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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{diary}}&lt;br /&gt;
&lt;br /&gt;
Hi! Here, you&amp;#039;ll find my attempts to ascend various Ogre characters. I hope you&amp;#039;ll have fun reading and maybe be encouraged to play some terrible characters with painful aptitudes, abysmal EV and little to no AC. Oh, and did I mention the fast metabolism and the fact that they can&amp;#039;t use bucklers? &lt;br /&gt;
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I will be playing the 0.8. Trunk version online on crawl.develz.org. If this changes over the course of the diary, I&amp;#039;ll notify you up here.&lt;br /&gt;
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&lt;br /&gt;
=Ogre Stalker=&lt;br /&gt;
I&amp;#039;ll aim for a hybrid build with [[Spellcasting]], [[Necromancy]], [[Fighting]] and [[Maces &amp;amp; Flails]]. I chose the Stalker because I will have Fulsome Destillation and Evaporation, extremely strong spells in the early game. I will worship [[Kikubaaqudgha]] for Necromancy spellbooks. &lt;br /&gt;
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==Early dungeon, pre-Temple==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;D:1&amp;#039;&amp;#039;&amp;#039;! The quest for the Orb begins! A hammer lies next to the staircase I entered the dungeon from. My +2, +2 club is basically rubbish, so I toss it aside. I turn of Stealth, Stabbing and Dodging so as not to waste XP. At the end of D:1, I have a nice collection of confusion potions. I can train Transmutations and Necromancy without corpses by casting Fulsome Distillation with &amp;quot;Z&amp;quot; instead of &amp;quot;z&amp;quot; with XP in my pool, which helps a lot. &lt;br /&gt;
&lt;br /&gt;
On &amp;#039;&amp;#039;&amp;#039;D:2&amp;#039;&amp;#039;&amp;#039;, I meet a snake. In the knowledge that it could easily kill me at this stage of the game, I evaporate a potion of confusion and then maul the snake to death. It helped by biting itself. Terence meets the same fate. Thanks for the mace! I turn around a corner and find myself peering into Crazy Yiuf&amp;#039;s hut. Time for more confusion! I wish some kobold would leave corpse soon. Crazy Yiuf dies but puts up a good fight even while confused- that staff hurts! More importantly than his +0 cloak, in his hut he has a hammer of holy wrath. Bye-bye, bog-standard hammer, it was rubbish while it lasted. Nothing worth mentioning happens afterwards on this level. &lt;br /&gt;
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Level 3 and &amp;#039;&amp;#039;&amp;#039;D:3&amp;#039;&amp;#039;&amp;#039;! And Sigmund! I cast Evaporate at him. But I miscast the spell, and first thing he does is confuse me! I survive the confusion. Now that I can cast spells again, I fire another potion of confusion at his. It works flawlessly. To be safe, I poison him. He dies quickly. &lt;br /&gt;
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The ghost of WasJordan - a weakling Felid Fire Elementalist - appears as I am recovering from the fight. I flee around a corner. The ghost will be level 1-3, so it&amp;#039;s not much of threat. For emergencies, I have a potion of heal wounds. Emergencies? I take a good swipe at it with my hammer, and it dies with that one hit. Level 6! Transmutations hits level 3 and I turn it off to train Necromancy more. I only want it for Evaporate after all. A kobold drops an orcish whip of reaching. Though I doubt that I&amp;#039;ll ever need it I take it with me. The next one poisons me severely. I find a quiet spot to rest. &lt;br /&gt;
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With the +4 ring of protection and the +2 wizard hat I find on &amp;#039;&amp;#039;&amp;#039;D:4&amp;#039;&amp;#039;&amp;#039;, I&amp;#039;m less squishy. Soon, I find a distillery. I buy a potion of confusion, one of paralysis for evaporating and a potion of healing and two of heal wounds to save my life. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;D:5&amp;#039;&amp;#039;&amp;#039; - the Temple should appear soon. And hey presto, there it is! Right next to it, I find a Book of Conjurations (fire+earth). Useless. I drop it in the Temple and join Kikubaaqudgha. While I&amp;#039;m at it, I don&amp;#039;t want my 5 scrolls of recharging to be burnt, so I lay them down beside the book. &lt;br /&gt;
