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	<title>Deflect Missiles - Revision history</title>
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	<updated>2026-08-05T03:19:43Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{monster spell info}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deflect Missiles&amp;#039;&amp;#039;&amp;#039; is a monster-only spell and status effect which greatly increases evasion versus projectiles.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Creatures with the &amp;#039;&amp;#039;&amp;#039;deflecting missiles&amp;#039;&amp;#039;&amp;#039; status have +24 [[EV]] against ranged attacks, including spells.&amp;lt;ref&amp;gt;{{source ref|0.34.0|attack.h|24}}&amp;lt;/ref&amp;gt; This effect only helps to [[ev]]ade ranged attacks; it does not change the target&amp;#039;s ability to [[SH|block]] them.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
In addition, the following enemies provide a Deflect Missiles aura:&lt;br /&gt;
*{{monsterlink|Polterguardian}}&lt;br /&gt;
&lt;br /&gt;
Monsters with Deflect Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Monsters with Deflect Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s (though as usual monsters have a [[willpower]]-based chance to resist them). And of course, things that don&amp;#039;t miss -- like [[Borgnjor&amp;#039;s Vile Clutch]], [[Fireball]], and [[lightning rod]]s -- are unaffected.&lt;br /&gt;
&lt;br /&gt;
[[Yara&amp;#039;s Violent Unravelling]] or a [[wand of quicksilver]] can be used to dispel a monster&amp;#039;s Deflect Missiles.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Suppress categories |&lt;br /&gt;
{{Spell&lt;br /&gt;
|name=Repel Missiles&lt;br /&gt;
|level=2&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2={{Charms}}&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=1&lt;br /&gt;
|spellnoise=0&lt;br /&gt;
|sources=[[Book of Air]]&amp;lt;br&amp;gt;[[Book of Minor Magic]]&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
*Prior to [[0.34]], the monster version of Deflect Missiles was known as &amp;#039;&amp;#039;&amp;#039;Repel Missiles&amp;#039;&amp;#039;&amp;#039;, which only provided +15 EV against ranged attacks (similar to player RMsl).&lt;br /&gt;
**To see information about the removed spell called Deflect Missiles, see [http://crawl.chaosforge.org/index.php?title=Deflect_Missiles_(spell)&amp;amp;oldid=52999 this revision].&lt;br /&gt;
*Prior to [[0.32]], Repel Missiles reduced the to-hit of ranged attacks against the caster from 0-100% if single-target or 50-100% if penetrating. Also, it didn&amp;#039;t work on incapacitated targets.&lt;br /&gt;
*Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles.&lt;br /&gt;
*Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.&lt;br /&gt;
*Prior to [[0.14]], the Repel Missiles status expired based on a timer.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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