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	<title>Comestibles and satiation - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comestible&amp;#039;&amp;#039;&amp;#039; [[item]]s are, as the name implies, items that you can eat. They are very important, as almost all species need to eat, or they will grow hungry and eventually die of starvation. Luckily, there are plentiful sources of nutrition in the [[Dungeon]] for the resourceful adventurer.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hunger and food in Dungeon Crawl are rarely significant issues but, if ignored, can be fatal. Characters start with a satiated stomach, but grow steadily hungrier over time. Some races require less food than others, but all characters burn food more quickly when fighting and/or casting spells.&lt;br /&gt;
&lt;br /&gt;
[[Mummies]] and [[Vampire]]s do not need food, and are unable to consume any.&lt;br /&gt;
&lt;br /&gt;
==Types of Food==&lt;br /&gt;
Food is provided in two main forms: &amp;quot;permafood&amp;quot;, in the form of rations, and temporary chunks of raw flesh that rot over time.&lt;br /&gt;
&lt;br /&gt;
===Permafood===&lt;br /&gt;
Permafood refers to [[ration]]s which are found throughout the dungeon. They never rot like chunks do, so can be stored for future need.&lt;br /&gt;
&lt;br /&gt;
===Chunks of flesh===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chunks&amp;#039;&amp;#039;&amp;#039; are pieces of meat created by using the butcher (&amp;#039;&amp;#039;&amp;#039;c&amp;#039;&amp;#039;&amp;#039;) on freshly slain [[corpse]]s. The number of chunks that a corpse provides is somewhat random, but larger monsters generally provide more. Butchering a corpse always takes one turn (10 [[aut]]s). Chunks may be edible, or inedible (which only the inhuman [[Ghoul]] species can consume).&lt;br /&gt;
&lt;br /&gt;
Most [[species]] can eat chunks only when hungry. Being a [[carnivore]], [[Troll]], or wearing an [[amulet of the gourmand]] (after a delay) will let you eat chunks until you&amp;#039;re Engorged, and you&amp;#039;ll gain more nutrition from them. [[Spriggan]]s are completely herbivorous and can&amp;#039;t eat meat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Chunk type&lt;br /&gt;
! Monster&lt;br /&gt;
! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Clean&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Most monsters.&lt;br /&gt;
| No harmful side effects. Your satiation increases by 1,000 (more for a carnivore). They cannot be eaten by herbivores. Ghouls will be healed (1d5 − 1) + 1d(experience level) damage and restore 1 point of rotted HP.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Inedible&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Poisonous or otherwise toxic monsters, unnatural monsters, and [[Ghoul (monster)|ghoul-type]] [[undead]].&lt;br /&gt;
| Non-ghoul races cannot eat them, but ghouls get the effect of a regular chunk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Religious Restrictions====&lt;br /&gt;
[[Beogh]] and all of the [[good gods]] ([[Zin]], [[The Shining One]], [[Elyvilon]]) forbid their followers from cannibalism, or eating the meat of their own species. In addition, [[Zin]] forbids followers from eating monsters with [[:Category:Human intelligence|human]] levels of [[monster intelligence|intelligence]]. The game will not allow the player to butcher any forbidden corpses.&lt;br /&gt;
&lt;br /&gt;
[[Gozag Ym Sagoz]] imposes no formal dietary restrictions, but since it turns all corpses into gold, followers will not be able harvest chunks and must instead rely on permafood. Gozag does provide food [[shop]]s which the player will likely have to call on throughout the game to ensure they do not starve.&lt;br /&gt;
&lt;br /&gt;
==Nutritional values of food items==&lt;br /&gt;
Note that rations are less nutritious for both herbivores and carnivores. All food takes 1 turn to eat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The funky &amp;lt;span&amp;gt; tags here force the sort icon to not break the second line&amp;#039;s centering, by wrapping both lines in a solid block. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! Food&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Carnivore&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;Herbivore&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ration]] &lt;br /&gt;
| 3,400 || 1,900 || 1,900&lt;br /&gt;
|-&lt;br /&gt;
! Chunk of flesh&lt;br /&gt;
| 1,000 || 1,300 || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Satiation==&lt;br /&gt;
