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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Draining</id>
	<title>Draining - Revision history</title>
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	<updated>2026-08-04T19:09:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Draining&amp;diff=1966&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Draining&amp;#039;&amp;#039;&amp;#039; is an effect that withers its victim, reducing their power. Its exact effect varies depending on whether the target is a monster or the player character.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Player===&lt;br /&gt;
The Drained status temporarily reduces the player&amp;#039;s maximum [[HP]], dependent on the amount of draining. It can stack until you have 1 max HP left. Draining won&amp;#039;t wear off over time, but it can be cured as you gain [[XP]]. The drain status does not reduce the amount of XP you get.&lt;br /&gt;
&lt;br /&gt;
[[Elyvilon]]&amp;#039;s Purification cures all draining.&lt;br /&gt;
&lt;br /&gt;
===Monster===&lt;br /&gt;
The Drained status temporarily reduces monster [[hit dice]], which lowers their [[spell power]], melee [[accuracy]], [[willpower]], and a few other things. This effect can stack. For monsters, draining will wear off over time.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
The following sources derive from negative energy, and can be resisted by [[Life Protection]] (rNeg):&lt;br /&gt;
*The titular [[draining (brand)|draining weapon brand]].&lt;br /&gt;
*[[:Category:Drain experience flavour|Melee attacks]] of [[necrophage]]s, [[wight]]s, and some other monsters.&lt;br /&gt;
*Certain types of [[negative energy]] damage, like [[Bolt of Draining]] and [[Necromancy|necromantic]] miscasts.&lt;br /&gt;
*[[Death curse]]s from a [[list of mummies|mummy]].&lt;br /&gt;
*[[Kikubaaqudgha]]&amp;#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
The following sources are unrelated to negative energy:&lt;br /&gt;
*Removing an [[artefact]] with the ^Drain property.&lt;br /&gt;
*Remaining airborne above lethal terrain after your temporary [[flight]] has expired.&lt;br /&gt;
*Evoking an item with the [[Invisibility (ego)|invisibility]] ego (regardless of success).&lt;br /&gt;
*Casting [[Cigotuvi&amp;#039;s Dreadful Rot]]&lt;br /&gt;
*Using [[Formicid]]&amp;#039;s digging ability.&lt;br /&gt;
*[[Ru]]&amp;#039;s divine abilities.&lt;br /&gt;
*[[Hell&amp;#039;s mystical force]].&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
Any draining that is derived from [[negative energy]] is resisted by negative energy resistance. Monsters that are [[demonic]], [[undead]], [[nonliving]], or have one level of rN+ are immune to negative energy, thus immune to any sort of draining the player can inflict. For players, rN+ reduces draining by 50% / 75% / 100% for 1 / 2 / 3 levels, respectively.&lt;br /&gt;
&lt;br /&gt;
Anything unrelated to negative energy cannot be resisted by any means. [[Elyvilon]]&amp;#039;s Purification still works, however.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Late-game characters that have had the misfortune to be heavily drained may wish to seek out a relatively non-threatening side branch (such as the [[Elven Halls]]) in order to recover some of their health. Of course, gaining more experience in a challenging branch tends to remove the draining more quickly.&lt;br /&gt;
*Against monsters, drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are ineffective against demonic/undead/nonliving foes, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], the [[Zot clock]] inflicted drain instead of permanently reducing your maximum HP.&lt;br /&gt;
*Prior to [[0.29]], the Zot clock did not drain you or check draining.&lt;br /&gt;
*Prior to [[0.28]], plant-holiness monsters were innately immune to negative energy (thus, immune to draining as well).&lt;br /&gt;
*Prior to [[0.26]], draining temporarily reduced a player&amp;#039;s [[skills]] instead of their maximum HP.&lt;br /&gt;
*Prior to [[0.16]], negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.&lt;br /&gt;
*Prior to [[0.15]], draining monsters would permanently reduce their [[HD]], making them slightly less dangerous, reducing their [[XP]] value, and eventually killing them outright if they hit 0 HD.&lt;br /&gt;
*Prior to [[0.13]], getting drained would damage your character&amp;#039;s experience, potentially forcing you down a level. This was permanent and was immediately lethal if you were ever reduced below 0 XP, but you could simply gain more experience to make up for it. This version of draining had no impact on your skills.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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