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	<title>Flame Wave - Revision history</title>
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	<updated>2026-08-03T14:36:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Flame Wave&lt;br /&gt;
|formula = 2d(4.5+Power/6)&lt;br /&gt;
|maxdmg = 2d21 [[fire]]&lt;br /&gt;
|maxsp = 100&lt;br /&gt;
|range = 1-3&lt;br /&gt;
|target = Area&lt;br /&gt;
|tohit = Never misses&lt;br /&gt;
|special = Channeled up to twice;&amp;lt;br&amp;gt;to cast at 1 MP, +1 range.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flame Wave&amp;#039;&amp;#039;&amp;#039; is a Level 4 [[Conjuration]]/[[Fire Magic]] spell that creates fire around the caster. &lt;br /&gt;
&lt;br /&gt;
[[Fire Elementalist|Fire Elementalists]] start with this spell in their library. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Flame Wave is a [[channeling spell]]. It deals fire damage to adjacent creatures (creatures in a 1-tile radius), then gives the &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; status. Subsequent turns can be spent waiting (hitting &amp;#039;.&amp;#039; or tab), which will cast the spell again. This only costs 1 MP, but deals the same damage and increases the radius by 1. This can be done twice, for a total spell cost of 6 MP. &lt;br /&gt;
&lt;br /&gt;
Changing position by any method (whether by moving, [[blink]]ing, teleporting, or being moved by monster attacks like [[trample]] or [[Primal Wave]]) will interrupt Flame Wave.&lt;br /&gt;
&lt;br /&gt;
[[Vehumet]]&amp;#039;s range increase will allow this spell to be channeled an additional time, hitting everything within 4 tiles from the caster.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Flame Wave deals decent damage to a whole area, and due to the channeling mechanic, it&amp;#039;s reasonably MP-efficient. The main downside is short range, meaning monsters will often be in melee with you. Don&amp;#039;t get too greedy; while Flame Wave can hit 8 enemies at once, it also means that you&amp;#039;ll be hit by 8 enemies at once.&lt;br /&gt;
&lt;br /&gt;
Despite being a &amp;quot;wave&amp;quot; spell, Flame Wave is effective at corridor combat, too. Compared to other [[Fire Magic]], it can&amp;#039;t directly damage you (unlike [[Fireball]], [[Inner Flame]], and [[Volatile Blastmotes]]), and it does more damage per MP than [[Scorch]].&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*An [[amulet of the acrobat]] will improve your [[EV]] while you channel the spell, which can help with survivability.&lt;br /&gt;
*Flame Wave is strong enough to light [[tree]]s on fire. Using it in forested areas can create massive, deadly infernos, but be careful not to set yourself ablaze in the process.&lt;br /&gt;
*Like other fire spells, Flame Wave creates [[steam]] over any [[water]] tile. Using it twice when surrounded by water (e.g. in [[Swamp]] or [[Shoals]]) creates a short-lived, [[LOS]]-blocking barrier of steam.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], Flame Wave dealt &amp;lt;code&amp;gt;2d(4.5+Power/8)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
*Flame Wave was introduced in [[0.28]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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