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	<title>Dexterity - Revision history</title>
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	<updated>2026-08-03T14:53:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039; (or DEX) is one of a character&amp;#039;s three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.&lt;br /&gt;
&lt;br /&gt;
Dexterity affects the following:&lt;br /&gt;
*Increases damage of certain weapons ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]).&lt;br /&gt;
*Increases the effect of [[Dodging]] skill on evasion.&lt;br /&gt;
*Increases the chances to [[stab]] monsters.&lt;br /&gt;
*Slightly increases your [[SH]] bonus with [[shields]].&lt;br /&gt;
*Slightly increases [[stealth]].&lt;br /&gt;
*Very slightly increases [[to-hit|accuracy]] in combat.&lt;br /&gt;
&lt;br /&gt;
Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.&lt;br /&gt;
&lt;br /&gt;
If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]].&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
In detail, dexterity does the following:&lt;br /&gt;
&lt;br /&gt;
* Weapon damage: +2.5% damage per point, where 100% damage = 10 DEX.&lt;br /&gt;
* Dodging: Dodging skill gives a bonus of &amp;lt;code&amp;gt;0.8 * DEX * Dodging / (20 - size)&amp;lt;/code&amp;gt; EV, i.e. dexterity acts as a multiplier.&lt;br /&gt;
* Stabbing: The chance to make a low-tier stab is increased by +(DEX)%.&lt;br /&gt;
* Stealth: +3 to stealth score per point. For reference, boots of [[Ego#Stealth|stealth]] give +50.&lt;br /&gt;
* Shields: Bonus of &amp;lt;code&amp;gt;DEX * 38 * (base_SH + 13) / 5200&amp;lt;/code&amp;gt; SH. Roughly equal to (7.3% of base SH) + 0.95 SH every 10 points.&lt;br /&gt;
* Accuracy: +0.5 [[to-hit]] per point.&lt;br /&gt;
&lt;br /&gt;
Unlike strength and intelligence, dexterity has no diminishing return - every point of DEX gives the same benefit. Also, the effect of dexterity scales with your [[Dodging]] skill. At 5 Dodging skill, you might get 5 DEX = 0.2 EV; at 25 skill, that increases to 1 DEX = 1 EV.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], Short Blades, Long Blades, and [[ranged weapons]] scaled with strength instead of dexterity.&lt;br /&gt;
*Prior to [[0.28]], dexterity increased the chance of doing [[auxiliary attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s.&lt;br /&gt;
*Prior to [[0.27]], dexterity had a stepdown; DEX values above 24 were less effective at raising EV. In addition, EV had another stepdown; getting EV values above 30 was more difficult. See [[Dodging#History|Dodging]] and [[Evasion#History|Evasion]] for more details.&lt;br /&gt;
*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.&lt;br /&gt;
*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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