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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Floating_eye</id>
	<title>Floating eye - Revision history</title>
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	<updated>2026-08-05T14:22:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Floating_eye&amp;diff=4501&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:25:44Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
{{list of | eyeballs}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Floating eyes&amp;#039;&amp;#039;&amp;#039; are harmless on their own, but when around monsters, are one of the deadliest enemies in the game. They are capable of  [[paralysis|paralysing]] for 2-4 turns with their [[smite-targeted]] gaze, rendering you easy prey for anything nearby. They can be found rarely in [[the Dungeon]], and occasionally in [[the Depths]] and [[Slime Pits]]. They can also be summoned by monsters with the [[Summon Eyeballs]] spell.&lt;br /&gt;
&lt;br /&gt;
{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*An incredibly deadly monster. Being paralysed for 4 turns (which also lowers your [[EV]] and [[SH]] to practically 0) near any other monster can outright kill you. Most dangerous to [[EV]]-based fighters, though anyone should take great caution.&lt;br /&gt;
*Unlike some other gaze attacks, they don&amp;#039;t require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protection, either. The only ways to prevent paralysis are to be a [[Formicid]] or a follower of [[Jiyva]]. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.&lt;br /&gt;
*Thankfully, floating eyes are fragile and have terrible [[willpower]] of their own. Most mid-level characters can easily one-shot them. However, this fact won&amp;#039;t save you if you can&amp;#039;t hit the monster in the first place. [[Penetration|Piercing]] and [[smite-targeted]] attacks are good; [[Airstrike]], [[javelin]]s, [[tin of tremorstones]], etc. all work well if the eye is behind an enemy. Note that damage isn&amp;#039;t a 100% reliable way to kill enemies, since even if you can&amp;#039;t miss, you could always low roll.&lt;br /&gt;
*Paralysis Gaze requires 2 casts to function. The first cast charges the ability, the second cast paralyses you. Every turn, floating eyes have a 40% chance to cast the spell. Therefore, floating eyes require a minimum of 2 turns in order to paralyse, but they&amp;#039;ll often take more.&lt;br /&gt;
**Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain charged until you encounter it again.&lt;br /&gt;
*If you don&amp;#039;t have a means of killing one quickly, try using a [[scroll of fear]] - it has a 98% chance of success. Chasing one off will give you some time to deal with its allies. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], floating eyes were replaced with &amp;#039;&amp;#039;&amp;#039;[[glass eye]]s&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Prior to [[0.18]], these monsters were known as &amp;#039;&amp;#039;&amp;#039;giant eyeballs&amp;#039;&amp;#039;&amp;#039;. They were slow, but their gaze worked immediately. Also, they didn&amp;#039;t appear in the [[Depths]].&lt;br /&gt;
*Prior to [[0.15]], giant eyeballs would randomly generate in Slime and Depths.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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