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	<title>Centaur (monster) - Revision history</title>
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	<updated>2026-08-03T20:24:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;This page is about the centaur [[monster]]. For the removed player race, see [[Centaur]]. For a list of all monstrous centaurs, see [[list of centaurs]].&amp;#039;&amp;#039;&lt;br /&gt;
{{monster info|centaur}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Centaurs&amp;#039;&amp;#039;&amp;#039; are the bane of low-level, lightly armoured characters. Swift enemies with [[shortbow]]s, they can fire arrows while chasing you down.  They can be found in the [[Dungeon]] (alone early; in packs later) and in themed [[vault]]s within [[the Lair]] and [[Shoals]]. The earliest you can find an [[out-of-depth]] centaur is D:3.&lt;br /&gt;
&lt;br /&gt;
As an enemy with the [[:Category:Archer flag|archer flag]], centaurs deal up to 7 extra damage with ranged weapons.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Centaurs are fast - only [[Spriggan]]s can naturally outrun one, so retreating beyond a few tiles is usually out of the question. Don&amp;#039;t be afraid to burn [[potion]]s, [[scroll]]s, or other consumables against an early centaur.&lt;br /&gt;
*Knowing monster AI is important against centaurs:&lt;br /&gt;
**Centaurs will unwield their bows when the player is in melee range, dealing significantly less damage. Even casters may want to hide around corners and enter melee with them. &lt;br /&gt;
***Note that having a [[summon]] in melee won&amp;#039;t stop the centaur from firing at you.&lt;br /&gt;
**Charging in may not be the wisest idea, but remember that monsters can&amp;#039;t attack from outside the player&amp;#039;s [[line of sight]]. Ducking behind corners, using a [[scroll of fog]], or closing a [[door]] can force the centaur to approach you. In a pinch, a [[potion of attraction]] can pull monsters towards you.&lt;br /&gt;
**Centaurs won&amp;#039;t attack you if other hostile monsters are in the way. &lt;br /&gt;
*Centaurs have low willpower/[[HD]], so all sorts of [[Hexes]] and status effects are effective. Successful use of [[Tukima&amp;#039;s Dance]] will render them mostly helpless. A [[wand of paralysis]] will disable them, while a [[wand of polymorph]] will usually make them drop the bow. [[Mephitic Cloud]] inflicts confusion, making it very unlikely for a centaur to actually hit you. &lt;br /&gt;
*Be careful when repositioning; if you leave melee range, they&amp;#039;ll pull out their bows and resume firing.&lt;br /&gt;
*Your allies can tank the arrows for you. But since your allies might dodge (letting the arrow continue its path), this isn&amp;#039;t 100% reliable.&lt;br /&gt;
*Centaurs can pick up items on the ground (if you haven&amp;#039;t seen it yet). A centaur with a [[great sword]] is just as dangerous in melee as in range. A D:3 centaur with a [[wand of acid]] or [[wand of quicksilver|quicksilver]] is a nightmare opponent, able to kill you with little counterplay.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], centaurs dealt 10 base damage with their weapon (before the archer flag), but did not have a melee kick attack. This change was to compensate for the hidden weapon penalties removed in this version.  Also, centaurs could rarely be found on D:2.&lt;br /&gt;
:In addition, monsters were limited by [[arrow]] supply, so you could run them out of arrows by [[stair dancing]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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