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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{diary}}&lt;br /&gt;
I&amp;#039;ve not been playing Crawl very long - just long enough to have a lot of characters die, which is standard, I think.  I prefer magic users, but the magic users have to be played like a coward - shoot your magic off, and run away to regen.  Since I&amp;#039;m not good at noticing when it&amp;#039;s time to start running, I seem to have more success with Deep Elves, since they have a deeper mana pool.  &lt;br /&gt;
&lt;br /&gt;
So this is the story of Ebenezum, the Deep Elf Conjurer (Ice+Air).  I start with I/A because mephitic cloud is probably my favorite spell.  F/E Cjs are fun too, but it&amp;#039;s a different mindset.  There, you try to kill the most dangerous stuff first.  With an I/A Cj, you spam mephitic cloud, pick off whoever is closest, and run for a stair to regen.  My goal is to get to where I can one shot the big stuff, which means Iron Shot, or whatever is beyond that.  But I like starting with Mephitic to cover me.&lt;br /&gt;
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&lt;br /&gt;
== Dungeon 1 ==&lt;br /&gt;
D:1 starts with a glass room with lots of monsters in it.  There&amp;#039;s a door, which I&amp;#039;ll leave alone for now.  The rest of the level is low level monsters, each by themselves, and Magic Dart makes quick work of them.  I pick up a runed elven dagger, which is a little bit of a risk, but I equip it anyway.  It&amp;#039;s uncursed - excellent.  I&amp;#039;m usually willing to try edged weapons, since even if it&amp;#039;s cursed, I can still butcher corpses for chunks.  I butcher all the corpses I create, and watch the last chunk start to rot just before I get hungry - the usual.  I head to D:2 as a level 3.  I take Strength as my level up bonus - I hate getting encumbered when there&amp;#039;s so much stuff to haul around, so my first few stat boosts are usually strength.  DECj starts with 5 strength.  Int usually takes care of itself.  I blast a few more monsters and reach level 4, gaining a point of Int automagically.  Love my Deep Elf.  I come around a corner on auto-explore, and Terence pops up, asleep.  I slink away.  I should have learned mephitic cloud the instant I became level 3, but as usual, I forgot.  Those first levels go by quickly.  So I memorize it, then step back into sight and blast him.  Terence wanders in circles while I kill him with Magic Dart.  His shout draws a kobold, who also dies.  Terence&amp;#039;s glowing elven falshion is mine - nice.  Not that Deep Elves should ever be getting into melee, but if I did... I find an altar to Ashkenzari (sp?), which I have no intention of using.  I clear out the level, then head back up to deal with the glass room on D:1.  2 oozes, 2 rats, 2 giant cockroaches, 1 jackal, and 1 giant worm.  Hmmm... I&amp;#039;m having second thoughts.  I&amp;#039;m not immune to mephitic cloud, so if they crowd me (they will), then I have to run for open space to be able to cast it.  I head to D:3, and leave them for later.&lt;br /&gt;
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== Dungeon 3 ==&lt;br /&gt;
D:3 is a familiar map - lots of little rooms connected in a grid.  I use Mephitic to take care of a couple clumps of orcs, but nothing else is worth mentioning.  Hunger management is going well - I haven&amp;#039;t had to use permafood yet, and I now have 4 bread rations and a meat ration, as well as 7 different types of scrolls, and 7 types of potions.  I finish D:3 at level 5, and head down.  3 Hobgoblins greet me in an open area, and a bat and a goblin investigate once I start throwing Magic Darts around.  I fail completely to use Mephitic cloud, and wind up fleeing back upstairs to rest, and update this diary, which reminds me about using Mephitic cloud.  I head back down, use mephitic, and finish them all off.  I go around the corner, and there&amp;#039;s the Temple entrance with not one, but two books sitting nearby!  This is starting to look very good.  One is &amp;quot;high level&amp;quot;, and I can&amp;#039;t open it.  Nice.  The other is a book of Chemistry.  Looks like I&amp;#039;ll get started in necromancy and Fire with Distillation and Evaporate.  This is a very good start.  Now the only question is Sif or Vehemut.  Sif is in the Temple, and Vehemut is not.  But I really like extra range on my damage spells.  I went with Sif last time, and missed the extra range immensely.  So I&amp;#039;ll wait for now.  