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	<title>Cloud - Revision history</title>
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	<updated>2026-08-03T05:41:12Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clouds&amp;#039;&amp;#039;&amp;#039; are temporary, non-solid dungeon features, which occupy tiles. Some clouds cause damage or status effects, while others do nothing more than block [[line of sight]]. Some areas of the dungeon will perpetually create clouds. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Clouds are non-solid, so they can be stood on. [[Blink]] can land you into any cloud, but [[teleport]]ation will never land you into a harmful cloud. Clouds will dissipate over time. However, player-generated clouds disappear the moment the cloud leaves your line-of-effect (similar to [[line of sight]], but they can dissipate behind transparent walls).&lt;br /&gt;
&lt;br /&gt;
Most types of clouds will prevent other clouds from being placed on its tile. For example, placing a cloud of smoke will prevent a more dangerous cloud from appearing on that tile. Note that atmospheric-type clouds and [[steam]] clouds can be replaced; no other type can.&lt;br /&gt;
&lt;br /&gt;
Regardless of other factors, players that follow [[Qazlal]] or wear the [[Robe of Clouds]] are immune to the harmful effects of all clouds. Opaque clouds still block sight, though.&lt;br /&gt;
&lt;br /&gt;
==Atmospheric==&lt;br /&gt;
Atmospheric clouds are merely decorative; they have no effect. Several varieties exist, including sparse dust, thin mist, or magical condensation. Non-opaque atmospheric clouds can be replaced by other clouds.&lt;br /&gt;
&lt;br /&gt;
Created by certain effects, usually part of the Dungeon floor or a [[vault]]. [[Jumping spider]]s leave behind clouds of dust, while [[Xom]] can give followers a trail of magical condensation.&lt;br /&gt;
&lt;br /&gt;
==Opaque==&lt;br /&gt;
Opaque clouds can block [[line of sight]]. Your line of sight stops after two opaque clouds in any direction. Many opaque clouds have no other special effect, but some have extra effects like damage or status effects.&lt;br /&gt;
&lt;br /&gt;
Like atmospheric clouds, there are multiple varieties of opaque clouds, including several colours of smoke, translocational energy, golden dust, salt, white fluffiness, and ink.&lt;br /&gt;
&lt;br /&gt;
They are somewhat rarer than atmospheric clouds. Translocational energy is created, in small amounts, by [[Translocations]] magic, [[teleport]]s, and [[summon]]s. [[Scrolls of fog]] create smoke, which spreads to adjacent tiles. Many effects like [[Dithmenos]]&amp;#039; Bleed Smoke, [[Wu Jian]]&amp;#039;s Heavenly Storm, and the [[Cloak of the Thief]] create opaque clouds.&lt;br /&gt;
&lt;br /&gt;
Unlike other clouds, a [[kraken]]&amp;#039;s ink will only affect water tiles.&lt;br /&gt;
&lt;br /&gt;
==Damaging==&lt;br /&gt;
===Steam===&lt;br /&gt;
Steam clouds are full of scaldingly hot mist. They inflict [[steam]] damage on anything standing on them. Creatures with rSteam or rF+ are immune to the cloud&amp;#039;s damage. In addition, these clouds are [[#Opaque|opaque]] and will block LOS.&lt;br /&gt;
&lt;br /&gt;
Steam clouds are created when [[Fire Magic]] (including a [[wand of flame]]) passes over [[water]], or when icy projectiles pass [[lava]]. It is also created when water is adjacent to lava, or in certain vaults.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(2d16)/2 - 1&amp;lt;/code&amp;gt; [[steam]] per turn&lt;br /&gt;
:Negated entirely by rSteam or rF+&lt;br /&gt;
&lt;br /&gt;
===Flame===&lt;br /&gt;
Clouds of flame are tiles which have caught on fire, which deal [[fire]] damage. Certain icy beams, like [[Bolt of Cold]], will put out flame clouds.&lt;br /&gt;
&lt;br /&gt;
Created by [[Fire Storm]], red draconian or [[Dragon Form]] breath attack, demonspawn with [[Ignite Blood]], [[Qazlal]] worshippers, or a [[condenser vane]]. [[Ignite Poison]] turns poison clouds into flames, and creates flames from [[Eringya&amp;#039;s Noxious Bog]]. The unrand [[salamander hide armour]] constantly creates flames around you.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(2d23)/2 + 9&amp;lt;/code&amp;gt; fire per turn (against players)&lt;br /&gt;
