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	<title>Chain Lightning - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Chain Lightning&lt;br /&gt;
|formula = 3d(2*Power/3) [[electricity]]&lt;br /&gt;
|maxdmg = 3d133&lt;br /&gt;
|maxsp = 200&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = LOS&lt;br /&gt;
|tohit = Automatic&lt;br /&gt;
|special = Partially irresistible&lt;br /&gt;
|hit_type = normal&lt;br /&gt;
|dam_calculator = calcdice&lt;br /&gt;
|dam_numdice = 3&lt;br /&gt;
|dam_adder = 0&lt;br /&gt;
|dam_num = 2&lt;br /&gt;
|dam_denom = 1}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Lightning&amp;#039;&amp;#039;&amp;#039; is a devastating, but unwieldy level 9 [[Conjurations]]/[[Air Magic]] spell which unleashes a massive surge of [[electricity]]. It has a tendency to damage the caster, but they receive a great reduction in damage.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
There is no way to aim Chain Lightning. When cast, it creates an &amp;quot;arc&amp;quot; of lightning, which strikes the nearest valid target (randomly chosen if multiple targets are equally close). It then creates another arc; each consecutive arc will hit everyone within 3 squares of any previous target, that 1. hasn&amp;#039;t been hit before, and 2. is in [[LOS]]. This continues until there are no valid targets.&lt;br /&gt;
&lt;br /&gt;
Each arc deals two-thirds the damage of the previous arc. The initial strike deals full damage only at point-blank range, with the damage reduced to x2/3 from range 2 to 4, and x4/9 from range 5 to 7. Half of the spell&amp;#039;s damage is irresistible, and only half of the target&amp;#039;s AC applies.&lt;br /&gt;
&lt;br /&gt;
The caster can be hit by their own spell, but takes only 1/6 damage. With rElec, this damage is almost negligible, and even without rElec it doesn&amp;#039;t do much (expect 10-20). The caster&amp;#039;s [[allies]] are not protected from this spell (unless they are protected from &amp;#039;&amp;#039;all&amp;#039;&amp;#039; damage, such as [[Hepliaklqana]] ancestor or [[Fedhas]] plants).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Chain Lightning deals incredible damage against single targets, without the delays of [[Maxwell&amp;#039;s Capacitive Coupling]]. It also works nicely as an area-of-effect spell: arcs will hit targets, close or far, for decent damage, and it doesn&amp;#039;t get weaker when hitting more targets. The optimal cast is when you are against 1 (or more) adjacent opponents, with a dense pack of monsters nearby.&lt;br /&gt;
&lt;br /&gt;
At moderate spell power, Chain Lightning can take out powerful uniques in 2-3 castings. At max spell power, it becomes one of the most potent damage sources in the game, bolstered by it partially ignoring electricity resistance.&lt;br /&gt;
&lt;br /&gt;
However, as a level 9 spell, it&amp;#039;s tough to cast for a typical 3 rune character. Worshippers of [[Ashenzari]], [[Vehumet]] and/or those with high [[aptitude]] in magic ([[Tengu]] especially) are best suited to use this spell, while other characters may want to settle for spells like [[Plasma Beam]], [[Bombard]], and Maxwell&amp;#039;s Capacitive Coupling.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Wielding a [[staff of air]] provides a significant boost to damage, &amp;#039;&amp;#039;and&amp;#039;&amp;#039; grants you resistance to the self-damage; definitely consider wielding one if you can find it.&lt;br /&gt;
*[[Plant]]s, [[fungi]], and [[bush]]es are not valid targets for Chain Lightning, so they cannot extend the range of the spell. &lt;br /&gt;
*Followers of [[Beogh]], [[Yredelemnul]], or any other character that makes heavy use of allies should use extreme caution before casting Chain Lightning. You are almost guaranteed to injure or kill your allies in the process.&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
The monster version of Chain Lightning is functionally identical to the player version.&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;400px&amp;quot; class=&amp;quot;left&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Chain lightning ex.png|thumb|left|Example of Chain Lightning targeting.&amp;lt;br&amp;gt;Arcs go from green (66%) -&amp;gt; yellow (44%) -&amp;gt; orange (29%).&amp;lt;br&amp;gt;(Note that the initial arc may also hit the fire giants first.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The spell was reworked in [[0.27]]. Prior to this version, Chain Lightning was a Level 8 Conjurations/Air spell. It went from single target to single target, reducing in damage each time before eventually grounding out. Also, the spell&amp;#039;s damage couldn&amp;#039;t partially bypass resistance to electricity.&lt;br /&gt;
*Chain Lightning was added in [[0.1]], replacing [[Orb of Electrocution]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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