&lt;br /&gt;
==Early dungeon, pre-Mines==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;D:6&amp;#039;&amp;#039;&amp;#039;, on we go! Oops. I cursed my orcish flail. And I&amp;#039;m low on permafood - two meat rations and one lychee. Luckily, I find two rations a dozen turns later. So I&amp;#039;m not in imminent danger yet. A royal jelly, an apple and a scroll of enchant weapon II to uncurse the flail follow suit. &lt;br /&gt;
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Is the whole dungeon spammed up with kobolds that wield blowguns? That&amp;#039;s probably the fourth! And there&amp;#039;s Edmund! Luckily, he is no threat when confused, and what&amp;#039;s more, he had a +2, +2 spiked flail of protection. An antique weapon shop I find has nothing interesting - three randarts but nothing I use.&lt;br /&gt;
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I open a door and find myself confronted with a large number of kobolds and big kobolds. Two potions of confusion and three potions of poison later, I find myself confronted with a large mass of corpses to distill poison from and Kikubaaqudgha&amp;#039;s first gift - the book of Necromancy! I memorise Regeneration, Vampiric Draining and Dispel Undead immediately as I have Necromancy 5 and Spellcasting 5. &lt;br /&gt;
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Down to &amp;#039;&amp;#039;&amp;#039;D:7&amp;#039;&amp;#039;&amp;#039;! I find a Book of Air after killing an ogre. Swiftness will come in handy and it trains Charms, so I memorise it. Yet another book: a Book of Maledictions. Useless. For now, I&amp;#039;ll return to the Temple to drop all my books and some potions. Back on the level, I find and kill Eustachio. Beside him is a sand-covered staircase. I brace myself and head downwards.&lt;br /&gt;
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==Portal vault: The Ossuary==&lt;br /&gt;
I face three mummies. Dispel Undead greatly helps in the fight. I&amp;#039;m so glad potion curses were removed. The rest of the ossuary simply consists of minor undead like goblin zombies, and traps that deal no serious damage. I raid the well-filled loot chamber. Nothing is much of use, though, only a few potions and two scrolls of random uselessness and one of enchant armour. &lt;br /&gt;
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==Early dungeon, pre-Mines (II)==&lt;br /&gt;
Thanks to my Charms 1 skill, I can now cast Swiftness and Regeneration at Good. Kikubaaqudga&amp;#039;s spells and my spiked flail of protection make &amp;#039;&amp;#039;&amp;#039;D:8&amp;#039;&amp;#039;&amp;#039; a party. A Deep Elf ghost I encounter dies swiftly to Dispel Undead without casting a single spell, and Vampiric Draining trivialises the rest.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;D:9&amp;#039;&amp;#039;&amp;#039; hosts another ghost: TGW&amp;#039;s KeCj. It dies to two casts of Dispel Undead. And, after slaying a few critters, I find the staircase to the Orcish Mines. This character is very good here as I can freely confuse everyone, so I head downstairs. . &lt;br /&gt;
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==The Orcish Mines==&lt;br /&gt;
On &amp;#039;&amp;#039;&amp;#039;Mines:1&amp;#039;&amp;#039;&amp;#039; I am greeted by a large welcome committee. Two potions of confusion make short work of the orc priest, 2 wizards, meatshield orcs and ogre. The second level is similar: another densely filled small pocket. As there is only one staircase up - the one I came from - I return and explore the rest of &amp;#039;&amp;#039;&amp;#039;Mines:2&amp;#039;&amp;#039;&amp;#039;. Nothing is there except four orcs, so &amp;#039;&amp;#039;&amp;#039;Mines:3&amp;#039;&amp;#039;&amp;#039; here I come! After a few orcs killed there, Kikubaaqudgha&amp;#039;s piety reaches ***! A new book! From it, I memorise Corpse Rot and Sublimation of Blood. Agony, another nice spell, is in the book as well. As soon as I gain another Necromancy and Spellcasting level, I&amp;#039;ll memorise it. &lt;br /&gt;
