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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Cross-train</id>
	<title>Cross-train - Revision history</title>
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	<updated>2026-08-03T02:54:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Cross-train&amp;diff=2194&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
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All melee weapon skills &amp;#039;&amp;#039;&amp;#039;cross-train&amp;#039;&amp;#039;&amp;#039; with at least one other weapon skill. When investing XP into the main skill, any cross-trained skills get a direct bonus equal to 40% of that XP. For example, if you put 10 skill points into Polearms, both Axes and Staves will get 4 skill points each for free.&lt;br /&gt;
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The following weapon skills cross-train with each other:&lt;br /&gt;
&lt;br /&gt;
*[[Short Blades]] and [[Long Blades]] cross-train each other.&lt;br /&gt;
*[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces &amp;amp; Flails]].&lt;br /&gt;
*[[Maces &amp;amp; Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]].&lt;br /&gt;
(Axes and Staves do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; cross-train each other, but cross-train the other [[strength]] weapons. Think about Maces &amp;amp; Flails and Polearms the same way.)&lt;br /&gt;
&lt;br /&gt;
[[Gnoll]]s do not benefit from cross-training.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Cross-training allows characters to switch between weapon types more easily, should they come across an attractive weapon. For example, if you trained Axes, but find an amazing [[demon trident]], you&amp;#039;ll already have some XP into Polearms due to cross-training. One common example is Short Blades -&amp;gt; Long Blades; a [[quick blade]] is useful, but less so against enemies with high [[AC]].&lt;br /&gt;
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Investing XP into a skill directly is more efficient than putting XP into a cross-trained skill with a [[manual]] boost.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], [[Slings (skill)]] crosstrained with [[Throwing]].&lt;br /&gt;
*Prior to [[0.15]], cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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