Your &amp;#039;&amp;#039;&amp;#039;satiation&amp;#039;&amp;#039;&amp;#039; level is determined by the number of nutrition units you have remaining. Most characters will use at least three food points per turn, and will use more if actively fighting. Using spells can incur [[spell hunger]], which can only be reduced by the player&amp;#039;s [[Intelligence]] and [[Spellcasting]] ability. Many special abilities also use up nutrition. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;#039;1&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!                           Label         !! Nutrition&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:darkred&amp;#039;   | Fainting      || 0 - 500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:red&amp;#039;       | Starving      || 501 - 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:gold&amp;#039;      | Near starving || 1,001 – 1,533&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:gold&amp;#039;      | Very hungry   || 1,534 – 2,066&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:gold&amp;#039;      | Hungry        || 2,067 – 2,600&lt;br /&gt;
|-&lt;br /&gt;
|            Satiated (nothing displayed) || 2,601 – 7,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:darkgreen&amp;#039; | Full          || 7,001 – 9,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:darkgreen&amp;#039; | Very full     || 9,001 – 11,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;#039;color:green&amp;#039;     | Engorged      || 11,001 – 12,000 (max)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effects of satiation===&lt;br /&gt;
*Engorged is the maximum hunger level, so you can&amp;#039;t eat beyond it.&lt;br /&gt;
*At Hungry or lower, non-carnivores are allowed to eat chunks.&lt;br /&gt;
*At Starving, you suffer a −3 penalty [[to hit]] when fighting, and the damage you inflict is reduced by (1d5 − 1). You cannot cast spells or use most abilities.&lt;br /&gt;
**If you are under 500 points of satiation (Fainting), there is a 1/40 chance that you will [[sleep|lose consciousness]] for 1d8 + 5 turns. &lt;br /&gt;
**If you fall to 0 points, you will automatically eat one ration if you are carrying any. Otherwise, your character will [[instant death|immediately die]] of starvation.&lt;br /&gt;
&lt;br /&gt;
Undead characters are handled differently:&lt;br /&gt;
*[[Mummy|Mummies]], [[Vampire]]s, and players under the [[Necromutation]] spell do not have a hunger clock and are not susceptible to the effects of hunger, nor can they consume food.&lt;br /&gt;
*[[Ghoul]]s cannot become Full no matter how much they eat; any food points accumulated above 6,999 are wasted. They cannot starve to death, but will gradually rot over time (and will rot much faster when Hungry or worse). Ghouls are still susceptible to [[spell hunger]], but unlike other species, they can cast spells and use abilities while starving. Eating chunks both repairs rot and restores some HP; rations do not provide these benefits, but help stave off rot from being hungry.&lt;br /&gt;
&lt;br /&gt;
===Other sources of satiation===&lt;br /&gt;
*[[Jiyva]] has a [[piety]]-dependent chance to give the player some nutrition whenever a slime eats an item, starting at **.&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
Each turn, the player uses a certain amount of food. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base hunger: 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is modified as follows:&lt;br /&gt;
&lt;br /&gt;
Species/mutations:&lt;br /&gt;
* [[Slow Metabolism]] −1 per level&lt;br /&gt;
* [[Fast Metabolism]] +1 per level&lt;br /&gt;
* [[Troll]] +3 (on top of their Fast Metabolism 3)&lt;br /&gt;
&lt;br /&gt;
If you are currently:&lt;br /&gt;
* Under the effects of the [[Regeneration]] spell +4&lt;br /&gt;
* Worshiping [[Cheibriados]] with at least 30 points of [[piety]]: Halved&lt;br /&gt;
&lt;br /&gt;
After all things are considered, &amp;#039;&amp;#039;&amp;#039;minimum hunger is still 1.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Base hunger rates by race ===&lt;br /&gt;
The &amp;quot;basic&amp;quot; hunger rate (taking account of racial factors and in-built mutations) that one can expect when playing a given race is listed below:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race          !! Hunger rate&lt;br /&gt;
|-&lt;br /&gt;
| [[Spriggan]]s  || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Felid]]s and [[Naga]]s    || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]s     || 9&lt;br /&gt;
|-&lt;br /&gt;
| Everyone else || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other sources of hunger===&lt;br /&gt;
Normal food consumption isn&amp;#039;t the only way to decrease satiation: fighting, abilities, and spells eat up sustenance, as well. Being a hungerless species/form means you don&amp;#039;t need to spend satiation.&lt;br /&gt;
&lt;br /&gt;
;Fighting&lt;br /&gt;
* Making a regular melee attack makes you consume an additional 3 points of satiation.&lt;br /&gt;
* Entering a [[berserk]] phase decreases your satiation level by 700 (be careful!). &lt;br /&gt;
* Taking damage from a [[hungry ghost]] has a 50% chance of decreasing your satiation by 1/4; if it hits you but does no damage, it still has a 5% chance of decreasing your satiation by 1/4.&lt;br /&gt;
&lt;br /&gt;
;[[Spell Hunger]]&lt;br /&gt;
:Casting a spell reduces your satiation level by an amount depending on the spell level, your [[Intelligence]], and your [[Spellcasting]] skill. This can be eliminated by [[wield]]ing a [[staff of energy]]. See [[Spell Hunger]] for more details.&lt;br /&gt;