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I round the corner and suddenly face deep elves. Two magi and five soldiers, and to make matters worse, an orcish high priest, two sorcers and a warlord are behind them. I step back and manage to lure out a few deep elves. A soldier fires some arrows at me. I should have memorised Repel Missiles - which is shown again as the orc warlord lifts a crossbow and begins shooting at me. In a heated fight, I kill the orc warlord and two deep elf magi. I&amp;#039;m level 10 - doesn&amp;#039;t this show how powerful Evaporation is? I hit level 11. With the experience I just gained (~3500) I can memorise Agony and cast it at Very Good.&lt;br /&gt;
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What&amp;#039;s this? An ice cave in the Orcish Mines? And guarded by an ice dragon and a couple of yaks and polar bears? Erk. But I have a wand of fire and a &amp;quot;no risk, no fun&amp;quot; mentality. One of the polar bears does serious damage, though, so I have to retreat and try again. I dispatch the ice dragon with four zaps of my wand - which was quite unlucky. The Ice Cave entrance has melted away by now. Perhaps it&amp;#039;s better this way as I won&amp;#039;t risk my life. As there&amp;#039;s nothing to do here now, I walk downstairs to brave &amp;#039;&amp;#039;&amp;#039;Orc:4&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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I have piety **** and am rewarded with torment resistance and a Book of Unlife. A player ghost appears while I&amp;#039;m resting. It&amp;#039;s a Kenku Air Elementalist, but between level 11 and 15 (powerful) this time. I try dispelling it, but it brings me down to 23 in two lightening bolt hits. I blink, read a scroll of fog, heal myself. It appears again. Hoping for luck, I quaff brilliance, then dispel. It&amp;#039;s down to &amp;quot;severely damaged&amp;quot; in one hit. Expecting death, I cast Dispel Undead again - and miscast. At 99% chance and exactly at the moment where my life is at stake. Luckily, I am still at 34 HP. My next cast kills it, and I get a nice chunk of XP. &lt;br /&gt;
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But just as I rest and heal up, a Troll Berserker ghost appears. And I&amp;#039;m at 10 MP, which gives me two Dispel Undead and one Swiftness cast.  I severely wound it with Dispel Undead, so instead of casting Swiftness I retreat a few steps, cast again and kill it. As if that wasn&amp;#039;t enough, as soon as I reach full HP and MP an Ogre Berserker ghost appears. It dies just as quickly as the last ones. Level 12! &lt;br /&gt;
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This level is filled with centaurs, centaur warriors and crossbow-wielding orc warriors. Evaporate and Vampiric Draining solve &lt;br /&gt;
all situations. And now I can reap the rewards: a good old shopping spree. Armed with new scrolls of blinking and a wand of teleportation I leave the Mines. &lt;br /&gt;
&lt;br /&gt;
==Early dungeon, pre-Lair==&lt;br /&gt;
I return to the Temple, memorise Animate Dead to use it in the Lair (hydra zombies and yak zombies are quite strong), and Pain to finish of fleeing creatures. In addition, I recharge my wands of cold, fire and draining for emergencies. Thus prepared, I make my way downwards. On D:9, I fall down a shaft to &amp;#039;&amp;#039;&amp;#039;D:11&amp;#039;&amp;#039;&amp;#039; and hear a distant snort! A Labyrinth! I&amp;#039;d appreciate some good loot now, so I start searching. It turns into a frantic hunt while the clock ticks faster and faster. Finally, I find the Labyrinth and immediately enter.&lt;br /&gt;
