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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Disposition</id>
	<title>Disposition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Disposition"/>
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	<updated>2026-08-02T10:38:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Disposition&amp;diff=2408&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:13:12Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
Monsters in Crawl have one of four &amp;#039;&amp;#039;&amp;#039;dispositions&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;attitudes&amp;#039;&amp;#039;&amp;#039;, towards the player:&lt;br /&gt;
*hostile (&amp;lt;code&amp;gt;ATT_HOSTILE&amp;lt;/code&amp;gt; in the [[source code]]),&lt;br /&gt;
*neutral (&amp;lt;code&amp;gt;ATT_NEUTRAL&amp;lt;/code&amp;gt;),&lt;br /&gt;
*peaceful (&amp;lt;code&amp;gt;ATT_GOOD_NEUTRAL&amp;lt;/code&amp;gt;),&lt;br /&gt;
*allied (&amp;lt;code&amp;gt;ATT_FRIENDLY&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==Hostile==&lt;br /&gt;
Hostile monsters will actively pursue and try to kill the player, be it through spells, abilities, melee, ranged weapons, or whatever means they have coded. Hostile monsters will not generally attack each other, although monsters will destroy plants in an attempt to reach the player, and some monsters are rather indiscriminate with multiple-target spells.&lt;br /&gt;
&lt;br /&gt;
By default, every monster in the game is hostile, though a few means can change this. Even monsters with no means of harming the player, like [[plant]]s, are considered &amp;quot;hostile&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
Neutral (indifferent) monsters are those with no particular desire to kill the player. They will not pursue, and will not use ranged attacks.  However, they will still attack in melee anything that gets in their way: the player, other monsters, plants, etc. You must use a dedicated attack command (&amp;#039;&amp;#039;&amp;#039;Ctrl-direction&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;) in order to attack these monsters, potentially getting a [[stab]] off and definitely making them hostile. &lt;br /&gt;
&lt;br /&gt;
Monsters pacified by [[Elyvilon]] are neutral, attempting to find the nearest staircase and leave the level. Monsters produced by [[Lugonu]]&amp;#039;s Corruption ability will also be neutral, and there are a few pregenerated [[vault]]s that contain neutral monsters (though are quite rare).&lt;br /&gt;
&lt;br /&gt;
===Frenzied===&lt;br /&gt;
Frenzied is the result of the [[frenzy]] status. Frenzied monsters will actively attack the closest thing in sight, whether friend or foe.&lt;br /&gt;
&lt;br /&gt;
==Peaceful==&lt;br /&gt;
Peaceful monsters are friendly toward the player, but are not allies. They will not attack the player, and attempting to move onto their square simply displaces them. They will roam around, attempting to kill hostile monsters, using all their abilities in doing so. They cannot be given commands to attack a specific monster, and will not follow the player.&lt;br /&gt;
&lt;br /&gt;
Peaceful is a fairly rare trait. [[Fedhas]] turns all plants peaceful. Upon killing [[Kirke]], her pigs will turn into peaceful humans. Some peaceful monsters are generated in vaults.&lt;br /&gt;
&lt;br /&gt;
==Allied==&lt;br /&gt;
Allied monsters are most akin to &amp;quot;pets&amp;quot; in other roguelikes. They will follow the player, attacking his or her enemies at will, without much regard for their own safety. They can be given a few simple commands: &amp;quot;Guard the Area!&amp;quot; (stay close + attack enemies in range), &amp;quot;Follow me!&amp;quot;, &amp;quot;Retreat!&amp;quot;, &amp;quot;Attack [a specific target]!&amp;quot;, and &amp;quot;Stop attacking.&amp;quot; It is not possible to give commands to a single ally - you give them to all allies in [[LOS]] or none.&lt;br /&gt;
&lt;br /&gt;
Permanent allies are incredibly sparse, and are only available from gods (including: [[Beogh]] orcs, the [[Hepliaklqana]] ancestor, and [[Yredelemnul]]&amp;#039;s bound soul). Temporary allies, however, are quite common. They can be created by spells - especially from the [[Summonings]], [[Necromancy]], and [[Forgecraft]] schools - and many divine abilities. A [[wand of charming]] will temporarily convert one into your side.&lt;br /&gt;
&lt;br /&gt;
Whenever an allied monster kills an enemy, you gain 100% of the XP, as if you killed the enemy yourself.&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Most (but not all) allied monsters are subject to the following limitations:&lt;br /&gt;
*Allies cannot attack monsters that are outside your [[line of sight]], nor can they attack when they themselves are outside your line of sight.&lt;br /&gt;
*Allies cannot follow you through [[stair]]s.&lt;br /&gt;
&lt;br /&gt;
[[Charm]]ed monsters and [[Gozag#Given Abilities|bribed]] monsters are not subject to either of these restrictions, though bribed monsters can&amp;#039;t leave their home branch. &lt;br /&gt;
&lt;br /&gt;
Permanent allies (Beogh orcs, Hepliaklqana&amp;#039;s ancestor and Yredelemnul&amp;#039;s bound soul) can follow you through stairs, but not attack from outside LOS.&lt;br /&gt;
&lt;br /&gt;
===Fellow Slime===&lt;br /&gt;
[[Jiyva]] worshippers will find all slimes turned friendly. This is technically a separate attitude (&amp;lt;code&amp;gt;ATT_FELLOW_SLIME&amp;lt;/code&amp;gt;), with some changes to their AI. Unlike allied creatures, they will not follow you and are unable to be commanded. Unlike peaceful creatures, they do not actively hunt enemies, instead seeking out enemies that attack you.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to [[0.32]], [[Beogh]] orcs (but no other allies) would steal a portion of your XP.&lt;br /&gt;
* Prior to [[0.29]], allied monsters would steal a portion of your XP, scaling with damage dealt (up to 50% XP if the allies did all the damage).&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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