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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
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&amp;#039;&amp;#039;&amp;#039;Confusing Touch&amp;#039;&amp;#039;&amp;#039; is a level 3 [[Hexes]] spell which causes your melee attacks to inflict [[confusion]].&lt;br /&gt;
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[[Enchanter]]s start with this spell in their libraries.&lt;br /&gt;
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==Effect==&lt;br /&gt;
While the spell is active, your melee attacks focus only on touching the target - they deal 0 damage. [[Cleaving]] is disabled, but the [[reaching]] of [[Polearms]] still applies.&lt;br /&gt;
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If you hit, your melee attacks will cause [[confusion]] if you can overcome the target&amp;#039;s [[willpower]]. You can see your chance of affecting a particular monster by hovering over it with &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; while the spell is active.&lt;br /&gt;
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Confusing Touch applies its effect on the player for a duration of &amp;lt;code&amp;gt;10 + 1d(power)/5&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.30.1|spl-wpnench.cc|29}}&amp;lt;/ref&amp;gt; Casting the spell again will increase the duration. However, successfully bypassing willpower, or attempting to confuse a monster immune to confusion, will immediately end the spell (regardless of remaining duration). &amp;lt;!--Duration on monsters?---&amp;gt;&lt;br /&gt;
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==Strategy==&lt;br /&gt;
While confusion [[stab]]s aren&amp;#039;t nearly as powerful as those from [[Ensorcelled Hibernation]], Confusing Touch has multiple major benefits:&lt;br /&gt;
* Multiple confusion attempts (melee attacks) per cast. This makes Confusing Touch an MP efficient hex.&lt;br /&gt;
* Each hex attempt takes as long as your [[attack delay]] (not counting the turn used to cast the spell). For reference, a [[dagger]] at mindelay can attempt to confuse every 0.5 turn. If you need to make multiple hex attempts, Confusing Touch is somewhat turn efficient.&lt;br /&gt;
* Confusion lasts longer than sleep. Unlike sleep, confusion allows for multiple stab attempts. And while monsters can still act when confused, they are effectively disabled - they can&amp;#039;t use spells/abilities and have a hard time hitting you in melee.&lt;br /&gt;
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Overall, Confusing Touch is a fairly efficient hex. It works well, even at lower success rates. At 20% hex success, Confusing Touch may take 3 MP and 4 turns, while Ensorcelled Hibernation would take 10 MP and 5 turns. However, against low/no will opponents, Ensorcelled has an advantage - you don&amp;#039;t need a turn to &amp;quot;prepare&amp;quot; it. Also, Confusing Touch forces you to stay at melee range.&lt;br /&gt;
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[[Short Blades]] naturally combo with Confusing Touch. Short Blades attack quickly, thus applying the spell faster, and they make the most out of stabbing.&lt;br /&gt;
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While both Confusing Touch and [[Mephitic Cloud]] apply the same status condition, they have their differences. Mephitic Cloud checks [[HD]] and [[poison resistance]] instead of willpower, but its clouds can also affect the caster, and it makes considerably more [[noise]]. Confusing Touch, meanwhile, requires only one spell school instead of three (and Hexes is used by many spells convenient for stabber-type characters) and is quiet enough to barely attract attention. &lt;br /&gt;
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===Tips &amp;amp; Tricks===&lt;br /&gt;
*Confusing Touch only applies to melee attacks. If you need to do damage while the spell is still active, ranged attacks, spells, wands, and [[Invocations]] all still work.&lt;br /&gt;
*Since you need to stay at melee range, be wary of dangerous threats with decent willpower. Every turn you spend failing to confuse that [[hydra]] is another free turn for it to chew on you.&lt;br /&gt;
*Because Confusing Touch requires an extra turn to recast it between applications and only affects one creature, it is most effective in one-on-one fights. If you&amp;#039;re fighting multiple opponents, try to retreat into a corridor so only one of them can reach you at a time.&lt;br /&gt;
*Land-bound monsters can fall into nearby [[deep water]] or [[lava]] when confused, instantly killing them. Take advantage whenever possible. Note that this also destroys any items they were carrying.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], Confusing Touch increased melee [[to-hit]] by 1d([[Dexterity]]).&lt;br /&gt;
*Prior to [[0.28]], Confusing Touch did not automatically end if the target had infinite [[willpower]].&lt;br /&gt;
*Prior to [[0.25]], Confusing Touch was Level 1 and checked monster [[HD]] instead of [[magic resistance]], making it effective on a much wider array of monsters (including many that were otherwise entirely immune to Hexes).&lt;br /&gt;
*Prior to [[0.23]], Confusing Touch did not function when attacking with a weapon, making it much more awkward to use for most characters.&lt;br /&gt;
*Prior to [[0.19]], Confusing Touch was a level 2 spell.&lt;br /&gt;
*Prior to [[0.10]], Confusing Touch had a higher success rate.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
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