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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Electrocution</id>
	<title>Electrocution - Revision history</title>
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	<updated>2026-08-04T11:06:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|It sometimes electrocutes victims (1/4 chance, 8-20 damage).}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;electrocution&amp;#039;&amp;#039;&amp;#039; [[brand]] does the following:&lt;br /&gt;
*Has a 25% chance per hit to inflict &amp;lt;code&amp;gt;7 + 1d13&amp;lt;/code&amp;gt; [[electricity]] damage per hit, regardless of damage from the weapon itself. Electricity resistant monsters do not take any extra damage. (Average 3.5 damage per swing)&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Electrocution deals flat damage, independent of actual weapon damage, meaning it is most effective on fast weapons like [[Short Blades]], [[whip]]s, and [[spear]]s (triggering elec every 0.5 turn &amp;gt; elec every 0.7 turn). However, it is still a decent brand on &amp;quot;heavy&amp;quot; weapons. For reference, a +9 [[broad axe]] of elec is slightly weaker than [[flaming]] or [[freezing]]. As a bonus, few enemies resist electricity until reaching [[Zot]] and [[extended]].&lt;br /&gt;
&lt;br /&gt;
Electrocution&amp;#039;s damage ignores [[AC]] entirely, so elec becomes &amp;#039;&amp;#039;stronger&amp;#039;&amp;#039; relative to flaming/freezing against high AC opponents.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
*[[Distortion]] is a flat effect which deals more damage (on average) and has no resistance. However, unless you worship [[Lugonu]], unwielding a distortion weapon isn&amp;#039;t safe. Minor negatives: you can [[banish]] monsters with desirable gear, or [[blink]] them away from you.&lt;br /&gt;
*The [[pain brand]] starts to outdamage electrocution when you have more than 7 [[Necromancy]] skill. However, pain is resisted by more monsters than electrocution.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], electrocution had a 33% chance of activating.&lt;br /&gt;
*Prior to [[0.15]], this brand did 10-24 damage instead of 8-20.&lt;br /&gt;
*Prior to [[0.14]], discharges of electricity would occur when hitting monsters in water, damaging multiple targets nearby (including the player character).&lt;br /&gt;
*Prior to [[0.13]], this brand had no effect on flying monsters, considerably limiting its utility in certain branches.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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