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	<title>Fear - Revision history</title>
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	<updated>2026-08-03T15:00:01Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fear&amp;#039;&amp;#039;&amp;#039; is a [[status effect]] which causes monsters to uncontrollably flee, and players unable to get closer to the fear-inflicting monster.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===On Players===&lt;br /&gt;
Players affected by fear are unable to move towards the caster of fear. In addition, it causes melee attacks against the caster to have a 33% chance of failing (&amp;quot;flinching away in fear&amp;quot;), and prevents [[berserk]].&lt;br /&gt;
&lt;br /&gt;
The status ends if the caster leaves [[line of sight]] or is killed.&lt;br /&gt;
&lt;br /&gt;
Players with [[clarity]] or that are [[berserk]] are immune to fear.&lt;br /&gt;
&lt;br /&gt;
===On Monsters===&lt;br /&gt;
Fear makes monsters unwilling to attack, and causes them to run away. Monsters will still be able to use abilities tagged with the escape flag, such as [[Blink]].&lt;br /&gt;
&lt;br /&gt;
Monsters will lose the fear status under the following conditions:&lt;br /&gt;
*They are hit by an attack.&lt;br /&gt;
*They are unable to move away from you for more than 1 turn (&amp;quot;Cornered, &amp;lt;monster&amp;gt; turns to fight!&amp;quot;).&lt;br /&gt;
*The duration runs out.&lt;br /&gt;
&lt;br /&gt;
The following monsters are immune to fear:&lt;br /&gt;
*[[Undead]], [[nonliving]], and [[:Category:Plant holiness|plant holiness]] monsters.&lt;br /&gt;
*Monsters that are [[berserk]] or under [[frenzy]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
All sources of the fear status check [[willpower]], including:&lt;br /&gt;
*The [[Cause Fear]] spell.&lt;br /&gt;
*A [[scroll of fear]] casts Cause Fear at maximum power.&lt;br /&gt;
*[[Werewolf Form]] howling.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mesmerise]] - the opposite of fear, prevents players from moving away from the caster.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], [[berserk]]ing players were not immune to fear.&lt;br /&gt;
*Prior to [[0.30]], fleeing monsters would not recklessly run into harmful [[cloud]]s.&lt;br /&gt;
*Prior to [[0.28]], the spell couldn&amp;#039;t affect demonic and holy monsters.&lt;br /&gt;
*Prior to [[0.27]], monsters could use a [[scroll of blinking]] or [[scroll of teleport]] while under fear. Also, fleeing monsters would use &amp;quot;emergency&amp;quot; flag spells rather than &amp;quot;escape&amp;quot; flag ones. This caused [[black bear]]s and [[polar bear]]s to be practically immune to fear; they would immediately [[berserk]] when inflicted with fear, which ended the fear.&lt;br /&gt;
*Prior to [[0.13]], Cause Fear on players only penalized moving toward the caster. Attacks against the caster were unaffected.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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