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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Draining_%28brand%29</id>
	<title>Draining (brand) - Revision history</title>
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	<updated>2026-08-07T14:00:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Draining_(brand)&amp;diff=4888&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:26:36Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{flavour|It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders&amp;#039; armour as well as a flat 2-4 damage, and also weakens them slightly. A truly terrible weapon...}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;draining&amp;#039;&amp;#039;&amp;#039; [[brand]] adds a [[draining]] effect to weapons. &lt;br /&gt;
&lt;br /&gt;
Each attack from a draining weapon has a 50% chance of doing all of the following:&lt;br /&gt;
*Adds an average of roughly +25% [[negative energy]] damage (0 - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).&amp;lt;ref&amp;gt;{{source ref|0.30.1|attack.cc|840}}&amp;lt;br&amp;gt;Specifically, if you dealt damage, draining adds &amp;lt;code&amp;gt;(1d&amp;lt;damage_dealt&amp;gt;/2) + 0.5&amp;lt;/code&amp;gt; negative energy damage, rounded down (thus, this bonus is slightly larger than 25%). Then, the extra 2-4 damage is added.&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Deal an additional 2-4 negative energy damage on top of that.&lt;br /&gt;
*Inflicts 20-30 turns of the the [[Draining#Monster|Drained]] status. This decreases monster [[HD]], thus reducing their [[willpower]], [[spell power]], and [[accuracy]]. Further hits can refresh this status, but won&amp;#039;t increase the duration beyond 30 turns.&lt;br /&gt;
:Against players, the draining status will temporarily reduce your maximum HP. This can be cured by gaining XP.&lt;br /&gt;
&lt;br /&gt;
Monsters with any sort of [[negative energy resistance|rN+]], including [[demon]]s and [[undead]], are immune to draining entirely. Players with rN+++ are immune, and players with rN+ resist the effect.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Draining is a very useful brand in areas with living or plant opponents. While it usually deals less damage than [[flaming]] or [[freezing]], the Drained status is great at debuffing monsters.&lt;br /&gt;
&lt;br /&gt;
However, this brand is of little use in places filled with demons, undead, and non-living foes. By the time you reach [[Zot]] or [[extended]], consider [[scroll of brand weapon|rebranding]] a draining weapon, or using a different weapon entirely.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Since the drain status lowers HD, higher HD monsters could switch places with drained monsters, pushing them back and wasting turns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], draining could not be obtained on [[Ranged Weapons]].&lt;br /&gt;
*Prior to [[0.26]], drained players had their skills reduced instead of their maximum HP.&lt;br /&gt;
*Prior to [[0.15]], draining weapons would permanently lower monster HD, which also slightly lowered the experience and piety rewards for killing them.&lt;br /&gt;
*Prior to [[0.13]], draining weapons used against the player had no impact on your skills. Instead, it permanently reduced your experience, potentially causing you to lose experience levels.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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