:&amp;lt;code&amp;gt;(2d16)/2 + 5&amp;lt;/code&amp;gt; fire per turn (against monsters)&lt;br /&gt;
:Resisted by rF+. Players with demonspawn mutation, [[Ignite Blood]] are immune.&lt;br /&gt;
&lt;br /&gt;
===Spreading flames===&lt;br /&gt;
Spreading flames are a special type of flame cloud, created when [[tree]]s are set on fire. They act like regular flames, but periodically create new flames in tiles next to them, potentially lighting other trees on fire.&lt;br /&gt;
&lt;br /&gt;
*Damage: Same as clouds of flame.&lt;br /&gt;
&lt;br /&gt;
===Freezing vapour===&lt;br /&gt;
Freezing clouds are tiles filled with brutally cold mist. They deal [[cold]] damage. It can be dispersed by strong [[Fire Magic]], such as [[Fireball]] or [[Bolt of Fire]].&lt;br /&gt;
&lt;br /&gt;
Created by the spell [[Freezing Cloud]], a [[condenser vane]], [[Qazlal]] worshippers, and the [[unrand]] axe [[Frostbite]]. [[Simulacra]] create an ice cloud when destroyed. For monsters, using [[Bolt of Cold]] over water, or the spell [[Glaciate]], creates frost clouds.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(2d23)/2 + 9&amp;lt;/code&amp;gt; cold per turn (against players)&lt;br /&gt;
:&amp;lt;code&amp;gt;(2d16)/2 + 5&amp;lt;/code&amp;gt; cold per turn (against monsters)&lt;br /&gt;
:Resisted by rC+. Players wielding [[Frostbite]] are immune.&lt;br /&gt;
&lt;br /&gt;
===Acidic fog===&lt;br /&gt;
Acidic fog is a hideously dangerous type which inflicts [[acid]] damage, and causes the [[corrosion]] status. Creatures with corrosion resistance are fully immune. Fortunately, monsters with rCorr are very rare outside of [[the Slime Pits]]&lt;br /&gt;
&lt;br /&gt;
Created by a [[condenser vane]] at high power.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(2d23)/2 + 9&amp;lt;/code&amp;gt; acid per turn (against players)&lt;br /&gt;
:&amp;lt;code&amp;gt;(2d16)/2 + 5&amp;lt;/code&amp;gt; acid per turn (against monsters)&lt;br /&gt;
:Negated entirely by rCorr.&lt;br /&gt;
&lt;br /&gt;
===Blessed fire===&lt;br /&gt;
Clouds of blessed fire burn with [[holy]], cleansing light. Deals more damage to [[demon]]s and the [[undead]]. Only creatures consecrated by or in service to the [[good gods]] are immune to their effects. In addition, these clouds are [[#Opaque|opaque]] and will block LOS.&lt;br /&gt;
&lt;br /&gt;
Created by [[pearl dragon]]s and [[ophan]]s. Appears in a few [[vault]]s.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(2d19)/2 + 7&amp;lt;/code&amp;gt; holy per turn (against players)&lt;br /&gt;
:&amp;lt;code&amp;gt;1d12 + 3&amp;lt;/code&amp;gt; holy per turn (against monsters)&lt;br /&gt;
:Affected by holy resistance.&lt;br /&gt;
&lt;br /&gt;
===Excruciating misery===&lt;br /&gt;
Clouds of excruciating misery deal 10% of the player&amp;#039;s max HP (15% for monsters) every turn spent in it. [[Negative energy resistance]] can reduce this to 6.6%, 3.3% and 0% respectively for every level of rN+.&lt;br /&gt;
[[Torment resistance]] has no effect on these clouds, and unlike [[torment]] this damage can be directly lethal.&lt;br /&gt;
&lt;br /&gt;
Created by the [[condenser vane]], [[March of Sorrows]], [[Mourning Wail]], and [[weeping skull]]s.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;(10% of player&amp;#039;s max health)&amp;lt;/code&amp;gt; negative energy per turn (against players)&lt;br /&gt;
:&amp;lt;code&amp;gt;15% of monster&amp;#039;s max health&amp;lt;/code&amp;gt; negative energy per turn (against monsters)&lt;br /&gt;
:Resisted by rN+.&lt;br /&gt;
&lt;br /&gt;
===Spectral flames===&lt;br /&gt;
Spectral flames burn with the chill fires of undeath. They deal partially-irresistible [[negative energy]] damage. In addition, they summon [[spectral thing]]s, which immediately attack creatures hostile to the cloud&amp;#039;s creator. [[Undead]] creatures are immune to the damage.&lt;br /&gt;
&lt;br /&gt;
