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	<title>Demon - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Demons&amp;#039;&amp;#039;&amp;#039; are unholy monsters from the infernal planes of [[Hell]], [[Pandemonium]], and [[the Abyss]]. They range in difficulty from minor nuisances like the [[crimson imp]] to the mighty [[Greater Demon]]s, and have a wide variety of powers. They can be brought into the world by [[summoning]] them, and they also appear in later levels of the [[Dungeon]], especially the aforementioned infernal [[branch]]es.&lt;br /&gt;
&lt;br /&gt;
All demons are considered [[evil]], and take additional damage from [[holy wrath]]-branded weapons and [[Holy Word]]. Many [[god]]s award [[piety]] for destroying them. Some [[gods]] may grant demonic servants to their worshipers.&lt;br /&gt;
&lt;br /&gt;
In the ASCII version of &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, tiered demons are represented by a numeral representing their tier level (1-5). More powerful demons are represented by an ampersand (&amp;amp;).&lt;br /&gt;
&lt;br /&gt;
==Demon List==&lt;br /&gt;
===Tier-5 Demons===&lt;br /&gt;
Tier-5 Demons are the weakest class of demons. They&amp;#039;re common in the early dungeon, and are often summoned in droves by stronger creatures. Only fresh adventurers should have trouble dealing with these.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Crimson imp}}- A pesky little beast that [[blink]]s often and regenerates. Very difficult to pin down and kill, but otherwise fairly harmless.&lt;br /&gt;
*{{monsterlink|White imp}}- Frosty little demons that have [[Throw Frost]] and a [[cold]]-flavoured melee attack.&lt;br /&gt;
*{{monsterlink|Shadow imp}}- Minor demonic torturers that can cast [[Pain]].&lt;br /&gt;
*{{monsterlink|Iron imp}}- Metallic imps that are slow, but have more HP and melee power than other imps.&lt;br /&gt;
*{{monsterlink|Ufetubus}}- Fast and can slip behind you with their attacks. Summoned in droves by the tier-3 [[ynoxinul]].&lt;br /&gt;
*{{monsterlink|Quasit}}- Small demons with decent HP and dexterity-draining melee attacks.&lt;br /&gt;
*{{monsterlink|Lemure}}- Cursed souls bound into service to interdimensional slavers. Kill [[Pikel|their master]], and they will go free.&lt;br /&gt;
*{{monsterlink|Cerulean imp}}- Imps called to service through the casting of [[Call Imp]]. They wield a [[spear]] whose quality depends on [[spell power]].&lt;br /&gt;
&lt;br /&gt;
===Tier-4 Demons===&lt;br /&gt;
Tier-4 Demons are more powerful than tier-5 demons, but are still among some of the weakest demons in the game.  None are capable of inflicting damage at long range, although a few possess other special abilities. They are occasionally granted as allies by [[Makhleb]]&amp;#039;s Infernal Servant invocation.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Red devil}}- Flying devils that coat their [[trident]]s with [[barbs]]. Vulnerable to cold.&lt;br /&gt;
*{{monsterlink|Ice devil}}- Spell-less demons that nonetheless have powerful [[cold]] attacks, though they dislike [[fire]].&lt;br /&gt;
*{{monsterlink|Rust devil}}- Metallic demons with multiple resistances and [[acid|corrosive]] attacks.&lt;br /&gt;
*{{monsterlink|Hellwing}}- Skeletal demons that can soar over intervening creatures to attack their targets from behind.&lt;br /&gt;
*{{monsterlink|Orange demon}}- Demons with venomous stinger tails that can [[reaching|reach]] out and inflict [[weakness]].&lt;br /&gt;
*{{monsterlink|Chaos spawn}}- Ever-shifting creatures that move swiftly and have [[chaos]]-[[brand]]ed melee attacks. They degenerate into clouds of raw chaos when killed.&lt;br /&gt;
