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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Dungeon_Sprint</id>
	<title>Dungeon Sprint - Revision history</title>
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	<updated>2026-08-03T22:11:03Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version029}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dungeon Sprint&amp;#039;&amp;#039;&amp;#039; is a fast-paced Crawl variant in which you must explore a single, often brutally hard, floor in pursuit of the [[Orb of Zot]]. Each map is a unique, mostly fixed floor for you to complete. The floorplan, monsters, and locations of items and shops usually remain the same (some maps feature sub-areas with multiple variations), while the exact items and shops you find are usually random. &lt;br /&gt;
&lt;br /&gt;
Over the course of a single floor, you will find yourself jumping from fighting goblins and rats to high level [[unique]]s, including some bosses only found in them.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
There are currently nine Sprint maps:&lt;br /&gt;
*[[Red Sonja]]&lt;br /&gt;
*[[The Violet Keep of Menkaure]]&lt;br /&gt;
*[[The Ten Rune Challenge]]&lt;br /&gt;
*[[Fedhas&amp;#039; Mad Dash]]&lt;br /&gt;
*[[Ziggurat Sprint]]&lt;br /&gt;
*[[Thunderdome]]&lt;br /&gt;
*[[The Pits]]&lt;br /&gt;
*[[Arena of Blood]]&lt;br /&gt;
*[[Linesprint]] (|||||||||||||||)&lt;br /&gt;
&lt;br /&gt;
Players can easily modify existing levels or even make a new level for Sprint by editing files in the &amp;#039;&amp;#039;source/dat/des/sprint/&amp;#039;&amp;#039; folder. Making new maps is pretty straightforward: Crawl&amp;#039;s .des files aren&amp;#039;t hard to read and change even for a non-programmer, and there&amp;#039;s a how-to guide&amp;lt;ref&amp;gt;https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/levels/syntax.txt&amp;lt;/ref&amp;gt; available.&lt;br /&gt;
&lt;br /&gt;
==Differences from Crawl==&lt;br /&gt;
Dungeon Sprint features only one level, though densely filled with monsters and hazards. As a result, it has many mechanical differences from vanilla Crawl.&lt;br /&gt;
*Since the game is much shorter, you gain [[skill point]]s 9x faster.&amp;lt;ref&amp;gt;{{source ref|0.28.0|player.cc|2482}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*You gain 9x more [[piety]] from killing, and 27x more piety from exploration.&amp;lt;ref&amp;gt;{{source ref|0.28.0|religion.cc|2809}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.28.0|sprint.cc|17}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**Followers of [[Gozag]] get more gold from corpses.&amp;lt;ref&amp;gt;{{source ref|0.28.0|mon-death.cc|407}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
**[[Okawaru]] and [[Uskayaw]] do not get a piety boost.&lt;br /&gt;
**[[Ashenzari]] and [[Ru]] make their offers at an accelerated rate. &lt;br /&gt;
**[[Trog]]&amp;#039;s Brothers in Arms and Greater Servant of [[Makhleb]] are 2.5x more costly to invoke.&amp;lt;ref&amp;gt;{{source ref|0.28.0|ability.cc|3433}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*There is only one floor:&lt;br /&gt;
**[[Shaft]]s, [[Formicid]] shafting, the [[Delver]] background, and [[Ignis]]&amp;#039; Rising Flame are all disabled.&lt;br /&gt;
**The [[Abyss]] does not exist, so players can not be banished, while banishing monsters effectively kills them. Abyssal Knights start in the Dungeon.&lt;br /&gt;
**[[Okawaru]]&amp;#039;s Arena also doesn&amp;#039;t exist, so Duel doesn&amp;#039;t, either.&lt;br /&gt;
**As it would mess up sprint progression, floor-wide [[teleportation]] (of you and monsters) is disabled. [[Blink]] is still allowed.&lt;br /&gt;
*To avoid waking up all monsters, the noise made by shouting is halved, and scrolls of noise are removed.&amp;lt;ref&amp;gt;{{source ref|0.28.0|makeitem.cc|1381}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*To win, you must return with the [[Orb of Zot]]. [[Rune]]s are not always required; maps can feature zero to all 17 runes (all 4 [[Lair]] branches), or even custom runes.&lt;br /&gt;
*Depending on the map, there may be unique items, monsters, and method of [[score|scoring]].&lt;br /&gt;
*Some mechanics from the vanilla game are reverted:&lt;br /&gt;
**There is no [[sourceless malevolence]] (all 3 of its effects would be invalid, anyways).&lt;br /&gt;
**There is no [[Zot clock]]. The [[meteoran]] species is disabled as a result.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Dungeon Sprint was inspired by [http://en.wikipedia.org/wiki/Tomb_of_Horrors the Tomb of Horrors], a Dungeons &amp;amp; Dragons module from the 1970&amp;#039;s notorious for being unfairly deadly.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Sprints themselves don&amp;#039;t update too much, but changes of new versions of Crawl will often seep and change the balance of various sprints.&lt;br /&gt;
*Dungeon Sprint was initially invented by [[Chapayev]]. It was included as an official part of the downloadable version of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039; in [[0.7]], and has had multiple maps added since then.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Zot Defence]] - Another Crawl variant coded by Chapayev.&lt;br /&gt;
*[[Sprint guide]] - Tips and tricks for beating Sprint.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://sites.google.com/site/crawlvariations/dungeon-sprint Initial release&amp;#039;s source code]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crawl]]&lt;br /&gt;
[[Category:Crawl variants]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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