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	<title>Damage Type - Revision history</title>
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	<updated>2026-08-02T15:21:56Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
While all attacks deal damage, not all attacks do so in the same way. Each attack deals specific kinds (element) of damage. [[AC]] protects against &amp;#039;&amp;#039;all damage&amp;#039;&amp;#039; unless otherwise stated, but other specialized resistances can help take the blow down further.&lt;br /&gt;
&lt;br /&gt;
==Physical==&lt;br /&gt;
Physical damage is the most common kind of damage in the game. Almost every monster deals it with their base attacks, and many [[Earth Magic]] spells deal it as well. Physical damage is reduced by an amount ranging from 0 to the target&amp;#039;s [[AC]], like most other types of damage shown. Many [[attack flavour]]s (such as an [[ice beast]]&amp;#039;s freezing damage) must deal at least 1 physical damage to apply.&lt;br /&gt;
&lt;br /&gt;
This is the only type of damage affected by [[guaranteed damage reduction]], and only if the source of the damage is melee combat.&lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
Fire damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Fire resistance]] protects against it.  Note that melee attacks that deal fire damage (either from a branded weapon or a monster with a natural fire attack) are an exception to the chart below: the fire component of the attack deals 200% damage to vulnerable foes, instead of 150%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fire Resist !! Vuln !! 0 !! 1 !! 2 !! 3&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 150% || 100% || 50% || 33% || 20%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 150% || 100% || 50% || 20% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[Fireball]]&lt;br /&gt;
*[[Sticky Flame]]&lt;br /&gt;
&lt;br /&gt;
===Steam===&lt;br /&gt;
Steam damage is caused by the [[Steam Ball]] monster spell, as well as steam [[cloud]]s. [[Steam resistance]] provides complete immunity to steam clouds, and -66% damage from Steam Ball, but the clouds will still block [[line of sight]]. A single rank of [[Fire resistance]] will grant steam resistance.&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[Steam dragon]]&lt;br /&gt;
*[[Smoke demon]]&lt;br /&gt;
&lt;br /&gt;
==Cold==&lt;br /&gt;
Cold damage is usually caused by spells and abilities, but certain weapon [[brand]]s also cause it. [[Cold resistance]] protects against it.  As with fiery melee attacks, cold melee attacks are also an exception: their cold damage component deals 200% damage to vulnerable foes, instead of 150%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cold Resist !! Vuln !! 0 !! 1 !! 2 !! 3&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 150% || 100% || 50% || 33% || 20%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 150% || 100% || 50% || 20% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[Frozen Ramparts]]&lt;br /&gt;
*[[Bolt of Cold]]&lt;br /&gt;
&lt;br /&gt;
==Partial Physical==&lt;br /&gt;
Many spells cause hybrid damage, dealing 50% physical damage and 50% elemental damage (i.e. 50% irresistible).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resist !! Vuln !! 0 !! 1 !! 2 !! 3&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 125% || 100% || 75% || 66.7% || 60%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 125% || 100% || 75% || 60% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Hailstorm]]&lt;br /&gt;
*[[Iceblast]]&lt;br /&gt;
*[[Polar Vortex]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Bolt of Magma]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electric:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Chain Lightning]]&lt;br /&gt;
&lt;br /&gt;
==Negative Energy==&lt;br /&gt;
Negative energy damage is the result of many [[Necromancy]] spells, some [[undead]] monster attacks, and certain weapon brands. Some of these attacks have an additional [[draining]] effect, reducing a player&amp;#039;s maximum HP or a monster&amp;#039;s [[HD]]. [[Life protection]] resists both the damage dealt and the HP loss. Undead and demonic monsters are naturally immune to it, as are undead players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Life Protection !! 0 !! 1 !! 2 !! 3&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 100% || 66% || 33% || 0%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 100% || 0% || 0% || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[Draining]] brand&lt;br /&gt;
*[[Pain]]&lt;br /&gt;
*[[Bolt of Draining]]&lt;br /&gt;
&lt;br /&gt;
===Torment===&lt;br /&gt;
