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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Forge Blazeheart Golem&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Forgecraft]]/[[Fire]] spell which constructs an explosive golem.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Constructs a single [[blazeheart golem]]. It must be adjacent to the caster to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death. Standing next to the golem afterwards will end dormancy.&lt;br /&gt;
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Whenever the blazeheart golem attacks, it loses 1/3rd of its max HP, rounded up.&amp;lt;ref&amp;gt;{{source ref|0.32.1|melee-attack.cc|1020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to [[Inner Flame]], this explosion hits 3x3 area, deals &amp;lt;code&amp;gt;3d(12 + power/10)&amp;lt;/code&amp;gt; damage (min. 3d12),&amp;lt;ref&amp;gt;{{source ref|0.32.1|mon-explode.cc|83}}&amp;lt;/ref&amp;gt; and creates [[flame cloud]]s on the blast. The explosion is considered your attack, so it will anger [[good god]]s if it hits a non-mindless ally.&lt;br /&gt;
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Higher spell power increases the golem&amp;#039;s [[HD]], which in turn increases golem HP and explosion damage. The golem&amp;#039;s HD equals &amp;lt;code&amp;gt;6 + pow/10&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.32.1|spl-summoning.cc|955}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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There is a limit of 1 golem; casting the spell again will cause the old golem to disappear instantly. The fiery core cannot be destroyed by recasting this spell; it explodes immediately.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
First off, in order for the golem to be anything more than a meatshield, &amp;#039;&amp;#039;you must be adjacent to it&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The golem&amp;#039;s explosion is powerful, able to one- or two-shot most things you&amp;#039;ll find in [[the Dungeon]] and [[Lair]]. The flame clouds deal 6-21 damage per turn, so it&amp;#039;s stronger than the base damage would suggest. Its melee damage is also quite decent. &lt;br /&gt;
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Don&amp;#039;t let yourself get damaged by an explosion, at least without fire resistance:&lt;br /&gt;
*Avoid using this spell when you&amp;#039;re around users of [[Ensnare]], [[Mesmerise]], [[Harpoon Shot]], [[Grasping Roots]], those with [[throwing net]]s or a [[wand of roots]], or any ability that prevents you from moving backwards.&lt;br /&gt;
*Watch out for wall layouts! If you&amp;#039;re stuck between the golem and a wall, you might not be able to retreat away from the explosion.&lt;br /&gt;
*Also, don&amp;#039;t let your retreat path get blocked by monsters. For example, [[blink]]ing enemies can appear behind you and ruin your day.&lt;br /&gt;
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A risk adverse player may want to avoid using this spell in unexplored areas. In the worst case scenario, a dangerous monster like [[Jorgrun]] could show up mid-combat, prevent you from moving, and now you&amp;#039;re in deep trouble. Not only will you have taken upwards of 60 fire damage from the explosion, plus 20 from the flame cloud, but you&amp;#039;ll have to contend with said dangerous monster.&lt;br /&gt;
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In any case, this spell falls off somewhat once you get some stronger Forgecraft spells, since explosions hurt your other constructs too.&lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*The explosion happens before monsters get a turn to move.&lt;br /&gt;
*If you&amp;#039;re trying to take out a dangerous melee monster, you can use this type of position to block hits:&lt;br /&gt;
 .....&lt;br /&gt;
 .@9m.&lt;br /&gt;
 .....&lt;br /&gt;
:Where @ is the player, &amp;quot;9&amp;quot; is the golem, and &amp;quot;m&amp;quot; is a monster. The monster will not walk diagonally towards you, and will hit the golem until the explosion ensues.&lt;br /&gt;
*The explosion is very [[loud]], so watch out for the monsters you&amp;#039;ll attract.&lt;br /&gt;
*Watch out for foes with reaching attacks or polearms while using this spell, as they will usually ignore the golem and attack you while you stand behind it.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.33]], this spell was called &amp;#039;&amp;#039;&amp;#039;Summon Blazeheart Golem&amp;#039;&amp;#039;&amp;#039; and was level 4 [[Summoning]]/Fire. &lt;br /&gt;
*Prior to [[0.32]], the golem had &amp;lt;code&amp;gt;6 + pow/12&amp;lt;/code&amp;gt; HD, and its explosion did &amp;lt;code&amp;gt;3d(11 + power/12)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
*Summon Blazeheart Golem was introduced in [[0.31]], replacing the explosive side of [[Summon Guardian Golem]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
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