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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forgewrights&amp;#039;&amp;#039;&amp;#039; are mages who focus on [[Forgecraft]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Barachi]], [[Coglin]], [[Human]], [[Merfolk]], [[Mountain Dwarf]], and [[Vine Stalker]] are the recommended species if you pick a Forgewright background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[hammer]]&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Potion of magic]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Available Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Kinetic Grapnel]]&lt;br /&gt;
*[[Construct Spike Launcher]]&lt;br /&gt;
*[[Launch Clockwork Bee]]&lt;br /&gt;
*[[Forge Blazeheart Golem]]&lt;br /&gt;
*[[Forge Lightning Spire]]&lt;br /&gt;
&lt;br /&gt;
Forgewrights start with the [[Kinetic Grapnel]] spell memorised.&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species&amp;#039; [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 2&lt;br /&gt;
*[[Forgecraft]]: 4&lt;br /&gt;
&lt;br /&gt;
Choosing Forgewright adds 2 to your starting [[Strength]], 7 to your starting [[Intelligence]] and 3 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In general, the starting Forgecraft spells create MP-efficient minions, but require you to be close to your constructs for them to function optimally.&lt;br /&gt;
&lt;br /&gt;
Once you have memorized Construct Spike Launcher, you can take on gnolls in D:1-2, at least if it&amp;#039;s just 1v1. It can hit invisible enemies, so if you face one before you can get see invisible, it can give you a vital clue on where the invisible monster is hiding.&lt;br /&gt;
&lt;br /&gt;
Whether to aim for Blazeheart Golem or Lightning Spire first can depend on [[aptitude]]s and other Fire/Air spells you&amp;#039;ve found: species with a much stronger proficiency for one or the other should likely pick the corresponding spell first, and if you&amp;#039;ve found Fire/Air spells that you can get along the way, that too can influence the decision. &lt;br /&gt;
&lt;br /&gt;
Other than aptitudes: Lightning Spire has the advantage of being ranged and is a much less risky spell (you can&amp;#039;t blow yourself up if you get trapped in the wrong position). However, Blazeheart Golem is easier to use in corridors; if it is summoned behind you, you can swap places with it, while Lightning Spire is unreliable in corridors.&lt;br /&gt;
&lt;br /&gt;
The explosions from Forge Blazeheart Golem will anger the [[good god]]s if another ally is hit, so beware of that.&lt;br /&gt;
&lt;br /&gt;
===Spell Details===&lt;br /&gt;
* [[Kinetic Grapnel]] has relatively poor damage for a level 1 spell, although if it hits, it gives your next melee attack bonus damage/accuracy.&lt;br /&gt;
* [[Construct Spike Launcher]] has good damage and MP efficiency for its level. It creates a spike trap on an adjacent wall, which damages enemies, even [[invisible]] ones.&lt;br /&gt;
* [[Launch Clockwork Bee]] requires a target to aim at and you to wait a few turns, then summons a strong and fast bee. The bee can only attack a few times, then requires you to &amp;quot;rewind&amp;quot; it by moving into its tile (at the cost of 1 MP). Often, you&amp;#039;ll cast Clockwork Bee when an enemy is at max range, then let the enemy approach as you wind up.&lt;br /&gt;
* [[Forge Blazeheart Golem]] creates a powerful golem that will damage itself when attacking, then explode a turn after it loses all its HP. The golem needs to be standing next to you in order for it to attack and to trigger the explosion. The explosion is very strong, cannot miss, and creates damaging flame clouds, making it great at taking out tough foes. But watch out for enemies with [[blink]] (who can blink behind you and block your retreat path) or movement-restricting effects (e.g., [[throwing net]]s, [[constrict]]).&lt;br /&gt;
* [[Forge Lightning Spire]] is one of the few ranged options available in the starting book - it creates a turret that fires at enemies, and its bolts can bounce through walls (although this isn&amp;#039;t easy to take advantage of). &lt;br /&gt;
**If you have space, a strategy is to construct a spire when an enemy is far, then walk back in order to allow the spire to get free shots, then re-cast the spell once the spire is out of range.&lt;br /&gt;
**In some cases, it&amp;#039;s possible to force enemies to eat repeated [[doublezap]]s by standing in the way.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This background was added in [[0.33]], along with the [[Forgecraft]] school.&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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