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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Channeling</id>
	<title>Channeling - Revision history</title>
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	<updated>2026-08-02T17:17:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Channeling&amp;diff=149&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:07:30Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
&amp;#039;&amp;#039;For spells like [[Searing Ray]] with an effect that requires several turns of focus, see [[Channeling spell]].&amp;#039;&amp;#039;&lt;br /&gt;
{{flavour|Dramatically increases the user&amp;#039;s regeneration of magical power for a duration that increases with Invocations skill.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Channeling&amp;#039;&amp;#039;&amp;#039; is the act of passively restoring MP to a character, as opposed to using a single-turn action like the [[Sublimation of Blood]] spell to restore MP. There are two types: Active Channeling (which require the use of an activated ability), and Passive Channeling (which comes from equipment and happens without the player&amp;#039;s input).&lt;br /&gt;
&lt;br /&gt;
[[Djinn]] do not use MP and cannot make use of any form of channeling.&lt;br /&gt;
&lt;br /&gt;
==Active Channeling==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Channel Magic&amp;#039;&amp;#039;&amp;#039; is an [[ability]] that allows worshipers of [[Sif Muna]] to restore [[MP]] much more quickly. Followers gain this ability at 1* [[piety]]. &lt;br /&gt;
&lt;br /&gt;
{{crawlquote|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Success rate:&amp;#039;&amp;#039;&amp;#039; (60 + 4*[[Invocations]])/100 + [[Piety]]/25&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MP Recovered:&amp;#039;&amp;#039;&amp;#039; 3-5 per turn for (3 + 2d(2/3 * Invocations)/2) turns, average (3 + Invocations/3) turns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Passive Channeling==&lt;br /&gt;
[[Orb]]s of [[energy]] can passively recover MP. On a successful cast, there is a &amp;lt;code&amp;gt;15 * 30*Evocations/27&amp;lt;/code&amp;gt; chance to recover MP, and on miscast, the chance is 100%. However, it increases your &amp;#039;&amp;#039;raw&amp;#039;&amp;#039; [[spell failure]] chance by +10%.&lt;br /&gt;
&lt;br /&gt;
Note that this does not mean that your spell failure actually increases by +10%, as it is modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. For example:&lt;br /&gt;
*If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.&lt;br /&gt;
*If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.&lt;br /&gt;
*For spells with 1% failure, it varies. A 1% failure might increase to 2% or 9% actual failure, depending on how much skill you have.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.34]], passive channeling did not depend on Evocations.&lt;br /&gt;
*In [[0.30]], passive channeling was reworked. Prior to this version, you had a &amp;lt;code&amp;gt;Sources * Evocations / 108&amp;lt;/code&amp;gt; (orb of energy: 2 sources ; [[staff of Wucad Mu]]: 3) to succeed. If you succeeded, you had a &amp;lt;code&amp;gt;1 / (Evocations - MP cost)&amp;lt;/code&amp;gt; to backfire, either draining 1-5 points of intelligence or inflicting [[confusion]]. As Wucad Mu is now an orb, you are physically unable to stack channeling.&lt;br /&gt;
*In [[0.28]], the ability to stack multiple sources of passive channeling was added, along with the [[orb]] of [[energy]]. Success rate per source decreased, but all items count towards multiple sources.&lt;br /&gt;
*Prior to [[0.27]], the staff of Wucad Mu&amp;#039;s success rate was &amp;lt;code&amp;gt; Evocations / 81&amp;lt;/code&amp;gt; (buffed to &amp;lt;code&amp;gt; Evocations / 54&amp;lt;/code&amp;gt;), and backfiring did not refund MP.&lt;br /&gt;
*Prior to [[0.26]], you could actively channel magic by e&amp;#039;&amp;#039;&amp;#039;v&amp;#039;&amp;#039;&amp;#039;oking a [[staff of energy]]; compared to other active channeling items, this provided fewer MP but could not backfire. The staff of Wucad Mu could also channel magic in this way.&lt;br /&gt;
*Prior to [[0.25]], a [[crystal ball of energy]] could be used as a high-risk way to restore MP, much like the staff of Wucad Mu.&lt;br /&gt;
*Prior to [[0.24]], Channel Magic was Sif Muna&amp;#039;s *** ability.&lt;br /&gt;
*Prior to [[0.19]], Sif Muna instead granted &amp;#039;&amp;#039;&amp;#039;Channel Energy&amp;#039;&amp;#039;&amp;#039;, which was a repeatably usable ability, not a duration. With each use, it restored a small amount of MP (depending on Invocations skill) and cost [[hunger]] but no piety.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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