&lt;br /&gt;
===Tier-3 Demons===&lt;br /&gt;
Tier-3 Demons are demons of average power that display an assortment of capabilities. Some are notably more dangerous than others.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Neqoxec}}- It will gladly [[malmutate]] you and [[Brain Bite|drain your magic]].&lt;br /&gt;
*{{monsterlink|Sixfirhy}}- An electrical imp that moves in bursts of blinding speed. Relatively weak, but very painful if you are not resistant to [[electricity]].&lt;br /&gt;
*{{monsterlink|Smoke demon}}- Demons of living smoke that are dangerous at range with [[Pyre Arrow]], [[Steam Ball]], and [[Smite]].&lt;br /&gt;
*{{monsterlink|Soul eater}}- Durable demons that can [[Drain Life]] out of nearby foes.&lt;br /&gt;
*{{monsterlink|Sun demon}}- Speedy fire demons that have powerful, fiery attacks but are vulnerable to cold.&lt;br /&gt;
*{{monsterlink|Ynoxinul}}- A summoner of [[ufetubi]] which can also cast weak [[Iron Shot]]s.&lt;br /&gt;
&lt;br /&gt;
===Tier-2 Demons===&lt;br /&gt;
Tier-2 Demons are challenging combatants due to a wide range of abilities. They are the second most powerful tier of standard demon. Additionally, a worshipper of [[Makhleb]] may summon some of them using the Infernal Servant ability, but only if they have enough Invocations skill.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Balrug}}- Huge, fast demons that wield branded [[demon whip]]s, cast powerful fire magic, and [[smite]] their foes. &lt;br /&gt;
*{{monsterlink|Blizzard demon}}- Demons that are capable of casting powerful [[Air Magic|Air]] and [[Ice Magic]] spells.&lt;br /&gt;
*{{monsterlink|Cacodemon}}- A dangerous, debilitating demon that can [[malmutate]], [[vitrify]], and [[Bolt of Devastation|devastate]]. They can also dig through walls.&lt;br /&gt;
*{{monsterlink|Green death}}- Demons that attack you with all manner of dangerous toxins.&lt;br /&gt;
*{{monsterlink|Sin beast}}- Dangerous melee demons that can trample foes out of position and have an [[antimagic]] bite. The [[Horn of Geryon]] can call in hordes of them.&lt;br /&gt;
*{{monsterlink|Hellion}}- Demons that specialize in pelting you with smite-targeted [[damnation]].&lt;br /&gt;
*{{monsterlink|Reaper}}- The archetypal Grim Reapers. They wield branded [[scythe]]s and can deal heavy melee damage. &lt;br /&gt;
*{{monsterlink|Shadow demon}}- Demonic summoners which can quickly flood their surroundings with [[Shadow Creatures]].&lt;br /&gt;
*{{monsterlink|Tormentor}}- A quick demon that casts [[Torment]].&lt;br /&gt;
&lt;br /&gt;
===Tier-1 Demons===&lt;br /&gt;
Tier-1 Demons (also known as Greater Demons) are among the deadliest opponents in &amp;#039;&amp;#039;Dungeon Crawl&amp;#039;&amp;#039;. All tier-1 demons can see invisible, and all Fiends are capable of inflicting [[Torment]]. Fighting or even being in sight of multiple tier-1 demons is not recommended. Only a follower of Makhleb who has the Mark of the Tyrant and enough Invocations skill may summon the first four of them.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Brimstone fiend}}- Fiends that specialize in [[damnation]] as well as torment. Vulnerable to cold.&lt;br /&gt;
*{{monsterlink|Ice fiend}}- Fiends that have torment and [[Bolt of Cold]], but are most dangerous in melee with their powerful freezing attacks. Vulnerable to fire.&lt;br /&gt;
*{{monsterlink|Tzitzimitl}}- Terrifying divinities that can damage both the living and the undead with an assortment of negative energy spells.&lt;br /&gt;
