<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Chaos</id>
	<title>Chaos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Chaos"/>
	<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Chaos&amp;action=history"/>
	<updated>2026-08-04T08:47:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Chaos&amp;diff=576&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Chaos&amp;diff=576&amp;oldid=prev"/>
		<updated>2026-06-16T09:08:22Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{flavour|Each time it hits an enemy, it has a different, random effect.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chaos&amp;#039;&amp;#039;&amp;#039; is a [[brand]] that [[weapon]]s may have. Each attack produces a random effect, many of which imitate other brands.&lt;br /&gt;
&lt;br /&gt;
==Possible effects==&lt;br /&gt;
Chaos-branded attacks randomly choose a useful effect from the following list. For example, the flaming brand cannot be chosen if the defender is fire-immune, and vampiricism cannot be chosen if the attacker is at full health. If a useless effect is chosen, it is re-rolled. These effects do not check [[willpower]].&amp;lt;ref&amp;gt;{{source ref|0.31.0|attack.cc|590}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.31.0|attack.cc|780}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Probability&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Probability&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Effect&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Probability&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2|[[Brand]]s !! colspan=2|Good special effects !! colspan=2|Potentially dangerous special effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Flaming]] || 13.7% &lt;br /&gt;
|[[Confuse]] || 1.96%&lt;br /&gt;
|[[Might]] || 1.96%&lt;br /&gt;
|-&lt;br /&gt;
|[[Freezing]] || 13.7%&lt;br /&gt;
|[[Slow]] || 1.63%&lt;br /&gt;
|[[Haste]] || 1.96%&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrocution]] || 13.7%&lt;br /&gt;
|[[Weak]]en || 1.63%&lt;br /&gt;
|[[Resistance]]** || 1.63%&lt;br /&gt;
|-&lt;br /&gt;
|[[Venom]] || 13.7%&lt;br /&gt;
|[[Vulnerability (status effect)|Halve willpower]] || 1.63%&lt;br /&gt;
|[[Frenzy]] || 0.82%&lt;br /&gt;
|-&lt;br /&gt;
|[[Draining]] || 6.85%&lt;br /&gt;
|[[Vitrify]] || 0.82%&lt;br /&gt;
|[[Blink]] || 0.82%&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampiricism]] || 6.85%&lt;br /&gt;
|[[Corrosion|Corrode]] || 0.82%&lt;br /&gt;
|[[Polymorph]] || 0.33%&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy wrath]] || 6.85%&lt;br /&gt;
|[[Sleep]] || 0.49%&lt;br /&gt;
||Create hostile clone || 0.11%&lt;br /&gt;
|-&lt;br /&gt;
|[[Antimagic]]|| 6.85%&lt;br /&gt;
|[[Paralyse]] for 1 turn || 0.49%&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Special effects&amp;#039;&amp;#039;&amp;#039;|| 17.8%&lt;br /&gt;
|[[Petrify]] || 0.49%&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
|||&lt;br /&gt;
|Ensnare in a [[web]]* || 0.49%&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
|||&lt;br /&gt;
|Create allied or neutral clone*** || 0.05%&lt;br /&gt;
|||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be chosen even if the defender is immune to webs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Cannot be chosen if the defender is immune to any of fire, cold, electricity, poison, or acid.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Equal chance of allied or neutral.&lt;br /&gt;
&lt;br /&gt;
Overall, there is an 82.2% chance to pick a damaging brand, vampiricism, or antimagic. There&amp;#039;s a 10.5% chance of a good special effect, and a 7.3% chance of a potentially dangerous special effect.&lt;br /&gt;
&lt;br /&gt;
Additionally, each strike with the chaos brand has a 1% chance to apply the [[reaping]] effect to its damage.&amp;lt;ref&amp;gt;{{source ref|0.31.0|attack.cc|910}}&amp;lt;/ref&amp;gt; This may result in raising slain enemies as allied [[zombie]]s, depending on the total reaping damage.&lt;br /&gt;
&lt;br /&gt;
[[God]]s will disapprove of any effects you might call that offend them ([[evil]] effects for the [[good god]]s, haste for [[Cheibriados]]). [[Zin]] abhors chaos, regardless of its effect.&lt;br /&gt;
&lt;br /&gt;
==Occurrence==&lt;br /&gt;
Chaos is a rare brand from a [[scroll of brand weapon]]; this is the only way for [[ranged weapon]]s to receive this brand. Chaos weapons may be gifted by [[Xom]] (though not necessarily to the player), and various Xom altar [[vault]]s have chaotic weapons. [[Crazy Yiuf]] always wields a [[quarterstaff]] of chaos, and [[Psyche]] often has a dagger of chaos.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Chaos is a fickle mistress. When you&amp;#039;re using chaos, it can [[slow]] or [[petrify]] your enemies, essentially killing them... or it can [[haste]] and [[frenzy]] them, turning them into much greater threats. While chaos is more likely to help you (the attacker), given enough time, you&amp;#039;ll eventually end up &amp;#039;misfiring&amp;#039;. In the early game, chaos is especially risky, since you&amp;#039;ll be unlikely to handle the worst effects from it. However, even in the late game, hasting monsters is no joke.&lt;br /&gt;
&lt;br /&gt;
If you do decide to use chaos, prefer weapons with fast attack speed (such as [[quick blade]]s and [[demon whip]]s), which get to inflict chaos effects (that are &amp;#039;&amp;#039;usually&amp;#039;&amp;#039; good for the player) more often. It can also be nice on [[Ranged Weapons]], because if you buff an enemy, you&amp;#039;ll have space to react. Because no enemy can resist chaos, it&amp;#039;s a brand that&amp;#039;s viable even in [[Zot]], provided you can handle the potential negative outcomes.&lt;br /&gt;
&lt;br /&gt;
Monster with chaos, in turn, may put you to [[sleep]], briefly [[paralyse]] you, [[berserk]] you, etc., leading to potentially fatal situations. Great care should be taken against enemies with chaos attacks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]]: &lt;br /&gt;
**[[Distortion]] was a possible brand choice for chaos, meaning that chaos attacks could cause banishment. &lt;br /&gt;
**Chaos-inflicted paralysis could last multiple turns.&lt;br /&gt;
**Certain status effects like confusion and paralysis checked willpower. &lt;br /&gt;
**Weakness, corrosion, vulnerability, vitrification, sleep, and ensnaring were not possible effects, berserk was possible instead of frenzy, and chaos could turn monsters into [[shapeshifter]]s or grant [[agility]]. Also, chaos attacks could clone monsters (including their equipment) instead of creating durably summoned copies.&lt;br /&gt;
*Prior to [[0.30]], chaos attacks could make the target [[invisible]] instead of giving resistance to elements.&lt;br /&gt;
*Prior to [[0.25]], chaos could inflict random [[miscast effect]]s instead of the might and agility effects.&lt;br /&gt;
*Prior to [[0.20]], there was a rare chance of healing the target.&lt;br /&gt;
*Prior to [[0.19]], invalid effects could still be rolled with reduced probability.&lt;br /&gt;
*Prior to [[0.18]], ranged weapon ammo could have brands, including the chaos brand.&lt;br /&gt;
*Between [[0.16]] and [[0.18]], the chaos brand could move nearby stairs.&lt;br /&gt;
*Prior to [[0.14]], weapons of chaos could [[shaft]] or [[polymorph]] the attacker. Also, gods would forgive the player for disliked effects produced by chaos effects.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>