I learn Fulsome Distillation, so no need to quaff potions to ID them right yet - I&amp;#039;ll learn what the nasty ones are by making them.  I use some scrolls to ID them - sure enough, the stack of 8 is Identify.  And the ring I found is a ring of magical power.  Very good.  I then curse my weapon and remove the curse again.  I enchant the dagger, then curse my armor - which is some elven leather I found on D:3.  Last scroll asks for an inventory item, so I pick the armor, and it gets enchanted.  I have one stack of 3 scrolls left that is not identified, but I would bet it&amp;#039;s detect curse (there seems to be more of them around than other stuff except identify), so I&amp;#039;ll save it for later.  I head back to D:4, and distill some poison from a Giant Mite corpse.  Now I know what poison looks like.  I soon find an altar to Nemelex, surrounded by 4 sparkling fountains.  So I drink, because I&amp;#039;m stupid.  Strong poison.  Nice.  I get down to 5 HP before trying my largest stack of potions, which turn out to be healing, as usual.  So I&amp;#039;m still lucky.  Stupid, but lucky.  While I rest back to health, and Ogre wanders by.  Mephitic cloud confuses him, and Magic Dart kills him with a thousand stings.  I keep moving, find a another scroll of remove curse, which is a nice thing to stockpile.  The Menkaure shows up, and I dash for the stairs to D:5.  I&amp;#039;m not ready for him yet.  At the bottom is a RandArt robe.  I kill the ooze and goblin guarding it, and put it on.  It&amp;#039;s a cursed +2 Robe of Unreason, with MR, Dex-1, Acc+3.  Not great, but it&amp;#039;s an unpgrade for sure.  I keep wandering, killing a few kobolds whose corpses I turn into poison.  And then, around the corner I find Grinder.  I hate Grinder.  He&amp;#039;s immune to mephitic cloud, and he likes to paralyze and then smite you while you watch helplessly.  He&amp;#039;s one of the few lower level things that can kill you before you can do anything about it at all.  I resist his first cast, and run for the stairs.  A centaur doesn&amp;#039;t notice me, and Grinder has the good grace to blink away, so he doesn&amp;#039;t follow.  I breath a sigh of relief as I head up - and find myself adjacent to Menkaure.  I head down, but pull Menkaure with me, and wake up the centaur.  The centaur is shooting arrows of frost, so I head back up.  Menkaure follows again.  I head for the nearest other staircase.  Menkaure hits me with toment once, and a kobold throwing darts makes me gulp a healing potion, but I make it.  I&amp;#039;m clear across the level from where I left Grinder and the centaur, so I rest - and they show up immediately.  Mephitic cloud confuses the centaur, and I kill him.  Grinder is down a hall from me, so I just start shooting, and soon he&amp;#039;s dead, and I&amp;#039;m level 7.  Some days it goes the other way, but I&amp;#039;m glad to have Grinder out of the way.  The only thing I hate more than Grinder is ghosts of my former characters.  I&amp;#039;m sure I&amp;#039;ll see one of those soon.  The rest of level is pretty easy.  I find a ring, and my identify scroll is a triple, so I ID 2 potions as well - restore abilities and heal wounds.  Good to know, and good to not waste.  I find 2 cloaks.  The regular one if uncursed, but then I find an Elven cloak, which is, of course, cursed.  Vehemut&amp;#039;s altar is here - I&amp;#039;m still debating - as well as Makhleb.  Makhleb&amp;#039;s altar has a spellbook guarded by an iron devil, so I run in and grab it, then run away.  It&amp;#039;s Party Tricks, which has levitation and blink.  Excellent.  I&amp;#039;m finding plenty of spellbooks, so I decide to follow Vehemut.  Time for D:6.  &lt;br /&gt;
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&lt;br /&gt;
== Dungeon 6 ==&lt;br /&gt;
D:6 has a party of orcs waiting for me.  Mephitic takes care of them - they like to bunch.  Mephitic is still loud, so I wind up having to kill everything within earshot.  I&amp;#039;m using Throw Frost to gain in Ice Magic, but it costs twice as much as Magic Dart, does about the same damage currently, and doesn&amp;#039;t hit automatically.  So in crowds, it&amp;#039;s Magic Dart.  The singles get Frosted.  I kill everything, and head for the antiques store.  There are some orcish gloves that are only mildly interesting - I&amp;#039;ll probably find some gloves soon on my own.  There&amp;#039;s a ring for 130 - about half my cash.  It&amp;#039;s just not worth it.  3 unidentified scrolls are here also.  