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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Cleaving</id>
	<title>Cleaving - Revision history</title>
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	<updated>2026-08-04T10:49:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Cleaving&amp;diff=1396&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:10:51Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;cleaving&amp;#039;&amp;#039;&amp;#039; effect, found mostly on [[Axes]], allows you to strike every adjacent opponent at the same time. Cleaving occurs each time you make a melee attack with an axe, [[lochaber axe]], while in [[Storm Form]], or during [[Xom]]&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Cleave&amp;#039;&amp;#039;&amp;#039; status. While axes aren&amp;#039;t the most ideal weapon for taking out powerful single targets, they outperform all other weapons when it comes to dealing with swarms of opponents.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Whenever you attack a target, you also attack all tiles adjacent to you with a x0.7 penalty to damage:&lt;br /&gt;
&lt;br /&gt;
 .....&lt;br /&gt;
 .sPs.&lt;br /&gt;
 .s@s.&lt;br /&gt;
 .sss.&lt;br /&gt;
 .....&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;@ = You&lt;br /&gt;
 P = Primary target (100% damage)&lt;br /&gt;
 s = Secondary targets (70% damage, no aux attacks)&lt;br /&gt;
 . = Tile unaffected by your attack&lt;br /&gt;
&lt;br /&gt;
In addition, you only make [[auxiliary attack]]s against the &amp;quot;primary&amp;quot; target. Each monster&amp;#039;s damage is calculated separately: you can miss some targets while hitting others, or deal more damage to a secondary target simply due to luck.&lt;br /&gt;
&lt;br /&gt;
This effect ignores friendly units, even when [[confuse]]d. Note that you can still confusedly hit an ally as a primary target. Cleaving completely ignores walls and other [[dungeon features]]; you&amp;#039;ll always hit every tile adjacent to you.&lt;br /&gt;
&lt;br /&gt;
===Reach-cleave===&lt;br /&gt;
When making 7 attacks in a row with the [[sundering]] brand, making a [[reach]]ing attack with Xom&amp;#039;s Cleave status, or making an attack with the [[lochaber axe]], cleaving will hit all targets within 2 tiles:&lt;br /&gt;
 .......&lt;br /&gt;
 .ssPss.&lt;br /&gt;
 .sssss.&lt;br /&gt;
 .ss@ss.&lt;br /&gt;
 .sssss.&lt;br /&gt;
 .sssss.&lt;br /&gt;
 .......&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 P = Primary target (100% damage)&lt;br /&gt;
 s = Secondary targets (70% damage)&lt;br /&gt;
&lt;br /&gt;
[[Aqua Form]] does not boost cleaving range (you attack the primary target + any targets cleaving would otherwise hit; up to 9 monsters total without another source of reach). Similarly, [[Rift]] with the Cleave status only gets to hit the primary target and all monsters within range-2.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Even if you have cleaving, &amp;#039;&amp;#039;&amp;#039;it&amp;#039;s better to fight 1v1 or in hallways than to let yourself get surrounded&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*When fighting 1 adjacent monster, you&amp;#039;ll deal 100% damage, and the monster deals 100% damage.&lt;br /&gt;
*When fighting 2 adjacent monsters, you&amp;#039;ll deal 170% damage, but the monsters deal 200% damage.&lt;br /&gt;
&lt;br /&gt;
The more monsters adjacent, the worse the comparison gets. That being said, sometimes you can&amp;#039;t help but be surrounded. For example, you could be swarmed by fast enemies, or encounter a pack with no nearby hallway. When you&amp;#039;re &amp;#039;&amp;#039;forced&amp;#039;&amp;#039; to be adjacent to multiple enemies, cleaving is great to have.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*For cleaving to matter, you&amp;#039;ll need to be facing multiple opponents. As such, physical tank characters have the best time with it. Don&amp;#039;t skimp on defenses (HP, AC, EV). &lt;br /&gt;
**Cleaving combos well with the [[vampiric]] brand, as well as gods that heal on kill ([[Makhleb]] against all non-summoned enemies, [[TSO]] against evil enemies).&lt;br /&gt;
*If a gang of opponents seems too dangerous to deal with all at once, don&amp;#039;t be afraid to use stair dancing and corridors to limit yourself to one opponent at a time.&lt;br /&gt;
*While it may seem thematic to [[tab]] through monsters, it&amp;#039;s better to manually target. Autofight&amp;#039;s attack decision is rarely optimal.&lt;br /&gt;
*Cleaving can help against [[invisible]] monsters. If you don&amp;#039;t know a monster&amp;#039;s precise location, swing with &amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ctrl + direction&amp;#039;&amp;#039;&amp;#039;. This removes the guesswork involved in attacking unseen foes.&lt;br /&gt;
*Unless you worship [[Fedhas]], you&amp;#039;ll attack any [[plant]]s or [[fungi]] in your vicinity. Don&amp;#039;t expect them to provide cover for long.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], cleaving didn&amp;#039;t work under confusion.&lt;br /&gt;
*Prior to [[0.16]], cleaving could not go through walls; it would rotate from the main target in both rotational directions (until the halfway point), checking walls in the way. If there was a wall in the way, you couldn&amp;#039;t hit targets past it. Secondary targets also took 75% instead of 70% damage.&lt;br /&gt;
*Prior to [[0.15]], cleaving would not target the tile directly behind your primary target.&lt;br /&gt;
*Cleaving was implemented in [[0.12]], where it accompanied a drop in base damage for the three most powerful axes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Axes]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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