right through the clouds (if you place clouds in the shortest path). Non-mindless enemies with low HP will tend to avoid entering the clouds, which you can use to your advantage. However, if an enemy is already in a harmful cloud, it won&amp;#039;t try to avoid stepping into another cloud. &lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Be careful using it in hallways, as it can easily hit you if you cast it at too short a range.&lt;br /&gt;
*Also be careful when using this spell around [[allies]]. Unless your allies are immune to cold (e.g., [[Summon Ice Beast]]), the clouds will either harm them or get in their way.&lt;br /&gt;
*The mass of icy mist around an enemy can prevent them from hitting you with [[fire]]-based magic and attacks. [[Fire dragon]]s and [[orbs of fire]], for instance, will waste their attacks dispersing the clouds in front of them, saving you from taking the hit.&lt;br /&gt;
*All clouds prevent other clouds from being placed on their tile. Assuming you have rC++ or so, spawning ice clouds on your own tile is a good defensive mechanism against a number of cloud-spawning enemies, like [[red draconian]]s or [[apocalypse crab]]s.&lt;br /&gt;
*If you happen to know a sleeping enemy is around a corner, you can hit them before they enter your line of sight by casting the spell at a tile adjacent to the foe. The enemy will take damage and wake up, but won&amp;#039;t automatically know you&amp;#039;re there. They will instead wander around, potentially giving you a chance at another attack before they start retaliating.&lt;br /&gt;
*All worshippers of [[Qazlal]] are immune to their own clouds, making this spell much more safe and versatile.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:Cloud flood fill.png|thumb|left|300px|&amp;quot;Flood fill&amp;quot; treats clouds as solid objects.]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], Freezing Cloud was castable by monsters, since 0.34 this spell is now known as [[Freezing Gust]].&lt;br /&gt;
*Prior to [[0.27]], this spell was a level 6 Conjurations/Air Magic/Ice Magic spell.&lt;br /&gt;
*Prior to [[0.20]], freezing vapours would dissipate faster when over [[lava]].&lt;br /&gt;
*Prior to [[0.19]], player-created clouds did not dissipate instantly when out of [[LOS]], only *4 faster.&lt;br /&gt;
*Prior to [[0.14]], cloud durations were not affected by being out of LOS.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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