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	<title>Earth Elementalist - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|Earth Elementalists know the Sandblast spell. More earthen spells are in their set of starting spells.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Earth Elementalists&amp;#039;&amp;#039;&amp;#039; are mages with a preference for [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Deep Elf]], [[Spriggan]], [[Gargoyle]], [[Demigod]], [[Ghoul]] and [[Octopode]] are the recommended species if you pick an Earth Elementalist Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[robe]]&lt;br /&gt;
*[[Potion of magic]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Available Spells:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Sandblast]]&lt;br /&gt;
*[[Passwall]]&lt;br /&gt;
*[[Stone Arrow]]&lt;br /&gt;
*[[Brom&amp;#039;s Barrelling Boulder]]&lt;br /&gt;
*[[Petrify]]&lt;br /&gt;
&lt;br /&gt;
Earth elementalists start with the [[Sandblast]] spell already memorised.&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
These are adjusted by your species&amp;#039; [[aptitude]]s.&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 2&lt;br /&gt;
*[[Spellcasting]]: 2&lt;br /&gt;
*[[Conjurations]]: 1&lt;br /&gt;
*[[Earth Magic]]: 3&lt;br /&gt;
&lt;br /&gt;
Choosing Earth Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Initially, an Earth Elementalist&amp;#039;s bread and butter consists of two fairly standard damage spells - Sandblast and Stone Arrow. They have standard beam targeting, aren&amp;#039;t countered by a specific resistance, and are perfectly serviceable in the damage department. What differentiates EE from a more bombastic school, like [[Fire Elementalist]], is Earth Magic&amp;#039;s tendency toward utility. [[Bombard]] has a chance to move you away from your target, while [[Borgnjor&amp;#039;s Vile Clutch]] constricts a line of enemies.&lt;br /&gt;
&lt;br /&gt;
===Spell Details===&lt;br /&gt;
[[Sandblast]] is your level 1 spell. It deals more damage than most level 1 spells, but it&amp;#039;s low range, inaccurate, and slow to cast. For reference, enemies will get 3 attacks for every 2 Sandblasts. Also, it is poor against foes with high AC.&lt;br /&gt;
&lt;br /&gt;
At level 3, you gain [[Stone Arrow]]. It&amp;#039;s a competent damage spell - nothing special, though no monster resists it. Sandblast is still useful, however. It deals a similar amount of damage, but costs 1 MP instead of Stone Arrow&amp;#039;s 3 MP. The advantage of Stone Arrow is that it&amp;#039;s cast at normal speed, so it deals more damage per turn. Once you get a decent MP reserve, you should rely on Stone Arrow for its faster kill speed.&lt;br /&gt;
&lt;br /&gt;
[[Brom&amp;#039;s Barrelling Boulder]] is a more complex damage spell. It creates a boulder in a straight line that knocks back enemies, dealing damage each time. It is damaged each time it collides with an enemy or is adjacent to a wall; it also destroys itself when it hits a wall or leaves your line of sight. These features make Brom&amp;#039;s Barrelling Boulder less consistent than Stone Arrow, but more useful for [[kiting]].&lt;br /&gt;
&lt;br /&gt;
[[Petrify]] offers an entirely different kind of spell for EE, being very similar to [[Hexes]]. After a few turns, your opponent will be unable to act. It enables a playstyle of [[stab]]bing - and it can work for a while in the stead of more conventionally offensive spells.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s often easy to forget that Passwall exists, but it can be a lifesaver in quite a few situations. It takes a few turns to act, but you&amp;#039;ll &amp;#039;&amp;#039;pass&amp;#039;&amp;#039; through &amp;#039;&amp;#039;walls&amp;#039;&amp;#039;, to the other side. It remains useful in various niches for most of the game, including the [[orb run]].&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*You can create passwall-able corridors with a [[wand of digging]], for future use.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Earth Elementalists started with 1 in [[Transmutations]] instead of Conjurations. [[Brom&amp;#039;s Barrelling Boulder]] was also introduced in this version.&lt;br /&gt;
*In [[0.29]], most backgrounds were buffed; all Mage backgrounds gained a [[potion of magic]]. They also lost 30 [[stone]]s (which were required for [[Sandblast]]).&lt;br /&gt;
*Prior to [[0.27]], Earth Elementalists started with the [[Book of Geomancy]], and had [[Lee&amp;#039;s Rapid Deconstruction]]. &lt;br /&gt;
*Prior to [[0.19]], Earth Elementalists started with 20 stones instead of 30. The increase was to compensate for the fact that sandblast now requires a stone for every cast.&lt;br /&gt;
*Prior to [[0.14]], Earth Elementalists only started with 1 level of Spellcasting.&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
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