Torment damage is a particularly devastating kind of negative energy, caused through a wide variety of evil sources. It normally deals damage equal to half the HP of the target, but this percentage can be reduced in a number of ways. In addition to life protection (with a reduced effect), the [[transformation|form]]-specific rTorm cuts the damage in half, and there are a few other ways to reduce it further. AC does not apply. See the [[torment]] article for details.&lt;br /&gt;
&lt;br /&gt;
==Poison==&lt;br /&gt;
Poison damage is normally caused by being [[poison]]ed, though some poison attacks also deal immediate damage on impact. [[Poison resistance]] reduces the chance to be poisoned, and reduces the direct poison impact. It does not reduce the amount of poison status &amp;#039;&amp;#039;if&amp;#039;&amp;#039; you get poisoned. AC can reduce the blow, but not the poison status itself. Undead and demonic monsters are naturally immune to poison, as are undead players. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Poison Resistance !! Vuln !! 0 !! 1&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 150% || 100% || 33%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 150% || 100% || 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
* [[Venom Bolt]]&lt;br /&gt;
* [[Poisonous Cloud]]&lt;br /&gt;
&lt;br /&gt;
===Poison Arrow===&lt;br /&gt;
[[Sting]], [[Poison Arrow]], and [[Eringya&amp;#039;s Noxious Bog]] cause hybrid damage, dealing poison (70%) and physical (30%) damage. Unlike normal poison attacks, they can override poison resistance to inflict the poison status.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Poison Resistance !! Vuln !! 0 !! 1 !! Immune&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 135% || 100% || 53% || 30%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 135% || 100% || 53% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Acid==&lt;br /&gt;
Acid damage is caused by the attacks of certain monsters and a few abilities. Acid damage may cause [[corrosion]], which reduces your [[AC]] and [[Slaying]] by -4 per stack. rCorr, or Acid Resistance reduces both damage and the corrosion chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Acid Resistance !! 0 !! 1&lt;br /&gt;
|-&lt;br /&gt;
!Players&lt;br /&gt;
| 100% || 50%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 100% || 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
Electric damage is a fairly rare, but variable damage type. Many sources have extremely high damage caps, which is a property of the attacks rather than electricity itself. rElec reduces damage, but is quite rare itself, the only &amp;quot;main&amp;quot; resistance to not have a [[ring]] type dedicated to it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Electricity Resistance !! 0 !! 1&lt;br /&gt;
|-&lt;br /&gt;
!Players &lt;br /&gt;
| 100% || 33%&lt;br /&gt;
|-&lt;br /&gt;
!Monsters&lt;br /&gt;
| 100% || 33%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[Electrocution]] brand&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Smite Damage==&lt;br /&gt;
Smiting attacks are the result of divine or infernal wrath directed against the target. They don&amp;#039;t do much damage, but they are completely unavoidable and there is very little one can do about it. There is no way to reduce the damage, although [[spirit shield]] will redirect damage to MP as usual.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
*[[Smiting]]&lt;br /&gt;
&lt;br /&gt;
==Holy Damage==&lt;br /&gt;
Holy attacks are effective against those who offend the [[good god]]s. It is very rare, limited to a few [[holy]] monsters. Vulnerability increases damage from beams by 150%, and melee by 75%. This is technically distinct from the [[holy wrath]] brand, which simply adds physical damage against the undead and demons. There is no way for players to gain holy resistance, but holy monsters and [[profane servitor]]s are completely immune.&lt;br /&gt;
&lt;br /&gt;
Example Sources:&lt;br /&gt;
*[[The Shining One|Cleansing Flame]]&lt;br /&gt;
*[[Pearl dragon]]&lt;br /&gt;
&lt;br /&gt;
==Damnation==&lt;br /&gt;
[[Damnation]] is a hellish form of power. It works much like Smite - it always hits and does not check AC, but deals noticeably more damage. Damnation resistance will completely block all damage, but is a rare trait exclusive to monsters that can fire damnation in the first place.&lt;br /&gt;
&lt;br /&gt;
Sources:&lt;br /&gt;
*[[Call Down Damnation]]&lt;br /&gt;
*[[Hurl Damnation]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], partially irresistible fire/water/ice attacks were 55% / 40% / 40% resistible, respectively, instead of all being 50% resistable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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