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==Portal vault: The Labyrinth==&lt;br /&gt;
In the Labyrinth, you have to proceed from rock walls to stone walls to metal walls, where you find the Minotaur, loot and escape hatch. I begin wandering, keeping an eye on the wall type. Soon, I find Mr. Minotaur and confuse him. He is in a corner and is wielding a demon trident of flaming, so I play safe and zap him with a wand of fire. The loot is mediocre - a scroll of blinking, a scroll of enchant weapon II, a wand of random effects, a ring of levitation and an unknown ring. &lt;br /&gt;
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==Early dungeon, pre-Lair (II)==&lt;br /&gt;
Upon leaving, I see LordSloth&amp;#039;s ghost, an experienced MDEE. It&amp;#039;s not even level 11 yet, so I attack and swiftly kill it.&lt;br /&gt;
I clear the level and walk up to D:10. On &amp;#039;&amp;#039;&amp;#039;D:12&amp;#039;&amp;#039;&amp;#039;, I find the Lair of Beasts. Before we go in, I&amp;#039;ll take a look at &amp;#039;&amp;#039;&amp;#039;D:13&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
A bailey! &lt;br /&gt;
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==Portal vault: The Bailey==&lt;br /&gt;
This bailey is filled with orcs behind a moat of deep water, poking at me with polearms of reaching. But what I can&amp;#039;t take out with Pain, I use Evaporate on. Loot? A pile of polearms and a bit of gold. Bah. &lt;br /&gt;
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==Early dungeon, pre-Lair (III)===&lt;br /&gt;
I come across a troll and skin him. I enchant his hide and now have a troll leather armour. Moments later, I find a ring of wizardry sitting on the ground waiting to be picked up. Now I can cast all my spells at Excellent in troll leather armour! And a wand of healing is just lying there as well! Whee! Now to cruise through the Lair. Get your sunglasses and prepare for a relaxing trip. &lt;br /&gt;
&lt;br /&gt;
==The Lair of Beasts==&lt;br /&gt;
Upon entering &amp;#039;&amp;#039;&amp;#039;Lair:1&amp;#039;&amp;#039;&amp;#039;I get attacked by yaks. They are goring me from two sides, so I rely on Vampiric Draining to help me out of this situation. With near-full HP, I end the fight. And I am rewarded with a scroll of acquirement! As I already have teleportation and healing wands, I choose Staff. According to the rules, I will receive a Staff of Death. And that it is. I&amp;#039;ll use it for high-level necromancy spells. On &amp;#039;&amp;#039;&amp;#039;Lair:2&amp;#039;&amp;#039;&amp;#039; I get tossed down a shaft to &amp;#039;&amp;#039;&amp;#039;Lair:4&amp;#039;&amp;#039;&amp;#039; and have to fight another bunch of yaks. Soon, I find a killer bee vault. The use of poison clouds in melee in combination with troll leather armour and Regeneration to cancel out the poison proves very effective - and I am rewarded with countless honeycombs and potions of poison. &amp;#039;&amp;#039;&amp;#039;Lair 3&amp;#039;&amp;#039;&amp;#039;, a Maud ambush! I poison her to death. Pity she had a demon trident - I could do with a demon whip! Weighed down despite my hight strength, I visit the Temple to drop some potions, wands and transform a steam dragon hide to a steam dragon armour. Most importantly, though, I am gifted the Necromonicon! I memorise Borgjnor&amp;#039;s Revivication, which is only at Fair though. I need Summoning skill to use Haunt, though! So I memorise Recall, which will be useful with minions and for training.&lt;br /&gt;
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On &amp;#039;&amp;#039;&amp;#039;Lair:8&amp;#039;&amp;#039;&amp;#039;, the sheer numbers of death yaks are terrifying but no match for Evaporate. Tons of XP and hydra/death yak zombies later, the Lair of Beasts is cleared!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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