Also not worth it.  Next, I find the sewer.  The rats inside provide a few corpses to keep my no-permafood streak alive.  Mephitic cloud takes care of a pack of kobolds (who provide me with some more poison potions - time to use Evaporate).  And I grab a bunch of healing potions and head out.  A centaur near the exit gives me a flaming bow.  I also have to kill a worm, megabat, and Ogre who come to investigate the sound.  I&amp;#039;m overloaded - mostly due to potions and several stacks of runed arrows, but I also have a stash of weapons.  Time to find out if that stack of scroll is detect curse.  It&amp;#039;s random uselessness instead.  The other one I don&amp;#039;t have ID&amp;#039;d turns out to be Teleportation.  Good to know, but not what I wanted.  I head back to the store to buy the 3 unidentified scrolls, which now look pretty good at 26 gold each.  The first is curse Jewelry.  I already have a cursed robe and cloak, so no big deal.  The next is detect curse.  Looks like all the runed and glowing weapons I&amp;#039;ve been picking up are clean.  I try them out and immediately find a short sword of Venom, which immediately becomes my new go-to weapon.  The glowing falchion from Terence turns out to be an elven falchion of slicing, which is also a keeper.  The rest get dumped.  I&amp;#039;m weak, and potions of poison and confusion (needed for evaporate) are heavy.  I burn a scoll of remove curse to try on a glowing robe.  It&amp;#039;s just +2, no brand.  So I put my RandArt robe back on, and that&amp;#039;s when I notice it has {Curse}, as it recurses itself.  I finish exploring, finding a centaur with a bow of frost to compliment the bow of flame I got from the earlier one.  A potion shop shows up, and allows me to both stock up and ID at the same time.  Degeneration, Porridge, and speed are easy buys.  The rest aren&amp;#039;t worth the price. They&amp;#039;re all new potions, so I fail to ID anything, but they&amp;#039;ll be useful.  I pick up more permafood, and finally pass out from hunger, so I&amp;#039;m forced to end the streak.  The meat ration hits the spot.  I&amp;#039;m still overloaded, so I have to choose what to pitch.  I can throw frost already, so the bow of frost goes on the ground.  I have a LOT of runed arrows, but I&amp;#039;ll drag them down the stairs and dump them there, so I can get to them easily.  I find a wand, and since I have 8 identify scrolls, I ID it - wand of lightning with 8 charges.  &lt;br /&gt;
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== Dungeon 7 ==&lt;br /&gt;
D:7 has a Goliath beetle near the stairs, and a Hippogriff and Giant Frog come running when I use Mephitic cloud.  I confuse them all, then Evaporate some poison on them, then use my new bow of flame to finish them off.  Elves have decent bow affinity, and it&amp;#039;s nice to have a ranged weapon for shooting confused enemies after you run out of magic, so I&amp;#039;m looking to train my bow skill.  I find a ring, and ID it as life protection.  I find a shiny buckler, which has the protection brand.  I don&amp;#039;t usually use shields as a magic user, but this seems like it needs to be an exception - even though it will slow down my bow.  I add a glowing dwarven sabre to my collection of weapons, and am totally overloaded, as usual, when I run into 3 Wargs.  Fortunately, the buckler seems to block a lot.  I kill them, pick up a wand of slowing, and find the entrance to the Orcish Mines.  I rearrange my pack a bit, dump the books and some permafood, and prepare for the Mines.  &lt;br /&gt;
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== Orcish Mines  ==&lt;br /&gt;
&lt;br /&gt;
I arrive at a large open area, and start spamming mephitic cloud.  A Warg gives me a little trouble, and I notice that auto-pickup turns off.  Probably just an orc wizard.  I keep a barrier of clouds around me and kill the Warg with throw frost.  And then I die.  Turns out Erolcha was in the area, since that&amp;#039;s what killed me.  &lt;br /&gt;
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== Epilogue ==&lt;br /&gt;
This run started out so promising.  With mephitic cloud, the orcish mines are fairly easy, and I was already counting the gold and/or randarts from the shops at the bottom.  Confidence kills.  Next time, when I see auto-pickup turn off, I&amp;#039;ll just leave.  Maybe.  Did I mention that Deep Elves need to be cowards to survive?  Ah well.  Thanks for reading.&lt;/div&gt;</summary>
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