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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{spell info}}{{AttackSpell&lt;br /&gt;
|name=Brom&amp;#039;s Barrelling Boulder&lt;br /&gt;
|formula = 2d(4 + power/10)&lt;br /&gt;
|maxdmg = 2d14&lt;br /&gt;
|maxsp = 100&lt;br /&gt;
|range = LOS&lt;br /&gt;
|target = Special&lt;br /&gt;
|tohit = Never misses&lt;br /&gt;
|special = Creates boulder on adjacent square;&amp;lt;br&amp;gt;Can hit multiple times}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brom&amp;#039;s Barrelling Boulder&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Earth]]/[[Conjurations]] spell which creates a damaging boulder to hurl at your enemies.&lt;br /&gt;
&lt;br /&gt;
[[Earth Elementalist]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Creates a boulder in a chosen adjacent tile, which moves 1 tile on the turn it&amp;#039;s cast. You cannot cast this spell on a monster. This boulder rolls in a straight line away from you and can only be aimed in a straight direction.&lt;br /&gt;
&lt;br /&gt;
Whenever the boulder collides with a monster, it takes damage and is knocked back. If there are other monsters behind the victim, all the monsters are pushed back in a chain. If a monster is pushed into a wall or impassible terrain (e.g. deep water, [[lava]]), it takes extra knockback damage (2d11 at max power), but the boulder is destroyed.&lt;br /&gt;
&lt;br /&gt;
The boulder takes 1d5 damage for every wall (or other solid feature) it is adjacent to when moving.&amp;lt;ref&amp;gt;{{source ref|0.33.1|mon-act.cc|1087}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.h|36}}&amp;lt;/ref&amp;gt; The spell targeter will account for this, showing the range the boulder will move if it takes maximum abrasion damage.&lt;br /&gt;
&lt;br /&gt;
The boulder is treated as a monster: you cannot move into its tile, and it can be destroyed by attacks. It moves at [[Movement#Monster Speed|speed]] 20 and has base HP of &amp;lt;code&amp;gt;15 + power/3&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.33.1|spl-summoning.cc|3125}}&amp;lt;/ref&amp;gt; It can travel through deep water without being slowed down. It disappears after it leaves your [[line of sight]], hits a wall, or hits an unpushable monster.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*While its damage is lower than [[Stone Arrow]], the boulder can hit the same enemy multiple times and can&amp;#039;t miss.&lt;br /&gt;
*Importantly, especially in early-game, this spell can be used to escape given threats or even [[kite]]. Monsters already try to line up on cardinal directions with you, so lining up with them in a sufficiently open space and spamming boulders can prevent melee-only monsters like [[Dungeon]] [[two-headed ogre]]s and [[Lair]] [[death yak]]s from ever having a chance to attack you, while later on it might just give you enough space to get away from that [[ettin]] when you need to leave.&lt;br /&gt;
*It also serves as an obstacle to block shots with, so enemies with non-piercing projectiles like [[gargoyle_(monster)|gargoyles]] can also be dealt with.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.32]]:&lt;br /&gt;
**Boulders did not take damage when adjacent to walls. Instead, they took damage from hitting monsters, and had a 20% chance to veer off course per tile moved. &lt;br /&gt;
**They inflicted a small stun on monsters (3-5 [[aut]]).&lt;br /&gt;
**They dealt less damage (&amp;lt;code&amp;gt;2d(4 + pow/12)&amp;lt;/code&amp;gt;), but dealt a 3x3 explosion upon being destroyed by wall collision. &lt;br /&gt;
**The boulder didn&amp;#039;t move immediately on cast.&lt;br /&gt;
**The spell could not be cast on deep water.&lt;br /&gt;
*Brom&amp;#039;s Barelling Boulder was introduced in 0.31.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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