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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Escape_hatch</id>
	<title>Escape hatch - Revision history</title>
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	<updated>2026-08-02T10:56:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Escape_hatch&amp;diff=2464&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:13:19Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version025}}&lt;br /&gt;
{{flavour|A spring-loaded one-way escape hatch set in the ceiling.}}&lt;br /&gt;
{{flavour|A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Escape hatch up.png]] [[File:Escape hatch down.png]] &amp;#039;&amp;#039;&amp;#039;Escape hatches&amp;#039;&amp;#039;&amp;#039; are features found on many floors. They are similar to [[stairs]] in that they allow the player to travel from one floor to another, but different in that they are all one-way. Using one will take you to a specific spot on the floor above or below. If you keep track of where an escape hatch goes, it can be useful for travelling quickly, but be careful; there is no going back, and your destination may be hazardous.&lt;br /&gt;
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==Tips &amp;amp; Tricks==&lt;br /&gt;
*If you take escape hatches whenever you see them, it may provide you with a shorter route to certain destinations (like [[shop]]s or a [[stash]]). Autotravel will take them into account, meaning you don&amp;#039;t have to remember the most efficient route to where you&amp;#039;re going.&lt;br /&gt;
*Generally, avoid taking an escape hatch to a floor when there&amp;#039;s a chance it&amp;#039;ll spit you out someplace hazardous with no way to get back safely. Good examples of this are floors you haven&amp;#039;t explored yet or floors with dangerous [[vault]]s, including (but not limited to) the various branch endings. Nothing ruins your day more than losing a promising end-game character because you took an escape hatch down to [[Zot:5]] and landed in the middle of the Orb chamber.&lt;br /&gt;
**Note that escape hatches &amp;#039;&amp;#039;&amp;#039;can&amp;#039;&amp;#039;&amp;#039; drop you inside a [[transporter]] vault, so be careful.&lt;br /&gt;
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==History==&lt;br /&gt;
*In earlier versions of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, escape hatches could prove lethal when used in the [[Orcish Mines]] or the [[Slime Pits]]. Players would find themselves suddenly trapped in small chambers with no escape routes unless they brought in their own source of [[teleportation]] or [[dig]]ging.&lt;br /&gt;
*In very early versions of DCSS, escape hatches were referred to as &amp;#039;&amp;#039;rock staircases&amp;#039;&amp;#039;, as distinguished from the normal stone staircases.&lt;br /&gt;
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[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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