Spectral flames are only ever created by monsters: [[ghost crab]]s and [[revenant]]s can both create banks of spectral fire.&lt;br /&gt;
&lt;br /&gt;
*Damage per turn: &amp;lt;code&amp;gt;(2d15)/2 + 3&amp;lt;/code&amp;gt; partial negative energy&lt;br /&gt;
:Undead and [[Yredelemnul]] worshippers are immune to damage.&lt;br /&gt;
&lt;br /&gt;
===Thunder===&lt;br /&gt;
Clouds of thunder (storm clouds) deal electric damage, and are resisted by electricity resistance.&lt;br /&gt;
&lt;br /&gt;
Created by  [[condenser vane]]s, [[Qazlal]] worshippers, or the [[unrand]] [[robe of Clouds]].&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;?&amp;lt;/code&amp;gt; electric per turn (~18 dmg/turn average)&lt;br /&gt;
:Resisted by rElec.&lt;br /&gt;
&lt;br /&gt;
===Blastmotes===&lt;br /&gt;
Created by the spell, [[Volatile Blastmotes]]. When a creature steps on its tile, or when hit by [[Fire Magic]], it will explode, dealing damage and pushing back any creatures in adjacent tiles.&lt;br /&gt;
&lt;br /&gt;
*Damage: See [[Volatile Blastmotes]]&lt;br /&gt;
&lt;br /&gt;
===Whirling frost===&lt;br /&gt;
Clouds of whirling frost are created by the spell, [[Polar Vortex]]. They deal heavy, partially irresistible cold damage, lift creatures into [[flight]], and cause creatures to move counter-clockwise around the caster. In addition, they can destroy trees.&lt;br /&gt;
&lt;br /&gt;
*Damage: See [[Polar Vortex]]&lt;br /&gt;
:50% resisted by rC+.&lt;br /&gt;
:Creatures who are currently casting Polar Vortex are immune.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
===Calcifying dust===&lt;br /&gt;
Clouds of calcifying dust inflict the [[Petrify]]ing status on any creature that stands on them. [[Nonliving]] or [[insubstantial]] creatures are immune. In addition, these clouds are [[#Opaque|opaque]] and will block LOS.&lt;br /&gt;
&lt;br /&gt;
Players can only be affected by these clouds if they end their turn inside one. If you move outside of dust the moment it appears, then you won&amp;#039;t get petrified.&lt;br /&gt;
&lt;br /&gt;
[[Catoblepas|Catoblepae]] belch forth clouds of calcifying dust at their prey, affecting friend and foe alike (though are immune to the effects themselves).&lt;br /&gt;
&lt;br /&gt;
===Noxious fumes===&lt;br /&gt;
Clouds of noxious fumes (also known as mephitic clouds) are mildly toxic and foul-smelling gases. Anything caught in one is [[confusion|confused]] for several turns; creatures with higher [[HD]] are less likely to be confused. Can be turned into flame clouds via [[Ignite Poison]].&lt;br /&gt;
&lt;br /&gt;
Created by the [[Mephitic Cloud]] spell, [[condenser vane]], green player [[draconian]] breath, and [[swamp drake]]s.&lt;br /&gt;
&lt;br /&gt;
*Status: &amp;lt;code&amp;gt;(21 - [[HD]]) in 21&amp;lt;/code&amp;gt; chance to confuse monsters.&lt;br /&gt;
:rPois gives immunity&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison clouds are tiles filled with highly [[poison]]ous gas. Creatures with poison resistance are fully immune. Can be turned into flame clouds via [[Ignite Poison]].&lt;br /&gt;
&lt;br /&gt;
Created by a [[scroll of poison]], [[condenser vane]]s, or player [[naga]]s with the [[Spit Poison]] 2 mutation. [[Swamp dragon]]s, [[gold dragon]]s, enemy [[green draconian]]s, and [[green death]]s breathe these.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;1d10 - 1&amp;lt;/code&amp;gt; poison (direct damage)&lt;br /&gt;
:Additional poison status&lt;br /&gt;
:rPois gives immunity&lt;br /&gt;
&lt;br /&gt;
===Miasma===&lt;br /&gt;
Clouds of miasma (also known as foul pestilence) are dangerous banks of corrupt fog. Vulnerable creatures take damage, are [[poison]]ed, and become [[slow]]ed. [[Nonliving]] and [[undead]] creatures are immune; poison resistance stops the poison, and [[stasis]] stops the slow.&lt;br /&gt;
&lt;br /&gt;
You can create miasma clouds with [[Cigotuvi&amp;#039;s Dreadful Rot]] or the demonspawn mutation, [[Foul Stench]]. [[Death drake]]s, [[ushabti]]u, and [[putrid mouth]]s can breathe them. [[Tainted leviathan]]s and some [[pandemonium lord]]s generate a ring of miasma, and [[curse toe]]s leave them behind when moving. They can appear in certain [[Swamp]]:4 vaults.&lt;br /&gt;
