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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Electric_eel</id>
	<title>Electric eel - Revision history</title>
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	<updated>2026-08-04T14:24:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Electric_eel&amp;diff=242&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:07:44Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electric eels&amp;#039;&amp;#039;&amp;#039; are a dangerous aquatic creature that attacks from afar using bolts of [[electricity]]. They are often encountered in the watery areas of [[the Dungeon]] and [[the Lair]].&lt;br /&gt;
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{{monster spells}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Simply charging at electric eels is unwise. Their Electrical Bolt deals significant damage, ignores 1/2 of your AC, can bounce off of walls to [[doublezap|hit you twice]]. It&amp;#039;s rare to have rElec this early in the game, and they often appear in small groups.&lt;br /&gt;
*Eels cannot traverse outside water, and like all monsters, cannot attack when outside your [[line of sight]]. So, by keeping the eel at the edge of your LOS, you can safely pelt it with ranged attacks. If the fight goes poorly, retreat - it can&amp;#039;t chase you on land.&lt;br /&gt;
*Certain [[wand]]s are particularly effective against electric eels:&lt;br /&gt;
**[[Wand of flame]]: When a wand of flame passes over water, it creates damaging [[steam]] clouds. Eels don&amp;#039;t have much HP, so the steam alone is often enough to kill the eel outright.&lt;br /&gt;
**[[Wand of mindburst]]: Often deals enough damage to kill an eel, even at 0 Evocations skill.&lt;br /&gt;
**[[Wand of polymorph]]: Won&amp;#039;t kill, but they can turn eels into other [[amphibious]] monsters.&lt;br /&gt;
:The other wands are effective, but you&amp;#039;ll usually want to save them for a target more important than an electric eel.&lt;br /&gt;
*If all else, just walk away. Eels can&amp;#039;t leave water, so you can [[exclude]] any tile near water to avoid fighting eels. If you&amp;#039;re caught out in the open, a [[scroll of fog]] or [[scroll of fear]] can give time to escape.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.6]], these monsters were called electric&amp;#039;&amp;#039;&amp;#039;al&amp;#039;&amp;#039;&amp;#039; eels. This was simply a misnomer.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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