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	<title>Fortress Blast - Revision history</title>
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	<updated>2026-08-06T14:05:50Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{Spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Fortress Blast&amp;#039;&amp;#039;&amp;#039; is a level 6 [[Forgecraft]] spell which locks the user into place for a few turns, then creates a 5x5 explosion with damage based entirely on [[AC]]. It deals no damage to the user or their allies.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
Prevents manual movement (and physical abilities like Hop) for &amp;lt;code&amp;gt;70 - 10*power/25&amp;lt;/code&amp;gt; [[aut]],&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-damage.cc|5322}}&amp;lt;/ref&amp;gt; after which a 5x5 explosion centered on the caster occurs. You are allowed to do other actions that don&amp;#039;t rely on physical movement for the duration, including [[teleport]]/[[blink]]. If something displaces you during the channeling, e.g., an [[elephant]] [[trample]]s you, the fortress blast will dissipate harmlessly.&lt;br /&gt;
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The explosion deals &amp;lt;code&amp;gt;6d(4 + 3*[AC^1.343]/17)&amp;lt;/code&amp;gt; physical damage (max. 6d39 at 70 AC).&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-damage.cc|5368}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.33.1|zap-data.h|2626}}&amp;lt;/ref&amp;gt; Notably, this means that the damage per AC ratio is non-linear, with each successive point of AC having a &amp;#039;&amp;#039;greater&amp;#039;&amp;#039; effect than the last.&lt;br /&gt;
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You and your allies (even if not Forgecraft constructs) are not harmed by this spell.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Not being able to retreat is quite dangerous in &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, so this spell should not be used lightly - try to lure enemies into a known, cleared out area first. Doing this will also help mitigate this spell&amp;#039;s loud noise.&lt;br /&gt;
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This spell has a few notable synergies:&lt;br /&gt;
*Any source of AC will boost this spell&amp;#039;s damage. [[Forge Phalanx Beetle]] and [[Ozocubu&amp;#039;s Armour]] are easy ways to boost your AC before using this spell. [[Talisman]] forms can potentially help, especially [[Statue Form]].&lt;br /&gt;
**This spell is especially strong for [[species]] that gain extra AC as they level up, like [[Gargoyle]]s and [[Naga]]s. Species that can cast more easily in heavy armour, like [[Mountain Dwarves]] and enkindling [[Revenant]]s, may also reach Fortress Blast&amp;#039;s higher damage thresholds.&lt;br /&gt;
*This spell does not have friendly fire, so it can synergize with other Forgecraft spells like [[Splinterfrost Shell]] to shield from melee attacks, and [[Awaken Armour]] due to its AC-reliant mechanics.&lt;br /&gt;
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As a rule of thumb, you should strive to have at least 50 AC (possibly after being boosted by Forge Phalanx Beetle and/or Ozocubu&amp;#039;s Armour) by 3-rune endgame for Fortress Blast to be effective.&lt;br /&gt;
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==History==&lt;br /&gt;
*This spell was added in [[0.33]].&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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