&lt;br /&gt;
*Damage: &amp;lt;code&amp;gt;1d12 - 1&amp;lt;/code&amp;gt; poison (direct damage)&lt;br /&gt;
:Additional poison status.&lt;br /&gt;
:rMiasma gives immunity, as does demonspawn mutation [[Foul Stench]].&lt;br /&gt;
&lt;br /&gt;
===Mutagenic fog===&lt;br /&gt;
Mutagenic fog is composed of raw, uncontrolled magic. These clouds inflict heavy [[magic contamination]] to players, which can cause [[bad mutation]]s. Monsters are instead [[polymorph]]ed every turn they stay inside one.&lt;br /&gt;
&lt;br /&gt;
These clouds are usually only found in vaults. [[Cigotuvi&amp;#039;s Fleshworks]] in particular has several rooms filled with mutagenic fog.&lt;br /&gt;
&lt;br /&gt;
===Seething chaos===&lt;br /&gt;
Formed from the unpredictable forces of pure [[chaos]], clouds of seething chaos produce effects similar to being hit with a weapon of chaos on any creature that enters them.&lt;br /&gt;
&lt;br /&gt;
Created by [[apocalypse crab]]s, and appear when a [[chaos spawn]] is killed or when you burn a [[wall#Demonic_Trees|demonic tree]].&lt;br /&gt;
&lt;br /&gt;
===Degeneration===&lt;br /&gt;
Clouds of degeneration rapidly wither creatures that stand in them, repeatedly inflicting the effects of a [[potion of degeneration]].&lt;br /&gt;
&lt;br /&gt;
Spawns in the [[wizlab]], [[Alistair&amp;#039;s Party Mansion]].&lt;br /&gt;
&lt;br /&gt;
===Rain===&lt;br /&gt;
Rain clouds create [[water]] over time. Solid ground becomes shallow water, and shallow water becomes deep water. This effect is temporary. Does not harm creatures.&lt;br /&gt;
&lt;br /&gt;
Only created by [[sky beast]]s, who create rain when turning invisible or becoming visible again.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{CBA|0.33|two new types of clouds will be added:}}&lt;br /&gt;
**Clouds of bats that deal irresistible damage to any non-undead while putting them to sleep.&lt;br /&gt;
**Clouds of rust that inflict [[corrosion]] and [[weak]]en anyone standing in them.&lt;br /&gt;
:Also, clouds will be able to overwrite clouds of the same type with less remaining duration.&lt;br /&gt;
*In [[0.32]], clouds of magnetised fragments were added as a part of the [[Magnavolt]] spell.&lt;br /&gt;
*Clouds of [[negative energy]] were replaced with clouds of excruciating misery in [[0.31]]. Also, now no opaque or harmful cloud, except for steam, can be overwritten by other clouds.&lt;br /&gt;
*Prior to [[0.30]], clouds of thunder would create &amp;quot;strikes of thunder&amp;quot;; they dealt less damage over time, but caused a damaging thunder strike every so often. This was bugged, where faster actions would trigger lightning strikes less often. Also, the &amp;quot;smouldering flames&amp;quot; cloud, created by [[Conjure Flame]], was removed.&lt;br /&gt;
*Prior to [[0.28]], noxious fumes dealt minor poison damage, and clouds of degeneration did not exist. Also, rain and storm clouds would cause rain, which hurt water-vulnerable creatures.&lt;br /&gt;
*Prior to [[0.27]], [[unbreathing]] protected against certain clouds. The [[Hurl Damnation (mutation)|Hurl Damnation]] [[demonspawn mutation]] provided flaming cloud immunity. Thunder clouds would create loud noises. Also, in this version, [[Tornado]]es were replaced with [[Polar Vortex|Polar Vortices]]&lt;br /&gt;
*Prior to [[0.19]], player-created clouds did not vanish instantly when out-of-sight, instead they just dissipated faster.&lt;br /&gt;
*Prior to [[0.15]], clouds of mutagenic fog directly caused mutations rather than causing heavy [[magical contamination]].&lt;br /&gt;
*Prior to [[0.14]], clouds could be placed outside of the caster&amp;#039;s [[line of sight|LOS]], and lasted normal duration. 0.14 also added clouds of negative energy, thunder, and acid.&lt;br /&gt;
*[[0.13]] added spectral flames.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeon Features]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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