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	<title>Elemental wellspring - Revision history</title>
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	<updated>2026-08-02T22:45:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Elemental_wellspring&amp;diff=1559&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:01Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elemental wellsprings&amp;#039;&amp;#039;&amp;#039; are obnoxious aquatic monsters which batter you with [[Primal Wave]]s, all the while summoning many hostile [[water elemental]]s. They can be found mainly in [[Cocytus]] and Cocytus-themed [[Ziggurat]]s, but also rarely in [[Shoals]] and the [[Depths]].&lt;br /&gt;
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{{monster spells}}&lt;br /&gt;
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==Tips &amp;amp; Tricks==&lt;br /&gt;
*Primal Wave is a fairly powerful spell, dealing significant damage and pushing you around the battlefield. Resisting it is tricky: unless you&amp;#039;re an amphibious character ([[octopode]]s, [[merfolk]], [[barachi]]m and grey [[draconian]]s) or non-breathing (the undead, [[djinn]], [[gargoyle]]s and [[Statue Form]]), you&amp;#039;ll take full damage. Flight will help you navigate the suddenly flooded battlefield. A side-effect of the primal flood is a 3x3 square of shallow water that renders useful terrain features (like stairways!) temporarily inaccessible.&lt;br /&gt;
*The water elementals an elemental wellspring summons function like any other summoned unit: if you kill the summoner, the summons die with it. However, ignoring them might be risky for spellcasters, as their attacks can effectively [[silence]] you. Moving away from the elemental will break its hold on you and end the silence... at least until it hits you again.&lt;br /&gt;
*Wellsprings can&amp;#039;t [[see invisible]], and are much less likely to cast magic against an [[invisible]] character. Just be aware that invisibility is negated by being in water if you aren&amp;#039;t flying.&lt;br /&gt;
*Wellsprings themselves aren&amp;#039;t particularly vulnerable to [[fire]] damage, but [[Ignition]] works very well against their densely packed summons. This will also create large numbers of sightline-blocking [[steam]] clouds if the wellspring is over a large body of water (which is common in Cocytus).&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.33]], elemental wellsprings weren&amp;#039;t [[amorphous]].&lt;br /&gt;
*Prior to [[0.28]], elemental wellsprings had fast regeneration. Wellsprings took damage when using Primal Wave (5-19 HP), and water elementals were summoned through the use of the spell. Also, wellsprings only created shallow water directly underneath themselves.&lt;br /&gt;
*Elemental wellsprings were originally used in [[Depths]] and [[Forest]] during [[0.13]] and [[0.14]] development, with an initial version directly and relentlessly casting an uncapped [[Summon Water Elementals]] alongside [[Primal Wave]]s. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in [[0.16]] for use in post-game.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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