&lt;br /&gt;
;Divine abilities&lt;br /&gt;
:Many invocable abilities cost satiation in addition to other costs such as [[piety]] or MP. These costs can all be found on the various [[god]]s&amp;#039; pages.&lt;br /&gt;
&lt;br /&gt;
;Natural abilities&lt;br /&gt;
:Several intrinsic abilities have a food cost. This cost is random in the following range, with a bias toward average value:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ability]]&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 51 – 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Draconian breath weapon]]s&lt;br /&gt;
| 126 – 250&lt;br /&gt;
|-&lt;br /&gt;
| Channeling&lt;br /&gt;
| 31 – 60&lt;br /&gt;
|-&lt;br /&gt;
| Fly&lt;br /&gt;
| 101 – 200&lt;br /&gt;
|-&lt;br /&gt;
| Hurl Damnation&lt;br /&gt;
| 201 – 400&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility&lt;br /&gt;
| 251 – 500&lt;br /&gt;
|-&lt;br /&gt;
| Spit Poison&lt;br /&gt;
| 41 – 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Evoking an ability from an item has the same satiation cost as if it was your own ability.&lt;br /&gt;
&lt;br /&gt;
;Cards&lt;br /&gt;
:Drawing the &amp;#039;Famine&amp;#039; card from the [[Deck of punishments]] (only possible when under [[penance]] with [[Nemelex Xobeh]]) sets your satiation level to 500 (Fainting).&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Chunks are the main food source of most characters. Ghastly as it may be to eat raw flesh straight from a corpse, taking advantage of them will allow you to stretch out your permafood and avoid starvation more easily.&lt;br /&gt;
*Certain spells and effects can directly generate chunks without wasting turns butchering. Most useful is [[Animate Skeleton]], which is very easy to cast and leaves chunks from any zombifiable monster with a skeleton, i.e. most living, corpse-leaving monsters other than [[list of arthropods|insects]]. Other effects that can leave chunks include [[wands of disintegration]], the high-level [[Conjurations]] spell [[Orb of Destruction]], and the aftereffects of [[Inner Flame]].&lt;br /&gt;
&lt;br /&gt;
==Retired food==&lt;br /&gt;
*[[0.21]]:&lt;br /&gt;
**[[File:Meat ration.png]] [[meat ration]], [[File:Bread ration.png]] [[bread ration]], [[File:Royal jelly (item).png]] [[royal jelly]], and [[File:Apple.png]] [[fruit]]; all merged into [[ration]]s, the only permafood item left.&lt;br /&gt;
*[[0.20]]:&lt;br /&gt;
**[[File:Beef jerky.png]] [[beef jerky]] and [[File:Pizza.png]] [[pizza]] were removed.&lt;br /&gt;
*[[0.15]]:&lt;br /&gt;
**[[File:Ambrosia.png]] [[ambrosia]], [[File:Honeycomb.png]] [[honeycomb]], [[File:Cheese.png]] [[cheese]], and [[File:Sausage.png]] [[sausage]] were removed.&lt;br /&gt;
**[[File:Apple.png]] [[apple]], [[File:Apricot.png]] [[apricot]], [[File:Banana.png]] [[banana]], [[File:Choko.png]] [[choko]], [[File:Grape.png]] [[grape]], [[File:Lemon.png]] [[lemon]], [[File:Lychee.png]] [[lychee]], [[File:Orange.png]] [[orange]], [[File:Pear.png]] [[pear]], [[File:Rambutan.png]] [[rambutan]], [[File:Snozzcumber.png]] [[snozzcumber]], [[File:Strawberry.png]] [[strawberry]], and [[File:Sultana.png]] [[sultana]] were merged into the universal &amp;quot;[[fruit]]&amp;quot; item.&lt;br /&gt;
&lt;br /&gt;
===Retired Chunks===&lt;br /&gt;
*[[0.21]]: Mutagenic chunks (caused 0-1 random [[mutation]]s)&lt;br /&gt;
*[[0.17]]: Poisonous chunks (inedible without rPois), putrefying chunks (caused [[rot]]).&lt;br /&gt;
*[[0.15]]: Contaminated chunks (less nutrition to non-sapovores), Contaminated + poisonous chunks (as contaminated, but also [[poison]]ed you)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.26]], the hunger system was completely removed. The food clock, which affected all species, except for [[mummies]] and [[vampire]]s, was replaced with the [[Zot clock]].&lt;br /&gt;
*Prior to [[0.24]], Vampires used blood from corpses/[[potions of blood]] to achieve a similar food conduct to other species. Fedhas&amp;#039; abilities required rations. Also, wielding a [[vampiric]] weapon required being at least &amp;quot;Full&amp;quot; unless you were undead and would immediately drain a large amount of satiation.&lt;br /&gt;
*Prior to [[0.19]], players could not go berserk if they were Very Hungry or worse.&lt;br /&gt;
*Prior to [[0.17]], certain monsters (like [[hungry ghost]]s) could eat [[corpse]]s from the floor.&lt;br /&gt;
*Prior to [[0.16]], chunks would turn into rotten chunks before rotting away completely; these could only be eaten by ghouls or with the [[Saprovore]] mutation. [[Potions of coagulated blood]] were also removed. &lt;br /&gt;
*Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]] and were less rewarding to non-saprovores.&lt;br /&gt;
*Prior to [[0.6]], turn hunger was not proportional to you.time_taken. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Hunger]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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