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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Energy_randomisation</id>
	<title>Energy randomisation - Revision history</title>
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	<updated>2026-08-03T14:01:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Energy_randomisation&amp;diff=2087&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy randomisation&amp;#039;&amp;#039;&amp;#039; (also called &amp;#039;&amp;#039;&amp;#039;random energy&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;speed randomisation&amp;#039;&amp;#039;&amp;#039;) is a game mechanic that makes monster movement unpredictable. Most of the time, monster actions are deterministic: a 100% [[monster speed|speed]] monster does 1 action per 1.0 [[turn]], for instance. When moving, this can be modified.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
In [[0.31]], random energy only applies when a hostile monster moves towards a player that&amp;#039;s moving away. &lt;br /&gt;
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When this is the case, the monster has a 1/3 chance to move either +0.1 turn quicker, -0.1 turn slower, or at normal speed.&amp;lt;ref&amp;gt;{{source ref|0.28.0|monster.cc|5570}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a monster gets an [[attack of opportunity]], it does not get random energy. Instead, it has a 1/2 chance to either get -0.1 turn, or move normally. This can be thought of as &amp;quot;negative random energy&amp;quot;. Monsters that would&amp;#039;ve eligible for an attack of opportunity, but do not actually get to attack, still get random energy.&lt;br /&gt;
&lt;br /&gt;
===Concept of Energy===&lt;br /&gt;
Specifically, a monster&amp;#039;s actions are measured by &amp;quot;energy&amp;quot;. Energy accumulates based off monster speed: a normal, 100% [[monster speed|speed]] monster gets 10 energy / 1.0 [[decaAut]], while a 200% speed monster gets 20 energy / 1.0 decaAut. &amp;quot;Random energy&amp;quot; adds +/- 1 energy per tile moved.&lt;br /&gt;
&lt;br /&gt;
It normally takes 10 energy to do an action. Every action, monsters act only if they have enough energy, storing what&amp;#039;s left. &lt;br /&gt;
*Say a 10-speed monster has 9 energy left over. It gains +10 energy per turn. If it gets +1 from random energy, it has a net total of 20 energy, allowing for 2 movements at once.&lt;br /&gt;
*Said monster is left at 0 energy. If on the next turn it moves and gets a -1 from random energy, it ends up at -1 energy. On the turn after, it only gets 9 energy - thus, it lags behind.&lt;br /&gt;
&lt;br /&gt;
An incredibly lucky monster can get an extra move every 10 rounds. But, more often, it causes the move-twice, lag-behind pattern as shown above.&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
As stated above, the name &amp;quot;energy randomisation&amp;quot; comes from the fact that monsters&amp;#039; actions are measured by &amp;quot;energy&amp;quot; in the code. DEFAULT_ENERGY would move at the same speed as any other actions - hence energy randomisation is inflicting randomness into this energy. &lt;br /&gt;
&lt;br /&gt;
It can also be referred to as &amp;quot;speed randomisation&amp;quot;, although this may falsely imply that the randomisation applies to all actions, not just movement.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], energy randomisation was re-introduced, with the intent to make [[attacks of opportunity]] less harsh. Compared to previous versions, it only happens when monsters &amp;#039;&amp;#039;pursue&amp;#039;&amp;#039; a player that&amp;#039;s moving away. Previously, monsters could move twice even when you were waiting, attacking, etc.&lt;br /&gt;
*Energy randomisation was removed in [[0.29]]. Its anti-pillar dancing purpose was replaced with the much stricter attacks of opportunity.&lt;br /&gt;
*In [[0.7]], enemies can no longer spend a random energy turn in order to attack twice.&lt;br /&gt;
*Energy randomisation was first introduced in [[0.6]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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