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	<title>Evocations - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Evocations&amp;#039;&amp;#039;&amp;#039; is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Increasing Evocations skill results in the following:&lt;br /&gt;
*Increases the [[spell power]] of effects produced by most evoked items.&lt;br /&gt;
*Increases the recharge speed of XP evocables.&lt;br /&gt;
*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing).&lt;br /&gt;
*Increases damage inflicted with [[magical staff|magical staves]].&lt;br /&gt;
*Increases the effect of certain [[orb]] egos ([[energy]], [[glass]], [[guile]], [[mesmerism]], [[pyromania]], [[stardust]])&lt;br /&gt;
&lt;br /&gt;
For more details on how Evocations impacts an evocable, see that item&amp;#039;s individual page.&lt;br /&gt;
&lt;br /&gt;
==Monster Evocations==&lt;br /&gt;
When monsters wield weapons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
In general, Evocations is an &amp;quot;emergency&amp;quot; tool that you can use many times. For melee characters, it is a ranged option that isn&amp;#039;t affected by [[encumbrance]]. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like [[summon]]s and statuses. You won&amp;#039;t have enough charges for every fight, but like most items in Crawl, use evocables early and often.&lt;br /&gt;
&lt;br /&gt;
Certain factors can influence Evocations training:&lt;br /&gt;
*Wands generate more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more.&lt;br /&gt;
*Magical staves get a boost to damage from Evocations, so casters may prefer Evocations a &amp;#039;&amp;#039;little&amp;#039;&amp;#039; more.&lt;br /&gt;
*Orbs can also get a boost. If you find an orb especially synergistic with your character, that could be a reason for Evoctions.&lt;br /&gt;
&lt;br /&gt;
Many evocables are affected by the [[alternate items]] mechanic. For example, a single game can spawn either the [[wand of iceblast]] or the [[wand of roots]], not both. This may change how much you want to use Evocations.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Artificer]]&lt;br /&gt;
*[[Evocable items]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], Evocations increased maximum [[MP]].&lt;br /&gt;
*Prior to [[0.19]], Evocations improved [[Nemelex Xobeh]]&amp;#039;s abilities&lt;br /&gt;
*In [[0.17]], all races had their Evocations aptitude decreased by one.&lt;br /&gt;
*Prior to [[0.12]], Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.&lt;br /&gt;
*Prior to [[0.11]], Evocations had no impact on your max MP.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Evocations]]&lt;/div&gt;</summary>
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