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	<title>Damage formula - Revision history</title>
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	<updated>2026-08-06T07:08:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Damage_formula&amp;diff=1031&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:43Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
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There isn&amp;#039;t a single, general purpose &amp;#039;&amp;#039;&amp;#039;damage formula&amp;#039;&amp;#039;&amp;#039;, but different types of damage have different means of calculating damage.&lt;br /&gt;
&lt;br /&gt;
In general, damage can be calculated as &amp;lt;code&amp;gt;[(Raw Damage) - (Damage Reduction)] * (Chance to hit)&amp;lt;/code&amp;gt; over an action&amp;#039;s given speed.&lt;br /&gt;
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===Raw Damage&amp;lt;ref&amp;gt;not to be confused with weapons&amp;#039; base damage&amp;lt;/ref&amp;gt;===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Weapon damage]]:&amp;#039;&amp;#039;&amp;#039; which covers damage calculation for player [[weapon]]s, [[unarmed combat]], and [[throwing]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spell damage:&amp;#039;&amp;#039;&amp;#039; Most [[spell]]s, [[wand]]s, and monster abilities deal damage in [https://en.wikipedia.org/wiki/Dice_notation dice notation], and deal &amp;lt;code&amp;gt;nD( ([[Spellpower]] * multiplier / divisor) + constant)&amp;lt;/code&amp;gt;. Spellpower is determined by skill (and for monsters, [[HD]]). Each spell has its own multiplier, divisor, and constant. See a spell&amp;#039;s own page for more details. &lt;br /&gt;
**If the dice has a non-integer amount of sides, it is &amp;#039;&amp;#039;often&amp;#039;&amp;#039; rounded in a weighted manner. That is, 1d1.25 has a 25% chance to be 1d2 and a 75% chance to be 1d1. However, this varies on a case-by-case basis; sometimes dice round down or round to the nearest integer.&lt;br /&gt;
**Certain spells like [[Shatter]] may further be multiplied by external factors.&lt;br /&gt;
**By default, spells check [[AC]] and [[EV]]. Some may ignore one or the other, or both.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Poison#Poisoned Condition|Poison]]&amp;#039;&amp;#039;&amp;#039; deals damage over time. The more poison you receive, the more the poison &amp;quot;stacks&amp;quot;, and the faster you take damage.&lt;br /&gt;
*Certain effects like [[Agony]], [[Torment]], and [[flay]] are percentages of your maximum health.&lt;br /&gt;
&lt;br /&gt;
Damage from monsters is unknown(?), but their maximum damage is displayed on examination.&lt;br /&gt;
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&amp;lt;references /&amp;gt;&lt;br /&gt;
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===Other Factors===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[To-hit]]:&amp;#039;&amp;#039;&amp;#039; Determines accuracy (chance &amp;#039;&amp;#039;to-hit&amp;#039;&amp;#039;) of an attack. Some attacks can&amp;#039;t miss, which is an infinite to-hit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Weapon speed]]&amp;#039;&amp;#039;&amp;#039;: Determines how [[delay|fast]] you swing/fire a weapon or fists. Most [[spell]]s have a delay of 1.0.&lt;br /&gt;
&lt;br /&gt;
===Damage Reduction===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Resistance]]s&amp;#039;&amp;#039;&amp;#039; reduce damage of a [[damage type|specific type]]. Player and monster resistances are not symmetrical.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Armour class]] (AC)&amp;#039;&amp;#039;&amp;#039; will reduce most attacks by (0 to AC) damage.&lt;br /&gt;
**Physical attacks in melee against the player are affected by [[guaranteed damage reduction]] (GDR), which increase the minimum AC roll.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Evasion]] score (EV)&amp;#039;&amp;#039;&amp;#039; determines how likely you are to dodge an avoidable attack completely. See [[Evasion#To-hit_versus_EV]] for formulas.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Shield]] score (SH)&amp;#039;&amp;#039;&amp;#039; determines how likely you are to block an attack completely. Melee attacks, ranged attacks, and certain projectile-like spells can be blocked. See [[Shields#Blocking]] for formulas&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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