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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Delver</id>
	<title>Delver - Revision history</title>
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	<updated>2026-08-02T21:19:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Delver&amp;diff=2599&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:19:40Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|Delvers have, through some mishap, found themselves several floors below the surface of the dungeon. They&amp;#039;re equipped with a wide variety of magical escape tools, and are well advised to use them to travel to earlier dungeon floors as quickly as possible.}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Species==&lt;br /&gt;
[[Gnoll]], [[Felid]], [[Spriggan]], [[Kobold]], and [[Vampire]] are the recommended species if you pick a Delver Background.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Some [[species]] may receive different items based on their unique restrictions.&lt;br /&gt;
*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], [[mace]], or [[unarmed]])&lt;br /&gt;
*+0 [[leather armour]]&lt;br /&gt;
*[[Scroll of fog]]&lt;br /&gt;
*[[Scroll of fear]]&lt;br /&gt;
*[[Scroll of revelation]]&lt;br /&gt;
*[[Potion of haste]]&lt;br /&gt;
*[[Wand of digging]] with 3 charges&lt;br /&gt;
&lt;br /&gt;
Delvers start on Floor 5 of the [[Dungeon]], always on top of a downstair. &lt;br /&gt;
&lt;br /&gt;
While in the Dungeon proper, Delvers cannot be [[shaft]]ed by the [[malevolent force]]. (This is because they are already considered &amp;quot;shafted&amp;quot;, and you can only be hit with 1 shaft effect per dungeon branch).&lt;br /&gt;
&lt;br /&gt;
==Starting Skills and Stats==&lt;br /&gt;
Adjusted for your species&amp;#039; aptitudes:&lt;br /&gt;
*[[Fighting]]: 3&lt;br /&gt;
*Chosen Weapon&amp;#039;s Skill: 2&lt;br /&gt;
*[[Dodging]]: 2&lt;br /&gt;
*[[Stealth]]: 5&lt;br /&gt;
&lt;br /&gt;
Choosing Delver adds 4 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 6 to your starting [[Dexterity]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Delvers are bound to luck; a stray [[orc priest]] or [[centaur (monster)|centaur]] noticing you can end your game instantly. Thankfully, you start with high [[Stealth]] to (hopefully) avoid said encounters; playing as a naturally stealthy species like a [[Spriggan]] or [[Gnoll]] boosts Stealth even higher. Use your starting equipment wisely: &lt;br /&gt;
*A [[scroll of fear]] can scare away just about any living monster in sight reliably.&lt;br /&gt;
*A [[scroll of fog]] blocks [[line of sight]], preventing ranged monsters from attacking you until they are in sight again.&lt;br /&gt;
*A [[scroll of revelation]] can let you scout a floor for escape routes or potentially dangerous [[vault]]s.&lt;br /&gt;
*A [[potion of haste]] gives you the speed to run away from foes, including fast ones like [[adder]]s. Haste also gives you a noticeable combat boost.&lt;br /&gt;
*The [[wand of digging]] can help in getting to a stair safely, most useful in conjunction with a scroll of revelation.&lt;br /&gt;
&lt;br /&gt;
Attempting [[stab]]s on dangerous monsters is as likely to go poor as it is to provide a massive starting advantage. Trying to skewer a [[water moccasin]] may rocket you to level 4 instantly, or oneshot you. If playing for consistency, it is preferable to use upstairs whenever possible, and arrive in D:1, taking out &amp;quot;safe&amp;quot; monsters along the way.&lt;br /&gt;
&lt;br /&gt;
One strategy, albeit unreliable, is to use your scroll of revelation in order to find an altar or the [[Temple]] early, potentially accessing a competent god as soon as D:1. For example, the [https://crawl.xtahua.com/crawl/morgue/Sapher/morgue-Sapher-20220331-131952.txt former lowest turncount game] used Delver in order to enter the Temple on turn 21. Doing this over and over to &amp;quot;force&amp;quot; an altar spawn may be considered start [[scumming]] though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], Delvers did not have any special immunity to shafts.&lt;br /&gt;
*Delvers were added in [[0.26]].&lt;br /&gt;
&lt;br /&gt;
{{backgrounds}}&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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