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	<title>Channeling spell - Revision history</title>
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	<updated>2026-08-02T17:17:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Channeling_spell&amp;diff=1702&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:32Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;For passive MP recovery, see [[Channeling]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Channeling spells&amp;#039;&amp;#039;&amp;#039; are a group of spells that can be recast (&amp;quot;channeled&amp;quot;) on subsequent turns by [[wait]]ing (with &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;). They include:&lt;br /&gt;
*[[Searing Ray]]&lt;br /&gt;
*[[Flame Wave]]&lt;br /&gt;
*[[Launch Clockwork Bee]]&lt;br /&gt;
*[[Maxwell&amp;#039;s Capacitive Coupling]]&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
After casting a channeling spell, it can be channeled by [[wait]]ing. Depending on the exact spell, channeling can cause the spell to cast again or progress the spell&amp;#039;s timer. Doing so counts as waiting for the purposes of the [[acrobat]] property.&lt;br /&gt;
&lt;br /&gt;
The exact mechanics vary by spell:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Searing Ray&amp;#039;&amp;#039;&amp;#039;: Channeling will recast the spell, dealing the same damage but costing 1 MP per channel. Can be channeled 3 times per original cast.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Flame Wave&amp;#039;&amp;#039;&amp;#039;: Channeling will recast the spell, dealing the same damage, increasing the spell&amp;#039;s radius by 1, but costing 1 MP per channel. Can be channeled 2 times per original cast, or 3 times with [[Vehumet]]&amp;#039;s range boost.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Launch Clockwork Bee&amp;#039;&amp;#039;&amp;#039; Channeling the spell is used as a timer; once the channeling ends, the clockwork bee is created. Requires an original cast + 3 turns of channeling.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Maxwell&amp;#039;s Capacitive Coupling&amp;#039;&amp;#039;&amp;#039;: Channeling the spell is used as a timer; once the channeling ends, the instant kill occurs. Requires a [[spellpower]]-dependent channeling time.&lt;br /&gt;
&lt;br /&gt;
Being moved by any effect (an [[elephant]]&amp;#039;s trampling attack, the [[Primal Wave]] spell, an unintentional [[blink]], etc.) ends the channel, as does [[Silence]]. [[Paralysis]], [[confusion]], [[sleep]], and full [[petrification]] will pause channeling. &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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