*{{monsterlink|Hell sentinel}}- A highly durable demonic construct with painful [[spiny|spines]] and both [[Damnation]] and Iron Shot.&lt;br /&gt;
*{{monsterlink|Executioner}}- Moves twice as fast as normal and will cast [[Haste]] at the slightest provocation. With its speed and 3 melee attacks, it can tear lightly armoured characters to shreds.&lt;br /&gt;
&lt;br /&gt;
===Archdemons===&lt;br /&gt;
The most powerful demons of them all, these beings are all [[unique]] creatures that are usually found as boss-type enemies. Many of them serve as guardians of various [[runes of Zot]].&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Pandemonium lord}}- Powerful demons that individually rule portions of [[Pandemonium]]. Their powers and appearances vary greatly.&lt;br /&gt;
*{{monsterlink|Mnoleg}}- Guardian of the glowing rune of Zot, Mnoleg and its minions will [[malmutate]] you repeatedly while it summons huge waves of chaotic monsters.&lt;br /&gt;
*{{monsterlink|Lom Lobon}}- Guardian of the magical rune of Zot, Lom Lobon possesses some of the strongest spells in the game and heads a cabal of wizardly monsters.&lt;br /&gt;
*{{monsterlink|Cerebov}}- Guardian of the fiery rune of Zot, Cerebov can blast intruders with extremely powerful conjurations and summon powerful fire-related demons, while the [[Sword of Cerebov]] burns away your fire resistance.&lt;br /&gt;
*{{monsterlink|Gloorx Vloq}}- Guardian of the dark rune of Zot, Gloorx Vloq is extremely fast and can seriously harm both the living and the undead.&lt;br /&gt;
*{{monsterlink|Geryon}}- The gatekeeper of [[Hell]], Geryon stands between adventurers and the entrances to the four hells. His [[Horn of Geryon|horn]] can call in endless waves of [[sin beast]]s.&lt;br /&gt;
*{{monsterlink|Asmodeus}}- Lord of [[Gehenna]], Asmodeus guards the obsidian rune of Zot with his [[damnation]] and high level summons.&lt;br /&gt;
*{{monsterlink|Dispater}}- Lord of [[the Iron City of Dis]], Dispater commands powerful [[Earth Magic]] and legions of powerful demons. His vaults hold the iron rune of Zot.&lt;br /&gt;
*{{monsterlink|Ereshkigal}}- Lady of [[Tartarus]], she can [[paralyze]], [[torment]], and [[silence]] her foes. She was charged with protecting the bone rune of Zot.&lt;br /&gt;
*{{monsterlink|Antaeus}}- A corrupted [[titan]] who rules over [[Cocytus]]. Antaeus fights foes with his massive strength augmented by powerful [[Ice Magic|Ice]] and [[Air Magic]]. He watches over the icy rune of Zot.&lt;br /&gt;
&lt;br /&gt;
===Demonic creatures===&lt;br /&gt;
While not considered standard demons in and of themselves, these creatures have demonic [[holiness]], making them vulnerable to weapons of [[holy wrath]].&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Apocalypse crab}}- [[Abyss]]al crustaceans that spew clouds of pure [[chaos]] at their prey.&lt;br /&gt;
*{{monsterlink|Small abomination}}- Horrible mockeries of life made from several corpses that have been mashed haphazardly together.&lt;br /&gt;
*{{monsterlink|Large abomination}}- Unrecognizable combinations of body parts that are somewhat slower but far more powerful than their smaller brethren.&lt;br /&gt;
*{{monsterlink|Demonic crawler}}- Swift, resilient demonic bugs that are often found in the [[Spider&amp;#039;s Nest]].&lt;br /&gt;
*{{monsterlink|Doom hound}}- Demonic [[list of canines|hounds]] that roam [[Tartarus]]. Their howls attract the attention of other residents of that deathly realm.&lt;br /&gt;
*{{monsterlink|Efreet}}- Spirits of fire who wield [[flaming]] [[scimitar]]s and powerful [[Fire Magic]].&lt;br /&gt;
