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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Exclusion</id>
	<title>Exclusion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Exclusion"/>
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	<updated>2026-08-04T19:06:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Exclusion&amp;diff=1089&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Exclusion&amp;diff=1089&amp;oldid=prev"/>
		<updated>2026-06-16T09:09:48Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exclusions&amp;#039;&amp;#039;&amp;#039; are areas of [[the Dungeon]] which have been marked as especially dangerous or unwise to explore. The game will not [[autoexplore]] into an exclusion, and will ask you for confirmation before allowing you to walk into an exclusion manually.&lt;br /&gt;
&lt;br /&gt;
The game will automatically mark exclusions in most places with stationary danger, such as an [[oklob plant]] or dangerous [[cloud]] areas. You can create exclusions by entering examine mode (press &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;), moving the cursor over the tile you wish to exclude, and then pressing &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039;. Pressing &amp;#039;&amp;#039;&amp;#039;e&amp;#039;&amp;#039;&amp;#039; once will exclude all terrain within [[line of sight]] of the excluded tile. Pressing it again will only exclude the tile itself, and pressing it a third time will erase the exclusion altogether. Pressing &amp;#039;&amp;#039;&amp;#039;Ctrl-E&amp;#039;&amp;#039;&amp;#039; will remove all exclusions on the current floor.&lt;br /&gt;
&lt;br /&gt;
Note that it&amp;#039;s not possible to place exclusions in [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Placing a line of sight exclusion on a sleeping monster you hope to avoid ([[hydra]]s, dangerous [[unique]]s, etc.) will allow you to continue exploring a floor with auto-explore without the risk of waking it up. Bear in mind that there are many ways to generate [[noise]] that may wake it up, even if it&amp;#039;s not currently visible.&lt;br /&gt;
**LOS exclusions are also useful for [[trap]]s that you don&amp;#039;t want monsters to trigger.&lt;br /&gt;
*If you&amp;#039;ve discovered a [[vault]] that you don&amp;#039;t want to deal with immediately, placing a single tile exclusion on the [[door]] to it will ensure that you don&amp;#039;t accidentally open it prematurely.&lt;br /&gt;
*Players who tend to [[Tab]] their way through combat may wish to use single tile exclusions when involved in difficult battles near [[shallow water]], [[web]]s, or other terrain that one may accidentally step into when automating combat.&lt;br /&gt;
*Excluding stairs will give you a warning when you attempt to go up/down that staircase. This is useful to prevent yourself accidentally going downstairs to a dangerous pack of monsters or other danger.&lt;br /&gt;
*Temporary exclusions might be helpful for planning your moves in a tough situation. You can place exclusions on nearby tiles, to see what would count as line of sight if a monster would move into it.&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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