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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Eel_talisman</id>
	<title>Eel talisman - Revision history</title>
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	<updated>2026-08-06T03:16:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:08Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{flavour|A strange sea fossil, adorned with abalone and pearl. Causes the wearer&amp;#039;s hands to transform into a par of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer&amp;#039;s health becomes dangerously low, they will discharge and even more violent voltage.}}&lt;br /&gt;
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[[File:eel talisman.png]] A &amp;#039;&amp;#039;&amp;#039;eel talisman&amp;#039;&amp;#039;&amp;#039; is a [[talisman]] that changes you into &amp;#039;&amp;#039;&amp;#039;Eel Form&amp;#039;&amp;#039;&amp;#039; when e&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;oked.&lt;br /&gt;
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Entering or exiting a form takes 5 turns.&lt;br /&gt;
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Eel Form has the following effects:&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Combat Bonuses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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*&amp;#039;&amp;#039;&amp;#039;Discharge:&amp;#039;&amp;#039;&amp;#039; Your melee hits have a 50% chance of discharging an arc of electricity that travels between several connected enemies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Jolt Damage:&amp;#039;&amp;#039;&amp;#039; Scaling from 1d25 (12 skill) to 1d44 (20 skill)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Violent Discharge:&amp;#039;&amp;#039;&amp;#039; When your health drops to 40% of your max HP, your eels violently discharge electricity, striking all connected targets within 2 tiles of yourself, for twice the damage their electricity normally does. This effect cannot activate again until you fully heal. It can also strike allies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Unarmed Combat Bonus:&amp;#039;&amp;#039;&amp;#039; Scales from +3 (12 skill) to +7 (20 skill)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Resistances&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*rElec&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Restrictions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Transformation#Useful Info|Melded Gear]]:&amp;#039;&amp;#039;&amp;#039; All [[weapon]]s and [[gloves]].&lt;br /&gt;
*Suppresses hand [[mutation]]s.&lt;br /&gt;
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Eel Form has a minimum [[Shapeshifting]] skill of 12, below which you get an [[Talisman#Skill|HP penalty]], UC bonuses and Jolt damage scales down. Maximum skill is 20.&lt;br /&gt;
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==History==&lt;br /&gt;
*Eel talismans were introduced in [[0.34]], along with [[Spore talisman]]s.&lt;br /&gt;
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{{Forms}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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