*{{monsterlink|Hell hound}}- Fire-breathing [[list of canines|canines]] that travel in packs.&lt;br /&gt;
*{{monsterlink|Hell hog}}- Demonic swine that travel in small herds and breathe [[Fireball]]s.&lt;br /&gt;
*{{monsterlink|Hellephant}}- Enormous, hellish [[elephant]]s that will roast you with their fire breath before trampling you to jelly.&lt;br /&gt;
*{{monsterlink|Rakshasa}}- Demons that specialize in illusions. They hide themselves in a crowd of illusory copies.&lt;br /&gt;
*{{monsterlink|Tentacled monstrosity}}- Enormous tentacled behemoths that roam the [[Realm of Zot]] and can swiftly crush the life out of those who allow them into close combat.&lt;br /&gt;
*{{monsterlink|Wendigo}}- Demons that fire paralysing bolts of electricity and shatter [[simulacra]] into devastating explosions of icy fragments.&lt;br /&gt;
&lt;br /&gt;
===Unique demons===&lt;br /&gt;
These beings aren&amp;#039;t powerful enough to be archdemons but are strong enough to be particularly noteworthy.&lt;br /&gt;
&lt;br /&gt;
*{{monsterlink|Azrael}}- An [[efreet]] who has learned how to hurl [[damnation]] in addition to more more mundane types of fire. Travels with a pack of fiery underlings.&lt;br /&gt;
*{{monsterlink|Grinder}}- A notoriously deadly [[shadow imp]] who appears dangerously early in the [[Dungeon]].&lt;br /&gt;
*{{monsterlink|Ignacio}}- An [[executioner]] who is even more deadly than usual, thanks in no small part to the [[executioner&amp;#039;s axe]] he carries.&lt;br /&gt;
*{{monsterlink|Mara}}- Master of illusions, Mara can force his foes to fight their double. His own magic isn&amp;#039;t anything to sneeze at, either.&lt;br /&gt;
*{{monsterlink|Nellie}}- An unusually beefy [[hellephant]] that only appears in [[Dungeon Sprint]].&lt;br /&gt;
*{{Red|D}} [[Image:Serpent of Hell (Gehenna).png]][[Image:Serpent of Hell (Cocytus).png]][[Image:Serpent of Hell (Tartarus).png]][[Image:Serpent of Hell (Dis).png]] &amp;#039;&amp;#039;&amp;#039;[[Serpent of Hell]]&amp;#039;&amp;#039;&amp;#039; - A three-headed demonic [[list of dragons|dragon]] that changes its appearance and abilities to match the [[Hell]] it resides in.&lt;br /&gt;
&lt;br /&gt;
===Retired demons===&lt;br /&gt;
*{{monsterlink|Lorocyproca}}- Permanently invisible tier-2 demons with a powerful antimagic attack. Removed in [[0.32]]. Their antimagic attack was given to hell beasts, who became sin beasts.&lt;br /&gt;
*{{monsterlink|Blue devil}}- Flying devils that resisted cold and poison, but were vulnerable to fire. They had no spells, but could swoop towards their targets from several tiles away. Removed in [[0.18]], with their swooping attack given to hellwings.&lt;br /&gt;
*{{monsterlink|Iron devil}}- Upgraded iron imps with good AC and a variety of resistances. Replaced with [[rust devil]]s in [[0.16]].&lt;br /&gt;
*{{monsterlink|Rotting devil}}- Shambling demons that inflicted [[rot]] with their fetid touch and trailed clouds of [[miasma]] wherever they went. Removed in [[0.14]].&lt;br /&gt;
*{{monsterlink|Midge}}- Tiny, flying imps that were little more than minor nuisances at best. Removed in [[0.11]].&lt;br /&gt;
*{{monsterlink|Hairy devil}}- Boring and weak demonic melee fighters. Removed in [[0.11]].&lt;br /&gt;
*{{monsterlink|Pit fiend}}- Huge winged demons that could cast both [[hellfire]] and [[torment]]. Were removed in favor of [[hell sentinel]]s in [[0.11]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Demon]]&lt;br /&gt;
[[Category:Lists of monsters]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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